Call Of Duty: Black Ops **discussion thread**

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NAMO

Sicc OG
Apr 11, 2009
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Haha. Yeah I'm hating the fact that I'm out breathing good weed and fresh air. Getting it good. While you in your "free" time is spending every waking moment chasing that dragon. haha. Do you Big Dog. Lol. Ole carpal tunnel limp wrist. haha. What you gonna do after you prestige for the last time, in about a day and a half. haha. Slow down young homie slow down. You bout to go through withdraws. 100!!!
I got everything you got and probly more, plus time to play black ops lol
 
Oct 9, 2008
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Hey 360 gamers,

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

IN PROGRESS
Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952


Issues Addressed:

• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.



I think it sounds good (except for the chopper gunner nerf) which is complete bullshit! It's hard enough keeping the thing in the air without getting shot down. Treyarch pulling an "Infinity Ward" and catering to shitty players..
 

R

Sicc OG
Dec 7, 2005
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i'll post more emblems as soon as i get the chance to make them tomorrow

post any requests here and i'll see what i can do
 
Sep 20, 2005
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FUCK YOU
planted the bomb 7 fuckin times in one match and my stupid ass team couldnt defend it by the time i got back to respawn and run back it would be defused and flak jacket throw back grenade is a bitch everyone throws semtex no one really throws frags