So what are the face buttons usually used for and what is the directional pad usually used for?
Lets see. Triangle was clinch. Square was push. And circle i think was illegal blow. I don't think the d-pad did anything, or if it did it moved the fighter (like the left joystick).
You can of course change to a button layout.
This is copy & pasted from fight night round 4 regarding buttons, not sure if this is accurate or was updated (to me this shit seems way more complicated them simply flicking the stick to mimic your punch):
Button Punching (Xbox 360) - Config 5 & 6
A Button: Left Hook (Head)
X Button: Left Straight (Head)
X + A Button: Left Uppercut (Head)
Y Button: Right Straight (Head)
B Button: Right Hook (Head)
Y + B Button: Right Uppercut (Head)
• Hold the Lean Modifier to throw punches to the body.
• There is no feinting w/ Button Punches.
Push/Clinch Modifier - RT Config 5/ (LT- Config 6)
• RT + Y Button: Clinch (LT + Y)
• RT + X Button: Push (LT + X)
Blocking
• Right Analog is used for Blocking.
• RT/(LT Config 6) is not required as modifier.
Left Analog Controls
• Boxer Movement, Leaning, Lunging and Weaving function the same as with Control Configs 1-4.
Button Punching (PlayStation 3) - Config 5 & 6
X Button: Left Hook (Head)
Square Button: Left Straight (Head)
X + Square Button: Left Uppercut (Head)
Triangle Button: Right Straight (Head)
Circle Button: Right Hook (Head)
Triangle + Circle Button: Right Uppercut (Head)
• Hold the Lean Modifier to throw punches to the body.
• There is no feinting w/ Button Punches.
Push/Clinch Modifier - RT Config 5/ (LT- Config 6)
• R2 + Triangle Button: Clinch (L2 + Triangle)
• R2 + Sqaure Button: Push (L2 + Sqaure)
Blocking
• Right Analog is used for Blocking.
• RT/(LT Config 6) is not required as modifier.
Left Analog Controls
• Boxer Movement, Leaning, Lunging and Weaving function the same as with Control Configs 1-4.