For fighting games specifically. When SF3 came out many people said they didnt like it (wasnt enough like SF2 etc), later on those opinions changed.
As for SF4, I only feel like i've begun to scratch the surface with about 2-3 characters (and I have about 40-50 hours playtime). I havent really been able to get deep into the rest of the characters to see what's exploitable.
Fighting games are pretty much the only genre I would give that 6 month comment about.
For fighting games specifically. When SF3 came out many people said they didnt like it (wasnt enough like SF2 etc), later on those opinions changed.
As for SF4, I only feel like i've begun to scratch the surface with about 2-3 characters (and I have about 40-50 hours playtime). I havent really been able to get deep into the rest of the characters to see what's exploitable.
Fighting games are pretty much the only genre I would give that 6 month comment about.
SF4 is real deep, I only fuck with one character and still feel there's more to learn. The EX cancels help a lot too. It feels like the feint you do in boxing, shit works.
This is strictly for Street Fighter? Because in Tekken, they still use directionals too. I don't see the reason to insult someone because they're not informed on the "lingo" of SF. You just simply had to say that it was generally agreed upon to use this particular notations, not call everyone a scrub who doesn't know it.
If they could incorporate people from the alpha series why would it be any harder for thrid strike. Third strike is alot closer to sf4 gameplay than alpha. They will tweak the characters accordingly
If they could incorporate people from the alpha series why would it be any harder for thrid strike. Third strike is alot closer to sf4 gameplay than alpha. They will tweak the characters accordingly
I find the system shallow. I mean there just isn't a whole lot to it.
what's so deep about it? focus attack dash cancel?* (cause so far that seems to be the only new thing I see) the dash into super has been done for years, anyone ever heard of charge partitioning? everything else is fairly standard among fighting games.
if anyone says the ultra revenge system is new I invite you to play a samurai showdown game.
I must be a "jap fighting game square" now too because i dont think sf4 is deep at all. Everything people mention has been done countless times in other fighters. Most people that would call this deep are people that have only played SF games their whole life.
I must be a "jap fighting game square" now too because i dont think sf4 is deep at all. Everything people mention has been done countless times in other fighters. Most people that would call this deep are people that have only played SF games their whole life.
compared to other fighting games SF4 is simple and can be mastered on a casual level fairly quickly. obviously it'll take months of playing with pros to get to a competitive level but that's because all competitive games are like that.
IE, I've decided to main chun and have pretty much her entire arsenal down. 4MK, MK, Negative Edge into Super Cancel? no problem. You have to remember that the moves in this game have huge frames. (I read the shortest startup is 13 frames) So if you're used to games that have 1 frame windows, execution is like walking a poodle after walking a 60 pound pitbull.
from a system standpoint there just isn't a whole lot this game offers.
If its somebody that plays fighting games all the time,hell yeah. Everything in SF is something that has been in fighting games for years,there is nothing "new" to learn. Its all things veteran fighting game players should have memorized by now. Basic techniques. What could you possibly still be learning to do?
You have to remember that the moves in this game have huge frames. (I read the shortest startup is 13 frames) So if you're used to games that have 1 frame windows, execution is like walking a poodle after walking a 60 pound pitbull.
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compared to other fighting games SF4 is simple and can be mastered on a casual level fairly quickly. obviously it'll take months of playing with pros to get to a competitive level but that's because all competitive games are like that.
IE, I've decided to main chun and have pretty much her entire arsenal down. 4MK, MK, Negative Edge into Super Cancel? no problem. You have to remember that the moves in this game have huge frames. (I read the shortest startup is 13 frames) So if you're used to games that have 1 frame windows, execution is like walking a poodle after walking a 60 pound pitbull.
from a system standpoint there just isn't a whole lot this game offers.
That outlook will change once you play online. I usually don't fuck with Fighting games except for Fight Night and SF2HD but this game is just fun to me on a competitive level, specially when more than half of my games go down to the wire and I win, satisfaction is guaranteed.
I must be a "jap fighting game square" now too because i dont think sf4 is deep at all. Everything people mention has been done countless times in other fighters. Most people that would call this deep are people that have only played SF games their whole life.
DAMN I GUESS I REALLY DO SUCK AT SF IF MOST OF YOU FIND IT EASY, THIS SHIT IS FRUSTRATING ON NORMAL FOR ME, I CANT DO MOST OF THE CHARACTERS NORMAL COMBO CHALLENGE'S, MUCHLESS THE HARD ONE'S, SHIT I CANT EVEN GET THE HANG OF CANCELS:hurt: