I wasn't saying that ex's are useless, I was say that the knockdown some of them give feels worthless.
Throwing has always been about planning, that's not new and if you're a third strike player you'll notice the only change they made was adding more recover to techs.
I think pressing forward is easier to initiate than pressing 2 buttons at once. Atleast parries don't slow down gameplay, it's parry > punish, in this it's focus attack > recovery > free attack.
You might not go back to super turbo, but I'm already planning to drop this as soon as the hype dies down and stick with 3S. Until then I'm maining Chun.
You're right, I'm sure my opinion will change with time about certain aspects.
Type-Moon translated the progression from 2D to 3D rendered well, I don't see why capcom has sooo much trouble with it. (IE Fate Unlimited Codes)
Throwing has always been about planning, that's not new and if you're a third strike player you'll notice the only change they made was adding more recover to techs.
I think pressing forward is easier to initiate than pressing 2 buttons at once. Atleast parries don't slow down gameplay, it's parry > punish, in this it's focus attack > recovery > free attack.
You might not go back to super turbo, but I'm already planning to drop this as soon as the hype dies down and stick with 3S. Until then I'm maining Chun.
You're right, I'm sure my opinion will change with time about certain aspects.
Type-Moon translated the progression from 2D to 3D rendered well, I don't see why capcom has sooo much trouble with it. (IE Fate Unlimited Codes)