no man's sky

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May 13, 2002
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Seattle
www.socialistworld.net
#41
See that looks fun to me.

I'm reading all types of conflicting stuff though, some people say almost all planets have life which if true is totally different than the 90/10/10 they originally said (90% of planets would not have life). I hope that isn't true because the point is that when you discover life it's a big deal, if life is all over the place than it would be far less exciting (I can see them being worried it would be considered too boring so they changed it, idk, and maybe that balance is something they can still tweak after release).

I haven't watched too much of the videos though just because it seems like something I want to experience first hand.

I think this will be one of those games that you either love or hate, probably not much of a middle ground. For me I've been thinking this would be a nice game to chill to, a change of pace from all the nonstop action type games I've been used to playing the past couple years. It doesn't seem like battles and dog fighting is really a main focus of the game, so it's probably one of the weaker parts of the game play and will be disappointing for those that wanted that kind of stuff.
 
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May 13, 2002
49,944
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Seattle
www.socialistworld.net
#45
30hrs until dude beat the game.
I think it will vary greatly on how you play. If you focus on going to the center of the universe you can "beat" the game in 30-50 hours, and the developers said that some weeks or months ago. But if you take time exploring, trading etc, obviously it can be a lot more.

We also don't really know what this update is. If it's a day one patch or it will come later. If it's a day one patch, the game could be significantly different than what that steamer experienced. Not sure. I'm hoping it's a day one patch that changes the balance of life (I want something closer to their original 90/10 they talked about) but we'll find out by next week for sure.
 
Jan 2, 2006
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#47
This is apparently what happend

Daymeeuhn found a certain location that always had an Atlas Stone, this provided the necessary in-game currency to upgrade his ship. And on top of that, the location that had the Atlas Stone also had two free Warp Fuels, which let you travel to the next system. Daymeeuhn rinsed and repeated this process
 
May 9, 2002
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#50
Dude had a leaked copy & sold it on ebay for $2,000. He streamed about 40 minutes of gameplay and it looks awesome to me. The guy said he didn't think there would be a lot of spoilers but said there was a bunch of "fuck yeah!" moments that spoils the games and he purposely didn't upload these clips to respect the game developers or whatever, wants players to find out for themselves. Essentially he's saying there's a lot to this game that the developers have purposely kept a secret to surprise us. I'm sure there will tons of upcoming leaks as the days go on but I'm excited from what I've seen.

Here's the guy's post on reddit:
My journey has begun. : NoMansSkyTheGame

in the comments are two videos of the leaked videos
LOL @ the guy "respecting the developers"...even though he had a leaked illegal copy and resold it for 25x its MSRP. Seems legit.
 
Jan 2, 2006
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#52
No Man’s Sky Update 1.03 Patch Notes

The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.

The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.

Diversity – Creatures are now more diverse in terms of ecology and densities on planets.

Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.

Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.

Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…

Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.

Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.

Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.

Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed

Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.

Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous

Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close

Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.

Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.

Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.

Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯

Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).

Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added

Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight

Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans

Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)

Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

Hello Games also added the following note:
Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

According to Sean Murray, servers will be wiped out today as well as Monday in the lead up to launch.
Update 1.03 will be available on Monday.
 
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troythemac

Deep Slumps
Feb 13, 2013
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#56
What are all you guys thinking of it? I feel like I went into it with different expectations than all of the people complaining, so I'm really enjoying it. Huge timesink for sure, hours go by like nothing. I've been to a few different systems and 10-15 planets, I like playing when I'm super stoned, seeing all the crazy environmental features and squidward looking animals is awesome. Combat and flight mechanics aren't that tight but it hasn't been a major part of the game for me, just occasionally shooting those pirates who go after your cargo. I think with the upcoming patches/rumored developments it has the potential to be an engrossing game for years
 
Jan 2, 2006
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#57
Been up till 3 in the morning playing this game lol yeah its a huge timesink
I had to take a break today tho iv been getting no sleep and was nodding off
Stayed in my starting solar system most of the time upgrading
I just got the 3rd upgrade for my hyperdrive i can take some pretty huge leaps on the second hyperdrive already tho skipping like 4-5 solar systems.. I also just got to an atlas space station and its really starting to get strange now
 
May 13, 2002
49,944
47,801
113
44
Seattle
www.socialistworld.net
#58
What are all you guys thinking of it? I feel like I went into it with different expectations than all of the people complaining, so I'm really enjoying it. Huge timesink for sure, hours go by like nothing. I've been to a few different systems and 10-15 planets, I like playing when I'm super stoned, seeing all the crazy environmental features and squidward looking animals is awesome. Combat and flight mechanics aren't that tight but it hasn't been a major part of the game for me, just occasionally shooting those pirates who go after your cargo. I think with the upcoming patches/rumored developments it has the potential to be an engrossing game for years
Do you know when the big 1.3 patch will be released? I was thinking about picking it up this weekend OR wait until after the patch. The patch updates seem pretty damn crucial so it seems to me waiting may be the best option, assuming it's right around the corner.