IGN Rates BlazBlue 9.4 out of 10 :)

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Dead Blue

Smokin Bud
Nov 14, 2008
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#1
IGN Rates BlazBlue 9.4 out of 10 :) (The BlazBlue Thread)

http://ps3.ign.com/articles/998/998814p1.html

Closing Comments
Honestly, there's no way I could describe everything I love about BlazBlue: Calamity Trigger because I would be writing a novella. All you need to know is that this has become one of my favorite fighters of all time and the level of polish and detail this 2D wonder has is amazing. The character designs are excellent, the fighting mechanics are top-notch and there are even extra animated scenes that feature chibi (super adorable) versions of the characters talking about the BlazBlue universe.

It's something of a dream game for me, you see.
Please note that just like the Game Informer review, No one was bribed :)
 
Feb 12, 2003
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#2
Is it easier to get the hang of then street fighter? I cant even see my own combo's in street fighter because it dosn't even tell u what bottun to push.. Just shows a kick symbol and punch symbol.. fucking lame as fuck.

does this game atleast show what buttons u need to hit to pull off the combos? I heard that it takes a lot of time to master each character too, which is something i'm interested in.. Especially that bitch with the staff, that shit looks bad ass throwin it then bounceing off it and shit.. I like how they added those kinda features to each character.
 
Oct 23, 2006
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#3
I hate to break it too you but Im pretty sure SF4 is on the simple side of Japanese fighting games... Im thinkin this will be much more complicated. (im not knockin SF tho, it has always been my favorite franchise)
 
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#5
No, SF4 shows you exactly which buttons you need to press.

EDIT: I could be wrong let me double check.
Not when i was playing it.. It just showed a kick symbol and a punch symbol.. And there's like two different buttons for kicking and punching.. high kick and low kick.. if i remember correctly.. idk i played SF4 for an hour and returned it back to block buster.. Fuck that game.. Fighting games jus arnt the same outside of an arcade..

Besides MvC2 that shits gonna own all.. When was MvC's release date again? lol
 

HERESY

THE HIDDEN HAND...
Apr 25, 2002
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#6
Not when i was playing it.. It just showed a kick symbol and a punch symbol..
I just checked, the punch and kick symbols are actually color coded.

And there's like two different buttons for kicking and punching.. high kick and low kick.. if i remember correctly.. idk i played SF4 for an hour and returned it back to block buster.. Fuck that game.. Fighting games jus arnt the same outside of an arcade..
You have three different kick and punch types and anything can be mapped to buttons, triggers or bumpers.
 

Dead Blue

Smokin Bud
Nov 14, 2008
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#8
KODOGG, in SF4 there is 3 different display options for your training mode inputs, I think select changes them.

What do you expect after playing a game for an hour? You really have to give the game a chance. I'm not going to lie to you and say BlazBlue is easier because it's not, not by miles. You could mash out some cool looking moves but really you get what you put into it. It's designed that way, the average button masher will enjoy it on a casual level but if you choose to learn how to play it properly you will probably love it. I've only played it a bit in the arcade but my opinion so far is that it's basically guilty gear, slowed down and striped of all insanity and huge execution barriers. Theres no negative edge, no combos that require you to have timing down to a precise 1/30th of a second and no overwhelming amounts of defense options, I mean they even took out Okizeme.

On the other hand, there is a tutorial DVD included with the game.
 

Dead Blue

Smokin Bud
Nov 14, 2008
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#10
I heard that it takes a lot of time to master each character too, which is something i'm interested in.. Especially that bitch with the staff, that shit looks bad ass throwin it then bounceing off it and shit.. I like how they added those kinda features to each character.

Well the thing is that unlike SF4 this game has tons and tons of character specific combos so there is probably not many in this game that just work across the full cast. You'll have to put together your own combos. What you do is take the time to learn what moves cancel into what other moves or what moves link to one another and then string them together. You'll have to pay attention to what characters your combos do and don't work on and then adjust them.

I'm going to throw out what I was told by people that have had more access to the game than me. They said it takes about 2 weeks to get some basic B&B's down. So figure probably about 20-30 hours of working with a character to nail their basic gameplay. (lol of course these were also GG players so you may need to double ...or triple that time xD)

 
Feb 12, 2003
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#14
KODOGG, in SF4 there is 3 different display options for your training mode inputs, I think select changes them.

What do you expect after playing a game for an hour? You really have to give the game a chance. I'm not going to lie to you and say BlazBlue is easier because it's not, not by miles. You could mash out some cool looking moves but really you get what you put into it. It's designed that way, the average button masher will enjoy it on a casual level but if you choose to learn how to play it properly you will probably love it. I've only played it a bit in the arcade but my opinion so far is that it's basically guilty gear, slowed down and striped of all insanity and huge execution barriers. Theres no negative edge, no combos that require you to have timing down to a precise 1/30th of a second and no overwhelming amounts of defense options, I mean they even took out Okizeme.

On the other hand, there is a tutorial DVD included with the game.
Shit honestly i would've played SF4 more if they made it easier for new comers to learn.. But that game was pretty much built from the ground up for people who are experienced with SF..

And a tutorial DVD is actually a good thing imo.. If SF4 had such a thing then maybe it would've been able to hold my attention for more then an hour.
 

Dead Blue

Smokin Bud
Nov 14, 2008
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#15
Shit honestly i would've played SF4 more if they made it easier for new comers to learn.. But that game was pretty much built from the ground up for people who are experienced with SF..

And a tutorial DVD is actually a good thing imo.. If SF4 had such a thing then maybe it would've been able to hold my attention for more then an hour.
Ummm ...SF4 was built from the ground up to welcome newcomers. If you think it wasn't you should try playing 3rd Strike. Fighting games don't come any more newbie friendly than SF4.
 
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#16
Well the thing is that unlike SF4 this game has tons and tons of character specific combos so there is probably not many in this game that just work across the full cast. You'll have to put together your own combos. What you do is take the time to learn what moves cancel into what other moves or what moves link to one another and then string them together. You'll have to pay attention to what characters your combos do and don't work on and then adjust them.

I'm going to throw out what I was told by people that have had more access to the game than me. They said it takes about 2 weeks to get some basic B&B's down. So figure probably about 20-30 hours of working with a character to nail their basic gameplay. (lol of course these were also GG players so you may need to double ...or triple that time xD)

Shit 90 hours to learn one character????

Thats my fuckin kinda game! I love jus stickin wit' one character and learnin their moves and gettin good wit' 'em.. Shit, everytime i hop on MvC2 i'am always the same characters and my brother would always been megaman + someone else and would always get his ass whooped by me cuz i actually took the time to learn the moves in the arcade.. I used to DESTROY button mashers back when the 5cent arcade was up near my house..

And is this one of those fighters where you'll need to buy the joystick/button lookin thingy to get the full effect out of it? I was gonna cop one of those anyways for when MvC2 comes out.. Man, Dead Blue, you've got me all excited for this game and i haven't been excited about a fighting game since SFTHD, and before that the last one i played was MvC2.



And yeah, i know theres that one character with the staff.. But are there also other characters with specific weapons like that? Do they all have their own specific abilities and strengths/weakness'?

I also heard this game actually has a story.. Which is something i find interesting for a fighting game :) I'am prepared to cop this bad boy and drop $200 on one of those joystick thingy's and spend 90hours perfecting a character.. I'am actually excited for a fighting game lol
 
Feb 12, 2003
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#17
Ummm ...SF4 was built from the ground up to welcome newcomers. If you think it wasn't you should try playing 3rd Strike. Fighting games don't come any more newbie friendly than SF4.
I'm telling you.. I'am a new comer.. And that game is not new-comer friendly.. Did you ever try the training mode? It didn't teach me shit.. Did SF4 come with a tutorial DVD? No it didn't.. Every person i talk to that's new to fighting games and has picked up SF4 is always lost with it and ends up button mashing.. Shit, i'am not even that much of a "new comer" and that shit was still way too confuseing and unexplanatory.
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
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#18
Shit 90 hours to learn one character????

Thats my fuckin kinda game! I love jus stickin wit' one character and learnin their moves and gettin good wit' 'em.. Shit, everytime i hop on MvC2 i'am always the same characters and my brother would always been megaman + someone else and would always get his ass whooped by me cuz i actually took the time to learn the moves in the arcade.. I used to DESTROY button mashers back when the 5cent arcade was up near my house..

And is this one of those fighters where you'll need to buy the joystick/button lookin thingy to get the full effect out of it? I was gonna cop one of those anyways for when MvC2 comes out.. Man, Dead Blue, you've got me all excited for this game and i haven't been excited about a fighting game since SFTHD, and before that the last one i played was MvC2.



And yeah, i know theres that one character with the staff.. But are there also other characters with specific weapons like that? Do they all have their own specific abilities and strengths/weakness'?

I also heard this game actually has a story.. Which is something i find interesting for a fighting game :) I'am prepared to cop this bad boy and drop $200 on one of those joystick thingy's and spend 90hours perfecting a character.. I'am actually excited for a fighting game lol
Buying a stick is up to you. Whatever works best.

Pretty much the whole cast has their own unique mechanics.


Arakune: Persona 3 shadow looking blog thing, fights with bees, other bugs, insect like arms, and curses. Top tier.

Bang Shishigami: Uber Ninja Fool, fights with all your typical ninja bullshit.

Carl Clover: Fights with his sister Nirvana. Has some insane damage combos and despite being bottom tier literally rapes when in the right hands. Watch this

Hakumen: All about counters and well thought out gameplay. (Think Hibiki from Last Blade) Fights in the strike and sheath style. Has his own stock gauge system.

Iron Tager: Big boring guy that does huge chunks of damage with a single throw. Don't stand too close.

Jin Kisaragi: Flagship character. Will be most popular with scrubs and total newbie friendly. Fights with Ice (his moves actually look pretty damn cool)

Litchi Faye Ling: Aka Boobie Lady. Fights with Ying Yang stuff and a staff that can do tons of different shit. A lot of execution heavy GG players seem to favor her. here is some vids from the best litchi player in japan. http://www.youtube.com/results?feature=moby&search_query=bleed+litchi&search_type=&aq=f

Noel Vermillion: Gunslinger Girl. (well cyborg) Very freestyle

Rachel Alucard: Ancient Vampire Loli controls wind, fights with bats, cats, frogs, and electricity. All about zoning. (this is who I plan to use)

Ragna The Bloodedge: The other newbie friendly character. Fights with a vampire attack that drains the opponents life as it does damage.

Taokaka: Probably the most zany of the cast. Fights with lots of scratches and well not much else can be said. I hear she has a twin super.

V-13 aka Nu: Top tier, fights with tons of blades and chains summoned from everywhere. Top of the tier list.
 
Feb 12, 2003
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#19
Looks like a good cast of characters that they got there, i can already tell which ones i'am gonna be gettin down on haha

Carl Clover looks whoop ass and looks like he/she could do some serious combo's and thats what im all about in fighting games.

Ragna The BloodEdge sound's like a good character to use.. Even if his abilities are sorta cheap/newbish lol

Litchi Faye Ling because she's the one that really got me into this game.. i saw one of her gameplay video's where she was jumpin around and whoopin ass with that staff and it has been a while since i seen a fighting game use that kinda feature like that.

If i'm gonna put 90hours into a character it's gonna take a lot of determination so most likley the first character i pick will be pretty much the only one i'll pick.. Gotta watch some more gameplay video's and read up a little bit more on it before i make my choice tho.
 

HERESY

THE HIDDEN HAND...
Apr 25, 2002
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#20
I'm telling you.. I'am a new comer.. And that game is not new-comer friendly.. Did you ever try the training mode? It didn't teach me shit.. Did SF4 come with a tutorial DVD? No it didn't.. Every person i talk to that's new to fighting games and has picked up SF4 is always lost with it and ends up button mashing.. Shit, i'am not even that much of a "new comer" and that shit was still way too confuseing and unexplanatory.
You already said you only played the game for an hour, so just admit the problem lies with you. My nephews were able to pick the game up and play it, and they aren't even into fighters all like that. The training mode is valuable and there are a lot of things you can learn by using it. The training mode obviously didn't teach you anything because you thought the game relied on four buttons and didn't know the game shows you which buttons to press. Finally, a tutorial dvd is not a prerequisite or indication that the game is new-comer friendly. In fact, a tutotial dvd just may hint that the game has a steep learning curve and isn't user friendly.

In closing, I don't get how you claim to eb able to play MVC yet you can't play SF4. If you strip MVC down to it's basics it's STILL "SF" and those mechanics can be applied to the majority, if not all Capcom fighting games.