EA Confirms Fight Night Round 4

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Jan 18, 2006
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I forgot about this thread, i do use buttons cuz the style i use i couldnt really use the sticks with it. I always held down a button i think R1 so that i could pretty much bob and weave and pick my shots.
 
May 13, 2002
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More names released! Gamboa, Chad Dawson?? Oh shit!

Muhammad Ali
Mike Tyson
Lennox Lewis
Sugar Ray Leonard
Sugar Shane Mosley
Winky Wright
Sergio Mora
Jermaine Taylor
Bernard Hopkins
Tommy Morrison
Victor Ortiz
Emmanuel Augustus
Manny Pacquiao
Ricky Hatton
Vinny Pazienza
Jake Lamotta
George Foreman
Tommy Hearns
Julio Cesar Chavez
Eddie Chambers
James Toney
Joe Fraizer
Kelly Pavlik
Erik Morales
Marvin Haglar
Miguel Cotto
Kermit Cintron
Paulie Malignaggi
Pernell Whitaker
Anthony Mundine
Vivian Harris
Chad Dawson
Yuriorkis Gamboa
Arturo Gatti
Robert 'The Ghost' Guerrero


"Game Face" will also be in the game, meaning you can add your own picture to create a fighter.

The demo for those that reserved the game should be availible May 2nd, same day as pacquiao vs hatton
http://www.imagebam.com/image/8c14b832936257

Venues so far revealved
London, Manila, Philippines, Mexico, Vegas (MGM Grand, Thomason Max), New York, and Chicago



6 Different Training Exercises
Open Sparring
Stay on Your Feet
Heavybag Combo
Heavybag Push
Double End Bag
Maize Bag
 
May 13, 2002
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^^There are still 10-12 more fighters they have not announced yet.

I'm guessing four of them will be Diego Corrales, Joe Calzaghe, Roberto Duran and Sugar Ray Robinson (he is almost certainly in the game because of how many times he's been mentioned by producers). Marciano is also likely in it. Joe Louis would be awesome, I hope he's in it.

But of course, there will always be greats left out. What I'm excited about is the CABs are supposedly more advanced and they will allow you to upload your own pictures, which of course will make it pretty easy to make the greats on your own.
 
May 13, 2002
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This goes with the video above:
http://blog.fightnight.easports.com/archive/2009/04/17/boxer-styles-in-fight-night-round-4.aspx

Mike Mahar, producer Styles make fights. It’s an old boxing adage that succinctly describes how the boxing styles of two combatants determines the type of fight they will have. If you put two cutesy southpaw counter-punchers in against each other and you’re probably not looking forward to a barnburning slugfest. If you put to face-first, take-two-to-give-one sluggers in against each other and you probably won’t have an exhibition of outstanding defensive technique on your hands. Creating a diverse set of boxing styles for the AI in Fight Night Round 4 has been a focus since the early stages of development.



There are a lot of things that make up a boxer’s style. First off, you have the stance: orthodox or southpaw. An interesting twist in Fight Night Round 4 is the addition of independent power ratings for each hand. This allows you to make a southpaw boxer with a dominant right hand, or vice versa. The boxing world is full of natural southpaws that were converted to fight right-handed by trainers early in their career. In Fight Night Round 4 you can simulate that effect with created boxers and you can expect licensed boxers that fought this way to have their attributes reflect that.

The way a boxer positions their feet and holds their hands is probably one of the most recognizable facets of their boxing style. It’s the kind of thing that you can look at for one or two seconds and get a sense for what kind of boxer they are. Boxers like Roy Jones Jr, George Foreman and Emanuel Augustus are very distinct from one another. Roy holds his lead hand low baiting his opponents to throw something so he can use his speed and reflexes to defend and counter. George Foreman held his hands high and stalked towards his opponents waiting to unleash the fury the moment their backs touched the ropes. Emanuel Augustus, well, I don’t think anybody has really figured that guy out just yet. Fight Night Round 4 features a wide variety of different ways for boxers to stand and hold their hands that allows us to recreate the style of all the licensed boxers and allows you, the user, to create a huge variety of virtual opponents.

On top of the boxer’s stance and hand position there are a 3 different base punch styles and 3 different base block styles to choose from. With the new physics system, the different punches and block styles have subtle differences in how the punches contact the target or how the blocks cover against incoming punches. Another interesting addition in Fight Night Round 4 is the ability to select your boxer’s best punch and give it a boost. This doesn’t make it a crazy animation. Joe Frazier’s left hook didn’t look really different than other left hooks – until it landed. No more Sinister Cross or Judge Jab. The system is more balanced but it still allows us to customize fighters to match their real life counterparts.

But a boxer’s style really comes down to their strategic approach when they step inside the ropes. For Fight Night Round 4 we developed 8 base boxing styles that we assigned to every licensed boxer. Then we tweaked and tuned these base styles to make them each boxer’s strengths and mimic the way they fight (or fought) in real life. The 8 base styles include:

Conventional Boxer: A boxer that sticks to the fundamentals and tries to set things up with the jab.
Unconventional Boxer: A boxer that eschews the fundamentals for a more dynamic approach.
Slugger: A roughhouse power puncher that likes to throw bombs, thinks the best defense is a good offense.
Brawler: Another power puncher, but one that shows more defensive ability.
Counter Puncher: A slippery, in-the-pocket defensive style fighter.
Boxer Puncher:
A boxer that takes a conventional approach to setting up his big punches at medium distance.
Inside Fighter: A close range boxer-puncher that moves his head and tries to control the ring and work the body.
Outside Fighter: A stick and move fighter that focuses on keeping the opponent at the end of their punches.




One of the really great things it that using the Create Boxer feature, you can assign one of these 8 base styles to any boxer you create, which allows you to ensure that when you create one of your favorite legends and import him into your Legacy Mode as an opponent, he won’t end up dancing around the ring when you want him to be an aggressive puncher. When it all comes together and you combine the different animations, boxer styles and boxer attributes with the differences in height and reach, you can really see big diversity between the boxers you face inside the ropes in Fight Night Round 4.
 
Dec 29, 2006
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This video is good, look they even got Emmanuel Augustus' drunken style up in there

(he's the black guy with the tiger print shorts for those that don't know)
Never heard of Emmanuel Augustus. I tried to youtube some of his fights.

Dude is funny as fck, seen him throw a double punch. LOL
 
Dec 9, 2005
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Augustus is a damn fool ! Haha, its a trip though that he can still compete at that level with that style.


Can't wait for this shit to come out !
 
May 13, 2002
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Never heard of Emmanuel Augustus. I tried to youtube some of his fights.

Dude is funny as fck, seen him throw a double punch. LOL
Augustus is a savage. He's a journeyman, but a damn good one. He's the only guy I recall ever making Mayweather bleed. He invented this drunken fighting style, basically dances and shit.

Here is my favorite highlight video of him:

he really gets into it about 35 seconds into the video:


He doesn't always fight that way though, he was involved in the fight of the year a few years back against Mickey Ward. It was non-stop action from the opening bell to the very end. Both guys threw over a 1,000 punches.

here is a lil sample: