Battlefield Bad Company 2

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Jun 3, 2002
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#41
New video but same map they keep showing ( over and over and over and over again, show a different map already ) at 45 seconds is coo though dude shoots down a helicopter with a grenade launcher ( wish I could that in MW1 )



Couple pics too. Hope you can switch some of the buttons around, I think MW1 does have the best set up.


 
Jun 3, 2002
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#43
This is BF:BC2 not MW1 btw
Thanks for pointing out the obvious, since I posted a video and pictures about BC2 in the BC2 thread.

IMO the choppers in MW1 took way to much damage to shoot down unlike in this video. The control set up for BC2 is still good, I am use to the control of MW1 and like the way they are set up, again IMO.
 
Feb 12, 2003
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#44
Thanks for pointing out the obvious i was jus being sarcastic..

jus tired of all modern military shooters being compared to mw1.. really ruins the gameing experience if you're constantly doing that, imo.

then again i shouldn't care cuz its you're experience and not mine.. soooooooooooooooooo
 
Jun 3, 2002
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#45
I didnt compare it to MW1 I simply pointed out you cannot shot down a chopper like that in MW1, as for the controls there still set up good, I just prefer the way a couple of the buttons are set up on MW1, once I play this im sure I wont think twice about it.

Im looking forward to this game because its not MW, I only got to play BC1 a couple times and liked it, just like frontlines which uses the same game engine. I like MW but im also sick of it too, and I want to play something that feels completely different, hopefully the final product delivers, cause I like what I see so far.
 

R

Sicc OG
Dec 7, 2005
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#46
i like the look of this game but im pretty sure modern warfare 2 will be taking up a lot of my time

once a call of duty game goes into my ps3 it doesnt come back out for a very long time...
 

STICK

Sicc OG
Jun 24, 2005
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#48
I think I'm gonna get Battlefield: Bad Company next from GameFly and see how it is, then see how reviews are for this game and I might cop for Christmas.
 
Jun 3, 2002
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#49
I think I'm gonna get Battlefield: Bad Company next from GameFly and see how it is, then see how reviews are for this game and I might cop for Christmas.
I have not played BC 1 in along time, its ok but dont expect to much. There fixing alot of the issues so BC2 will be a whole lot better than the first one.
 
Jun 3, 2002
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#50
Couple more videos. I think im gonna cope this when it drops, when MW2 irritates me I can play this, then when this irritates me I can play MW2.

Around 1:37 the micro destruction is tight how you can chip away at stuff.

And not sure what the weapon is at about 2:15 but that cat goes flying when he gets hit.



You can also customize the tanks, choppers and all vehicles just like you can customize your character.

Customized Battlefield Vehicle Combat

With Battlefield’s rich vehicle pedigree we simply weren’t satisfied with just providing new rides in Battlefield: Bad Company 2. We took our existing rides back to the mechanics for tuning and expanded Vehicle Combat even further by adding customization and new gameplay features.

For the first time in Battlefield history we’re adding customization to the Battlefield Vehicle Combat. In Bad Company 2 players can earn customizable vehicle upgrades that let them tune a vehicle towards their own play style. Vehicle Specializations allow players chose between Enhanced Armor, an Upgraded Weapon package, Smoke Grenades to hide, an Electronic Warfare package to locate nearby enemies, or an Optics Upgrade to zoom in on targets. These upgrades can give a vulnerable tanker the means to escape, defeat, or outlive his opponents. Finding the right Vehicle Specialization to fit each play style is crucial to success in Vehicle Combat.

While standing toe to toe and slugging it out is always a valid tactic in any skirmish, the experienced Battlefield player knows that there’s tons more depth to who wins and who loses than just accurate fire. To bring greater depth to Bad Company 2’s Vehicle Combat we turned the page back and drew inspiration from the original Battlefield 1942. Tank shells that hit armor at extreme angles will glance off doing less damage, while direct hits deal critical damage. Armor thickness also varies significantly between the front, sides, and rear of armored vehicles. A hit that front armor simply shrugs off can quickly become a problem if the same shot is delivered from behind. You’ll need to watch your back and mind your flanks to stay ahead of the competition.
 
Sep 20, 2005
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#51
http://www.gamestop.com/Catalog/ProductDetails.aspx?Product_ID=73883

For a limited time, you can get the Battlefield Bad Company 2 Limited Edition for the same price as the regular edition. Supplies are extremely limited. (That's why they call it a "Limited Edition.") So reserve it now!

The Battlefield Bad Company 2 Limited Edition comes with:

* 4 x Vehicle Warfare Unlocks
o Improved Vehicle Armor – An Up-Armor package mounted on all vehicle types decreases the effect of both explosive and penetrating warheads, significantly improving vehicle survivability.
o Vehicle Alternate Fire - Additional weapon packages mounted for the driver of all armored vehicles, greatly expands the range of targets the vehicle can successfully engage and destroy.
o Vehicle Motion Sensor – Upgraded Sensor to locate enemy units in direct proximity to the vehicle.
o Tracer Dart Pistol – Launched by compressed air, this magnetic dart attaches to any vehicle surface, allows friendly shoulder launched rockets to lock on to and track moving targets even beyond line of sight.
* 2 x Classic Battlefield 1943 Weapons
o M1A1 Submachine Gun – Popular with Paratrooper and Commando units in WW2 for its rate of fire and stopping power the M1A1 is still seen in the hands of paramilitaries today. Reliable but heavy, this classic weapon is still a powerful force in the hands of a Battlefield Veteran.
o M1911 Pistol – Adopted in 1911 by the US Army the M1911 saw heavy service in WW1, WW2, Korea and Vietnam. Highly customized M1911 are still favored by Special Operations forces for its reliability and the power of its large .45 caliber round

Reserve Battlefield: Bad Company 2 and get instant access to the AKS-74 assault rifle for multiplayer action. Firing over 650 rounds a minute, this silent but deadly beauty will give you maximum pwnage over your friends and enemies. Available for online and in-store customers, while supplies last.

Online Customers: Code to unlock the AKS-74 assault rifle and redemption instructions will be emailed to reservation customers one day prior to the game's release.

Online / In-Store Pickup Customers: A pre-order card with code and instructions for downloading the AKS-74 assault rifle will be arriving in stores shortly before the game's release date.
 
Oct 9, 2008
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#52
Got the beta for this game..played it for 5 minutes and had no idea what the fuck was goin on..Kinda like a crappy call of duty..lol still got the 1st bad company sitting with the other games i bought and never played
 
Jun 3, 2002
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#54
Something I have noticed so far is that all the maps they have shown look the same so far, in design and actual colors textures as well. The demo drops in Jan, Ill check it out then, I think to many people will play this expecting a COD game and be disappointed.
 
Jun 3, 2002
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#55
New team death match mode, interesting its 4 teams of 4 vs 2 teams like every other FPS does. Also noticed they have a red dot on a 50cal, guess MW rubbed off on this series a little bit.

 
Jun 3, 2002
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#56
Here is a list from EA of things they have fixed from the beta ( all from feedback from people playing the beta ) and they still have the demo coming out and I am sure they will tweak it even more before they press it.

This game may be average, good or great, but its good to know that Dice is listening to its players and making an effort to improve there game ( something IW has proven they cannot do very well ).

http://blogs.battlefield.ea.com/bat...m-the-battlefield-bad-company-2-ps3-beta.aspx

Weapons
Completely reskinned the weapons and scopes for much improved visual quality.
The reddot sight no longer has a FOV penalty compared to iron sights.
Pistols now have the same FOV level as other weapons in iron sights.
Tons of weapon tweaks to improve the balance of play.
Increased accuracy when stationary and aiming for better first shot accuracy.
Decreased accuracy when moving and aiming, especially for sniper rifles.
Several gun specific balance tweaks to bring them in line with the other weapons of that class.
Lowered the damage of the XM8 and F2000 at close range.
Lowered the damage of the AN94 at long range.
Raised the accuracy of the M16's burst.
Lowered the damage of the Type88 LMG.
Raised the damage of the MG3.
Raised the damage of the M249.
Fixed the recoil of the M249 when equipped with a reddot sight.
Lowered the damage of the SMGs and Carbines at extreme range.
Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c.
Raised the damage of shotguns, especially for the pump shotguns and slugs.
Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range.
Fixed the Knife's stab animation and improved the reliability of Knife attacks.
Lowered the long delay between Knife attacks.
Fixed the animation speed for switching to the grenade launcher on assault rifles.
Fixed the too huge blood splatter effect for sniper shots at long distance.
Fixed the minimap disappearing if you switched weapons while aiming a sniper rifle.
Removed the fade to and from black when aiming a sniper rifle.
Adjusted graphics for sniper rifles and RPGs when zoomed.
Bolt action sniper rifles will chamber the next round if the trigger is pressed twice while zooming.
Fixed the close range damage of bolt action sniper rifles. Now a 1 hit kill on unarmored infantry in 5m.
Raised the damage of the VSS but lowered accuracy when moving.
Grenade carry limit with the Grenade Vest lowered to 2 hand grenades and 4 40mm grenades.

UAV
Tweaked the airstrike missile called in by the UAV so it gives a longer warning to victim vehicles.
Exiting the UAV now also exits the UAV ground station.
The UAV station no longer self destructs when the attacker's base changes.
The UAV station can no longer be destroyed by friendly fire if friendly fire is off.
Lowered the direct and splash damage of UAV's airstrike.
Lowered the damage of the UAV's alternate fire LMG.
UAV station screen shows offline when the UAV is waiting to respawn.
Many additional UAV bug fixes.

Vehicles
Lowered the splash damage of tank rounds. 1 shot kill radius is smaller now.
Raised the damage of the gunner's 50caliber machine gun and added a visual effect when it overheats.
Tweaked the damage tanks take to be more consistent. Tank front armor especially is more consistent.
It takes 2 to 5 RPGs to kill a tank with no specializations. (was 3 to
Tanks should no longer get stuck on destroyed terrain or inclines.
Increased the precision of tank turrets.
All armored vehicles have new engine sounds.
Added environment specific camouflage to all vehicles.

New vehicle control layout: R2 and L2 for accel and brake, fire on L1 and altfire on R1.
Or lefty vehicle control layout: fire on R1 and altfire on L1.
BFBC1 style vehicle controls are still available as an alternate.

Jeeps now burn when hit by tank shells instead of instantly detonating. This effect is the same as with RPGs.
Raised the damage of the jeep HMGs and added a visual effect when it overheats.

Shielded heavy machine guns now have a bullet proof glass front. Flank these guns or blow them up.
Raised the damage of the stationary HMGs and added a visual effect when it overheats.

Fixed the name of the UH-60 and corrected the caliber description of the miniguns.

Missiles (TOW missiles ad RPG's etc)
Raised the launch speed of the RPG7's missile for better long distance shots and less drop.
Raised the splash damage of all infantry launched Rockets and 40mm grenades.
Improved the visual feedback for locking onto tracer darted vehicles, this is be much clearer now.
Note that TOW/Kornet and M136 missiles are wire guided and cannot lock on to tracer darts.
Fixed wire guided missiles sometimes going erratic (even though this was realistic yet unintentional).

Tracer Dart
Improved the trail and blinking effect of Tracer Darts so they are more visible.
Vehicle Smoke Launchers and 40mm smoke remove tracer darts and spots on friendlies in the effect.
Targets which have been unspotted by smoke are immune to spotting for a few seconds.

Repair Tool
Added a short cooldown to the Repair Tool after repairing 50% of a tank's health.
Lowered the repair speed of the Repair Tool but raised its range.
The Repair Tool can only repair or damage vehicles and stationary weapons.

Mortar Strike
The Mortar Strike is now called in via a pair of binoculars.
Lowered the number of shells in the Mortar Strike barrage, but raised the damage of each shell.
Raised the effectiveness of the Mortar Strike against armored vehicles.
Fixed a bug where the Mortar Strike would fail to begin to reload.
Switching kits no longer instantly reloads the Mortar Strike.

Defibrillator
Fixed a bug where the Defibrillator would not reload unless held in the player's hands.
The Defibrillator icon on downed squad members now appears in green.
Soldiers who suicide from the menu cannot be revived.

Motion Sensor
Lowered the amount of Motion Sensors carried to 2 and limited each soldier to 1 deployed sensor at a time.
Deploying a new Motion Sensor before the previous sensor expires will replace the previous sensor.
Motion Sensors no longer detect players and vehicles sitting perfectly still.
Motion Sensors now beep when deployed and detecting a target.

Vehicles Motion Sensor
The Vehicle Motion sensor now beeps for all occupants of the vehicle when it detects a target.
Vehicle Motion Sensors on the UAV and other Airborne vehicles now detect targets at all altitudes.

Stat Padding and C4
Fixed an exploit where players could deploy unlimited Ammo Boxes, Medkits, C4 and Mines.
Fixed a bug where players could detonate Detpacks placed the previous life upon respawning.
Detpacks can still be detonated if player's kit is picked up with in 15 seconds of his death.
Lowered the damage Detpacks do to crates.

Anti Tank Mine
Fixed AntiTank Mines not detonating when driven over at medium speeds.
AntiTank Mines should now properly persist after the player has died.

Teamplay Gadgets
The Ammo Box, Medkit, Defibrillator, Repair Tool, and Motion Sensor are now unlocks for each class.
Players new to Battlefield will be introduced to these teamplay items when they are unlocked.
Battlefield Veterans will automatically have these teamplay items unlocked from the start.

Spotting
Lowered the duration of spotted targets. Aiming at a close target will refresh the spot timer automatically.
Lowered the effectiveness of the Sniper's Spotting Scope, targets must be tracked longer before spotting.
Fixed so the player can properly spot from the UAV.
Added an overheat to spotting to prevent spot and order spamming.
Spotting now requires the player be aiming significantly closer to the target.

Destruction 2.0 and Floor glitching
Added Destruction 2.0 to the Guard Towers around the first Defender Base on Arica Harbor (and all other maps).
Fixed buildings collapsing without any warning sound or effects.
Moved M-COM station A into a Garage at the second Defender Base on Arica Harbor.
Fixed collision issues on the Patio in the upper level of the Town.
Fixed sometimes spawning underneath the Patio in the Town.
Fixed the collision problems with the Train Car containing M-COM stations on Arica Harbor's 3rd and 4th base.
Train Cars now have more specific destruction zones to encourage mouse hole tactics.
The Attacker's first base is now a protected spawn zone that defenders cannot enter.
Added additional alternate spawn points to all bases for both Attackers and Defenders to counter spawn camping.
Added a system that disables individual spawn points if enemies are within 20m. Does not apply to Squad Spawn.
Players can still spawn at a base if all spawns points at that base are blocked.
Spawn protection will be disabled if the player aims or fires during the short timer.
Wrecked civilian cars now have secondary explosions when hit with explosive weapons.

Attacker Tickets
The Attackers now recieve 75 reinforcement Tickets to start instead of 100.
Taking a base restores the attackers to 75 Tickets instead of adding 50.

Glitching and Out Of Combat healing
Improved soldier collision vs objects, especially for crouching under obstacles.
Fixed issues with certain objects popping into view as the player approached.
Reduced the amount of screen blur when in ultralow health.
Increased the visual and audio feedback for low health, healing, and returning to full health.
Out of Combat healing now starts sooner but takes longer to fully heal.
Slightly increased the healing power of medkits to increase their usefulness.

Sensitivity, Sprinting, Controls and Dpad
Improved the sensitivity of soldier controls. Adjusting sensitivity should have a much greater effect now.
Sensitivity when aimed is now consistent across all weapons.
Turning while sprinting is now more responsive.
Reduced forward input needed to sprint to 50% from 90% to smooth the transition to sprint.
Tweaked aiming and turning curves to be more responsive from the hip and more precise when aiming.
Fixed several issues with switching weapons and being unable to shoot or aim.
Fixed the player's control setup reverting to default when entering and exiting vehicles.
Fixed bugs when going to swim while sprinting.
Sped up the deploy and undeploy animations for the parachute.
Improved the precision for switching weapons on the Dpad.

Stat Padding again, Awards and Ranks
Fixed several stats padding exploits.
Fixed various awards that did not work as designed.
Tweaked rank and class unlock progression based on data gathered in the beta.
 

R

Sicc OG
Dec 7, 2005
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#57
they fixed all that shit already? while IW still haven't sorted out half their issues 2 months after release and they were talking about all this 'live patching' bullshit which will allow them to fix up the game easily

bad company 2 is likely to turn out better than modern warfare 2
 
Sep 20, 2005
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#59
they fixed all that shit already? while IW still haven't sorted out half their issues 2 months after release and they were talking about all this 'live patching' bullshit which will allow them to fix up the game easily

bad company 2 is likely to turn out better than modern warfare 2
they already got paid they dont give a fuck plus the xbox is raping the game with hack after hack, but im most likely get this game i like that you can use vehicles and helicopters