Character Stamina (Defense) Stun Dash Back Dash Jump
Abel 1100 1050 16 25 4+36
Akuma 850 850 18 25 4+36
Balrog (Boxer) 1100 1000 18 24 4+36
Blanka 1050 1000 21 26 4+34
C. Viper 900 950 19 27 4+36
Cammy 1000 950 18 20 4+36
Chun Li 900 1050 15 22 4+41
Dan 1050 1000 20 26 4+34
Dhalsim 900 900 32 29 3+56
E. Honda 1100 1100 19 27 4+37
El Fuerte 900 1000 16 19 4+39
Fei Long 1050 1050 12 20 4+34
Gen 1000 900 16 22 4+30
Gouken 1050 1000 10 16 4+35
Guile 1000 900 19 26 4+36
Ken 1000 1000 18 27 4+36
M. Bison (Dictator) 1000 950 17 25 4+40
Rose 1000 1000 14 25 5+38
Rufus 1150 950 20 27 4+39
Ryu 1000 1000 18 27 4+36
Sagat 1100 1100 18 29 4+36
Sakura 1000 1000 15 18 4+34
Seth 800 750 20 20 4+34
Vega (Claw) 1000 900 20 22 4+35
Zangief 1200 1200 26 26 6+37
Stamina (Defense): This number corresponds to the damage your character takes when hit, the higher the better. For example, Akuma has an 850 Stamina and Zangief has a 1200. This means when Akuma gets hit, he's going to take A LOT more damage than Gief would have.
Stun: The number above represents how much you can take before becoming stunned, the higher the better.
Dash and Backwards Dash: This shows the number of frames of animation it takes for your character to complete a Dash command.
Jump: The first number is how many frames it takes before you leave the ground, while the second number is how many frames of animation you'll be in the air for after jumping. You can see Dhalsim, Chun
....and this is why i love playing akuma,he has no defense at all,goes down so fast