GDC: Sony Ericsson Xperia Play Hands-On
Walking into the first stateside demo of the Xperia Play, I was admittedly a little apprehensive. After all, how could Sony Ericsson make a gaming-centric smartphone powerful enough for experienced players, but also functional, intuitive, and accessible for the average smartphone user? Well, after going hands-on with the device, my perspective has gone from "skeptical" to "hopeful."
The Xperia Play looks and feels a lot like a PSPgo, which depending on your feelings about Sony's all-digital slider, is a good thing. The key differences are, of course, the top panel's touchscreen interface, smartphone controls, the dual analog touchpads on the slide-out game controller, a rounded rear panel, and, of course, the Android 2.3 OS.
The device is slightly thinner than the PSPgo, though the rounded rear panel makes it feel easier to grip. The shoulder buttons are remarkably smaller, which given the already thin edge, is definitely a big concern. Despite the narrow shoulder buttons, hit detection was pretty accurate.
The analog touchpads were also surprisingly responsive, though none of the games pre-loaded on the device were designed for precise analog input, like AirAttack HD and Asphalt HD, which have a more sluggish input method. I was a little curious about how the touchpads would feel, and, more importantly, how I would be able to land my thumbs in the right area and not lose track. Fortunately, the analog pads have a small indentation around them and a metallic center for tactile recognition.
As for the software, the Xperia Play is running a build of Android 2.3, which has been stylized for the device specifically. The UI is fairly intuitive, though not all of the features, like the Xperia Play game browser were fully operational. The performance of the UI was actually surprisingly lackluster, with the device having trouble keeping up with menu navigation and app loading. Of course, this was a prototype model and improvements are likely in the works, but clearly Sony Ericsson has a lot of work left to do.
Games, on the other hand, ran extremely well, with smooth 60fps graphics and fast loads. Unfortunately, however, none of the games pre-loaded on the device were designed specifically for the Xperia Play or part of the PlayStation certified program. Instead, all Sony Ericsson had on display were Android games adapted for the Xperia Play's game controller.
Obviously the success of the Xperia Play will hinge upon the software lineup, and until we learn more, it'll be hard to say whether or not the device could be a winner. Pricing will also be a huge concern -- will consumers want to pay top dollar for a gaming-centric smartphone?
We're also still waiting on more official details of the Xperia Play's release in the U.S., but as it stands the device will launch sometime this Spring.
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