PS Orbis aka PS4?

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Aug 11, 2005
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#1
The Next PlayStation is Called Orbis, Sources Say. Here are the Details.

While the official reveal of Sony's next home console could still be months away, if not longer, Kotaku has today learned some important details concerning the PlayStation 3's successor. For one, the console's name—or at least its codename/working title—is apparently Orbis. And it's being planned for release in time for the 2013 holiday season.

The details in this story come from a reliable source who is not authorized to talk publicly about next-gen hardware but has shared correct information with us before. What they're telling us in specifics matches much of what we've heard and reported in generalities in recent weeks.
A Sony spokesperson declined to comment about these details, citing the company's policy not to comment on "rumors or speculation."


CURRENT SPECS

Our main source supplied some basic specs for the console, but as the future is always in motion, bear in mind these could easily change between now and the Orbis' retail release. Still, if you'd like to know what developers are being told to plan for now, here you go.


AMD x64 CPU
AMD Southern Islands GPU
The former, that's largely something we've heard before, but the latter is interesting. That's the name given to many of AMD's 2012 roster of high-end PC cards. The PS4's GPU in particular, we're told, will be capable of displaying Orbis games at a resolution of up to 4096x2160, which is far in excess of the needs of most current HDTV sets. It'll also be capable of playing 3D games in 1080p (the PS3 could only safely manage 3D at 720p).

http://kotaku.com/5896996/the-next-p...re-the-details
 

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Aug 22, 2003
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#2
playstation orbis? playstation vita?
orbis vitae = latin for circle of life

lolwat



damn... that leads me to believe these two system are meant to be connected in some way with the way they named them. im guessing that PS4 (orbis) is going to be download only then.

RIP used games. RIP playstation 3 games
 

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Aug 22, 2003
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#3
(fast forward 2 years from now, insert a brand new $75 playstation orbis game into your system you just paid $700 for, try to install game)

"Sorry, this operation cannot be performed. Please make sure you have a valid internet connection and verify this disc through the Playstation Network"

(hook up internet, sign in playstation network, assign disc to your playstation only)
(fast forward 1 year later, all original playstation orbis' break, your entire game library is now useless because it was tethered to your original playstation)

 

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Aug 22, 2003
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#6
ps3 had issues with games cause xbox360 came out first and microsoft copyrighted a bunch of developing processes and backed developers into corners and cockblocked game developers from the PS3

if the new playstation comes out before the new xbox then every one will get to see the same happen to the xbox and microsoft, because i think sony plans to do the same thing to microsoft that was done to them
 
May 4, 2002
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#7
really? how does one make games on the ps3 shit? they were the leaders in tech (bluray and specs). so your saying MS payed developers millions to make shit games or put out a bad product to make MS look better, while MS had less tech but always got better reviews on games put out on both platforms?

dont post mag reviews bc that could be bought at anytime.

show me where MS PAYED millions to make sonys superior tech become subpar.

this is really interesting to me bc before ps3 i was a huge sony fan and IMO they fell off along the way.
 
Jan 18, 2006
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#8
hes saying games released on both systems were actually developed for the 360 and that is correct meaning some games on PS3 didnt play as well on PS3 as they did on 360
 

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Aug 22, 2003
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#9
its basically more a case of microsoft having dumbed down development tools, and backing small and big developers alike into corners by forcing them to have content parity; meaning games must be release at the same time on the xbox and playstation or microsoft wont let it be published onto the xbox. obviously with dumbed down tools on the xbox, and a difficult to learn development process with the ps3, you cant make games on the ps3 as fast as you can on the xbox360, and developers arent willing or able to take the extra time to fully take advantage of the ps3s capabilities, so the xbox360 versions will look better. since the xbox came out first, microsoft has a lot more clout with video game developers because thats where theyre going to make more money, and the extra effort to take advantage of what the ps3 offers is not more important than making money. it all comes down to money and huge game developers like EA games and Activision are equally as guilty for only seeing dollar signs and not whats necessarily right or what the consumer wants; the best possible HD graphics out of an HD gaming machine. so they sign these game contracts and they lean 85% towards making microsoft happy, then dont take advantage of sonys superior technology, they merely release a port that is often times inferior to the microsoft version out of time constraints forced by microsoft, and out of laziness to learn sonys cell processing technology. last year and this year sony has finally recovered from the initial ass-whooping microsoft gave them by coming out a year earlier with the xbox360, sony is turning big profits finally, and we are finally starting to see superior games come out on the ps3, because sony invested into simplified development architecture and lazy developers can now take their time and can take advantage of all the stuff that has been ignored for years. so i guess fault can be laid equally on microsoft, game developers, and also on sony itself for making things harder on developers. basically microsoft has created a video game world where pumping out the next call of duty or madden as fast as possible and reaping insane profits is much more important than creating ground-breaking, stunning or creative games, and has a business model that stifles competition and innovation, which is somewhat reminiscent of their business model that lead to their monopoly lawsuit

Publishers "Getting the Living Crap Kicked Out of Them by Microsoft," Claims Sony

http://www.1up.com/news/publishers-getting-living-crap-kicked-microsoft-sony
"I think what ... Microsoft are doing is protecting an inferior technology."
By Chris Pereira, 09/02/2011


Sony has responded to a recent report revealing the lengths Microsoft goes to in ensuring its platform gets first dibs or at least has the same amount of content as competing platforms, and it wasn't too kind in doing so.

Last week, European Xbox boss Chris Lewis spoke with Eurogamer about a number of policies Microsoft has regarding third-party content. Microsoft's Content Submission and Release Policy, which Eurogamer got its hands on, requires a number of things, such as a demand that publishers release multiplatform games on Xbox 360 at the same time as on other platforms. The 360 version must also have at least as much content on the disc as on other platforms. And if they don't comply?

"If these conditions are not met, Microsoft reserves the right to not allow the content to be released on Xbox 360," the document notes.

The same goes for Xbox Live Arcade games; demos meanwhile "must ship within the same week of its launch on other video game platforms or via magazines."

Lewis wouldn't address specifics, but did say, "We're a little biased, so obviously we're going to look to protect our own space as best we can and get exclusivity," he said.

"As you can also imagine, our partners have to be mindful of the relationship they have with all platform holders, and they need to be equitable," he explained. "But there are contractual situations where we get agreement with different people to do different things, and through what we have available on Xbox Live, we are able to offer things other people can't offer, that allows that exclusivity and unique elements to it that might not otherwise be available elsewhere."

While it's not unheard of for the tables to be turned -- the finished Xbox 360 version of Grand Theft Auto IV is known to have been held up by the unfinished PlayStation 3 version due to contractual obligations -- you don't typically run into issues with games first published on Xbox Live Arcade later coming to the PlayStation Network. On the other hand, PSN games later coming to XBLA isn't exactly something you see every day.

Speaking with Eurogamer, an anonymous publisher's representative said of Microsoft's policies: "Microsoft is suggesting that anything but parity will result in them not carrying a title. They may think this is competitive, but it's not. They are killing any creative exposure of titles to make up for their own platform's shortcomings."

Sony Computer Entertainment America's senior VP of publisher relations, Rob Dyer, has now addressed the report, going so far as to tell IndustryGamers "publishers are getting the living crap kicked out of them by Microsoft."

"I think what Chris and the other representatives at Microsoft are doing is protecting an inferior technology," he said. "I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray or you have extra content above 9 gigs or you want to do anything of that nature, you'd better sure as heck remember that Microsoft can't handle that."

"And that's a huge problem with them. It first started on the smaller pubs, and we can talk about what's happened on XBL and the policy they have there that requires publishers to have a whole litany of things in order to get onto their network or they have to go through and be published by Xbox, by Microsoft, which essentially lets them dictate how long they'll be exclusive and whether or not they own the IP, etc, etc. They -- for instance, if you want to be able to do something on XBL, you need to have an office, there's all kinds of restrictions.

"We don't do that. We don't have any kind of policy like that. We're not pushing that. In fact, we've gone the other way to try and encourage publishers through our Pub Fund... We want to welcome the indies and we've seen that become a very big part of our business because indies are recognizing that we aren't demanding a pound of flesh in order for them to get a game published on our network."

He went on to say the problem has expanded to affect even larger publishers; it's not as if it's only the independent developers out there who are being impacted. He highlighted the clause about content parity, noting the trouble it could mean for third parties.

"So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs," he said.

There are instances of PS3 games getting exclusives that haven't prevented them from coming to Xbox 360. Mortal Kombat on PS3 featured Kratos as a playable character; there was no such equivalent in the 360 version. The PS3 version of L.A. Noire came with an exclusive mission, albeit one that you had to download, which may have been a way to work around Microsoft's requirements. And Portal 2 features support for Steam, something that isn't seen on 360.

"I just wanted to make it clear from Chris Lewis' comment last week and the fact that he's saying, 'Well, this is great for consumers,' and that they're going to protect their consumers," he continued. "I think that that is an admirable stance to take. That being said, while they might be protecting their consumers, what are they protecting them from? And what it looks like they're protecting them from is the ability to see great content show up on a superior technology. And that, to me, is the problem we're having right now is these threats and these serious issues that Microsoft is throwing at publishers -- it's only going to dumb down what could potentially come out for a number of these games. And whether people are willing to stand up to Microsoft on this stuff or not is up to that publisher and they do it at their own risk."

Even before this news came out, Microsoft was frequently criticized by some for spending huge amounts of money on exclusive content -- Call of Duty, Grand Theft Auto, Skyrim, or Fallout DLC, for instance -- and this isn't going to make them think any better of Microsoft.
 

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#10
Why Microsoft won't publish PSN firsts
http://www.eurogamer.net/articles/2011-08-24-why-microsoft-wont-publish-psn-firsts
By Wesley Yin-Poole Published 24 August, 2011

Demands release date, content parity.


Downloadable games must ship on Xbox Live Arcade at least simultaneously with competing platforms or Microsoft may refuse to publish them, Eurogamer can reveal.

Microsoft also demands publishers release games with at least the same content "on-disc" across platforms.

Speaking to Eurogamer in a new interview, European Xbox boss Chris Lewis confirmed and defended the policy.

"We're a little biased, so obviously we're going to look to protect our own space as best we can and get exclusivity," he said.

"Whilst I can't be specific about the terms and conditions, you can be very confident we seek to maximise our own advantage to ensure the playing field is even, and certainly plays to our advantage wherever possible.

"As you can also imagine, our partners have to be mindful of the relationship they have with all platform holders, and they need to be equitable. But there are contractual situations where we get agreement with different people to do different things, and through what we have available on Xbox Live, we are able to offer things other people can't offer, that allows that exclusivity and unique elements to it that might not otherwise be available elsewhere."

Microsoft's Content Submission and Release Policy, seen by Eurogamer, details its third-party publisher guidelines.

"Titles for Xbox 360 must ship at least simultaneously with other video game platform, and must have at least feature and content parity on-disc with the other video game platform versions in all regions where the title is available," it reads.

"If these conditions are not met, Microsoft reserves the right to not allow the content to be released on Xbox 360."

This also applies to Xbox Live Arcade games. Other Online Content "must simultaneously release on Xbox Live Marketplace in all regions where the game is available". Any demo on Xbox Live Marketplace "must ship within the same week of its launch on other video game platforms or via magazines".

Sony's policy, however, appears to be more relaxed. Generally, games that launch on Xbox Live Arcade first eventually emerge on PSN. Limbo, Castlevania: Harmony of Despair and Lara Croft: Guardian of Light are just a few high-profile examples.

While Lewis refused to rule out the possibility of publishing downloadable games that launch on PSN first in the future, "I'd be surprised if we saw that as something we'd encourage," he said.

"But, honestly, and this is going to sound a bit contrived, we just want what our consumers want from us. We want to be where they want us to be. We want the quality bar of what they experience from us to continue to go up. I think it has to happen. Everybody's got to do that. If we want to continue to command healthy average selling prices, which we all do, that which we offer our consumers has got to keep getting better.

"Despite the fact it can be irksome to have such strong competition all the time, it actually does keep us on our toes. It's great for everyone, and it makes for a very healthy race to higher and higher levels of quality of game experiences."

Not all agree, however. One representative from a publisher who wished to remain anonymous told Eurogamer Microsoft's policy blocks developers from taking advantage of other platforms' strengths.

"Microsoft is suggesting that anything but parity will result in them not carrying a title. They may think this is competitive, but it's not. They are killing any creative exposure of titles to make up for their own platform's shortcomings."

Last year Eurogamer revealed that Summer of Arcade games must remain Xbox Live Arcade exclusive for at least four weeks.
 

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Aug 22, 2003
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#11
Microsoft's Chris Lewis
http://www.eurogamer.net/articles/2011-08-24-microsofts-chris-lewis-interview
By Wesley Yin-Poole Published 24 August, 2011

Xbox 360, the competition, XBLA and the next-gen.


While Sony strutted its stuff at Gamescom through the power of a press conference, Microsoft walked a more modest path with a Play Day event, with hands-on opportunities of a raft of Xbox 360 exclusive games including Halo: Combat Evolved Anniversary, Gears of War 3 and Forza 4.

At the same time Microsoft issued a press release, detailing the games due for release for Xbox 360 over the next 12 months and reiterating its promise to have the number one game console worldwide.

At the event Eurogamer caught up with Chris Lewis, vice president of Interactive Entertainment Business for Microsoft Europe, to find out exactly what being number one means, to ask whether Nintendo's Wii U, due out next year, was a threat to the Xbox 360 - and to put to him all those juicy next Xbox rumours.

Eurogamer: Microsoft has been clear in its intent to have the number one console worldwide with the Xbox 360. How do you define number one?

Chris Lewis: Our global ambition for number one status requires us to be number one in Europe. We enjoy a very strong position in North America. In Japan, it is a challenge for us, but it's a market we continue to invest in. But Europe is the region that has to move into number one status in the aggregate.

We're already number one in a number of countries around Europe. UK is a good example of that. We've always held a very strong position there. But given the textured nature of Europe, our ability to apply the marketing focus, retail strategy and partnership strategy as a one size fits all approach in Europe, isn't and hasn't been sufficient for us to get number one everywhere.

We're getting way more targeted in the way we approach markets. In Germany this coming year, for instance, we're going to spend a considerable amount of money in the media. That isn't something we've done in previous years. We've invested very deliberately in Germany. We think with Kinect and what it brings us as an opportunity, it's a great time for us to really pump adrenaline in the arm of the business here in Germany.

So, tons of things happening. But yes, you're right, number one status is the ambition. We love the success so far. We've got 55 million people with Xbox 360s out there. I don't break out Europe specifically but I'm sure you're fairly clear on how those numbers pan out.

Eurogamer: So when you say number one you mean sales?

Chris Lewis: I mean purely install base with consumers. We don't count units unless they're actually out there and installed. This isn't shipments. This isn't revenue. This is install base of consoles.

Eurogamer: How does that goal tally with the Wii, which is on a 77 million installed base?

Chris Lewis: Yeah, it's a big number for us to run at. There's no doubt. But install base is one element of it. It's not everything. We also overlay our share of the third party ecosystem of software and our share of the way we attach games. We enjoy a healthier attach ratio than anybody out there right now. Something like 10 games get attached in the UK for every console, for example.

So when you overlay those metrics and, recognising that we may not be number one in every country in Europe, in the aggregate we have number one ambition.

Eurogamer: You mentioned Japan. We've heard rumours that the Xbox 360 is suffering a difficult time there. Are you pulling out?

Chris Lewis: No, of course not.

Eurogamer: What are the challenges you're experiencing there?

Chris Lewis: It's a challenging market. We are up against very strong competition there. All our competition is strong. We're very respectful of what Sony and Nintendo do and where they've come from and what they bring. Nintendo, particularly with the Wii, has opened up a market opportunity there. We've leapfrogged that handheld technology with Kinect. What we're seeing is users love using their own body without worrying about how to work a controller. So we see ourselves as, frankly, a company that does bring an awful lot of firsts, and we've enjoyed fabulous success with Kinect.

Japan remains important to us. We're very committed to that market. The development community there is very important. Tokyo Game Show will be a notable element in the year, as usual. But I'm focused on EMEA. I'm measured on our success here in Europe, so I'm pretty fixated on what we're doing here.

Eurogamer: How important are exclusive Xbox 360 games and exclusive DLC, such as the Call of Duty map packs, to the business?

Chris Lewis: They are important. DLC windows of exclusivity are critical for us for differentiation. We'll continue to bring those exclusives through our own studio work, with Gears and Forza and other titles.

But we're also pretty confident the cross-platform experience is better on Xbox. We enjoy great success with Call of Duty. Live is the oxygen that runs through our business. The experience users have through Xbox Live is a fundamental differentiator for us versus other platforms. FIFA is another one. Certainly here in Europe football is a religion. Our ongoing commitment to experiencing better and playing better on Xbox is partly a function of what we do with Xbox Live.

So, exclusive IP is critical, of course. You'll see more of that over time. You'll also see us, though, committed to working with people like EA and Activision on their cross-platform consoles to make sure they play better, and they integrate better across PC, phone and the console in a way other people's just simply can't.

Eurogamer: So where there are multiplatform games, you work with publishers to try to make the experience better on Xbox 360 than it is elsewhere?

Chris Lewis: Yes we do. That is important. We have good, healthy partnerships with all the publishers around the globe, now. Over the last 10 years those have developed and they like the momentum we have. It's hard to trivialise 55 million units out there. Everyone loves the install base. We did grow 20 per cent last year in Europe. We want to grow even more this coming year. If you think where we are in the life cycle, that's a fairly unusual ambition at this time.

Our publishers, they see that. They see that ambition, and they know how much money we're going to spend. They know the depth of the partnerships. They love the technology. And they understand we want to differentiate ourselves through DLC or the beauty of the integration across the different device types that we have and are uniquely placed to be able to offer versus our very good quality competition.

Eurogamer: What is the policy regarding multiplatform downloadable games? Do you have a policy to make sure that downloadable games released on both platforms are at the very least launched on Xbox 360 at the same time with feature parity, or you won't publish them on Xbox Live Arcade?

Chris Lewis: Yeah, as you can imagine, we focus on that. We're a little biased, so obviously we're going to look to protect our own space as best we can and get exclusivity. Whilst I can't be specific about the terms and conditions, you can be very confident we seek to maximise our own advantage to ensure the playing field is even, and certainly plays to our advantage wherever possible.

As you can also imagine, our partners have to be mindful of the relationship they have with all platform holders, and they need to be equitable. But there are contractual situations where we get agreement with different people to do different things, and through what we have available on Xbox Live, we are able to offer things other people can't offer, that allows that exclusivity and unique elements to it that might not otherwise be available elsewhere.

Eurogamer: Would you allow a downloadable game to launch on Xbox Live Arcade it if went on PlayStation Network first?

Chris Lewis: We're not keen to do it. I wouldn't say never. We wouldn't be specific about that. But I'd be surprised if we saw that as something we'd encourage. But, honestly, and this is going to sound a bit contrived, we just want what our consumers want from us.

We want to be where they want us to be. We want the quality bar of what they experience from us to continue to go up. I think it has to happen. Everybody's got to do that. If we want to continue to command healthy average selling prices, which we all do, that which we offer our consumers has got to keep getting better. Despite the fact it can be irksome to have such strong competition all the time, it actually does keep us on our toes. It's great for everyone, and it makes for a very healthy race to higher and higher levels of quality of game experiences.

We've got Disney and Star Wars here. Those kinds of entertainment relationships, they're not trivial to negotiate, but they're very important for our success and ambitions in Europe, in particular, and parts of continental Europe where we haven't done quite so well in the past. What we can do there with Kinect gives us a unique position of growth at this relatively late stage in the life cycle.

Eurogamer: Is the Wii U a threat to the Xbox 360?

Chris Lewis: We're mindful of what it's doing. We were very focused on it at E3, and very keen to hear what they had to say at E3. I wouldn't trade places with anybody right now. That's the way I'd answer that question. With what you can see here, with what I know is coming that I can't talk to you about right now, both by way of content for the core, and the entertainment partnerships we're negotiating for Xbox Live, I wouldn't trade with anybody. Not to trivialise what everybody else is doing, because that's not what I'm trying to say.

Eurogamer: You're excited about what's coming.

Chris Lewis: Of course. We feel very privileged to be part of this right now. Microsoft's very single minded. When we set out to do something we're tenacious in that and we're prepared to invest. From the leadership of Don [Mattrick] right down, it's very clear we have to make sure we step up to the plate and deliver the experiences, market in an appropriate way, partner with the right people to achieve number one status.

I don't want to be dismissive of what our competition is doing. They keep us very much on our toes, but knowing what I know, and knowing what I've seen, I wouldn't trade places.

Eurogamer: The Xbox 360 is in its sixth year of life. There are lots of rumours about Microsoft possibly announcing a new Xbox at E3 next year for launch the year after. Is now not the time for the next Xbox?

Chris Lewis: I would only say it's too long if things are stagnating. If developers are finding they're bumping their heads against the glass ceiling of development scope, if we weren't bringing revolutionary technology like Kinect, if we weren't able to, frankly, completely update the UI of Xbox Live without predicating that on people buying new hardware, were those things not true I might be more in agreement with your assessment.

I actually don't think it's too long if the experience continues to grow, if people continue to flock to it and they feel like they're getting great value. That is everything we're experiencing right now. That's how I'd answer that.

I'm being charged with more growth this year versus next year. Sure, I chew the back of my hand a little bit when I think about what that means. We had a very good year last year. But, I do also believe there is sufficient in what's coming and exists right now for that to be a very realistic ambition. We're not talking about any additional or new generations of hardware at the moment. We're fixated on what we've got going on right now.

Eurogamer: Companies have to think ahead, though.

Chris Lewis: Of course.

Eurogamer: In an R&D sense you would imagine that would be in the works.

Chris Lewis: Sure. As you can imagine, of course we're working on all sorts of different things. We do that all the time. Frankly, in all aspects of Microsoft, not just what we do with Xbox, our R&D investment is second to none. But to your point about life cycle timing, we're in pretty good shape.
 

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#12
(i realize i could have found better sources for whats being said, like stuff from industry leaders and independent game developers who have said the same things, but its hard to just pull up old ass articles ive come across randomly on the net so this is the best i could do with a quick 3 minute google search lol)

all in all this is a shitty thing for gamers, because now we see that Playstation has changed their entire business model with the PSP go and now the PSP Vita, and i really hope it doesnt extend to their new console whenever it comes out because this new video game business model is extremely costly to us as consumers. heres an interesting article i also found kind of guessing at what the future of their next console means:
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Xbox Will 'Really Put The Screws' to PS4 in Next Console War - Analyst

Posted May 27, 2011 by James Brightman
http://www.industrygamers.com/news/...-screws-to-ps4-in-next-console-war---analyst/

Sony's chief financial officer commented today that the company won't be investing as heavily in its next console as it did with the prohibitively costly PlayStation 3. This is a very interesting statement to come from Sony, and it could speak to a change in philosophy towards console engineering overall. While Ken "Father of the PlayStation" Kutaragi had always wanted the best technology available for PlayStation, Sony's business can't afford to take massive hits in the future.

So does this mean that PS4 might be somewhat underpowered? Will Microsoft or Nintendo have the edge? IndustryGamers put the question to several analysts.

Asif Khan, Panoptic Management Consultants

I have always wondered if Sony would be able to make another console, so I guess it is good news that they are working on PS4. I am not sure that Sony is in a position to lose as much money on console system sales anymore and this undoubtedly puts Microsoft in the driver's seat for the next console cycle as they can take a bath on systems and make it back from software sales and XBL. It could mean that Sony isn't going to invest too much in developing from scratch by using more existing parts. For the PS3, Sony helped develop the cell processor and partially owned the cell fab factory.

Perhaps we could look at the NGP as a model for what to expect from the PS4, and if the recent rumors of the NGP RAM being cut in half are true this could support the idea that the PS4's hardware could be less impressive than the PS3 at its launch. I think Microsoft will really be able to put the screws to Sony in the next console war, but the problem is that Microsoft has had trouble making good hardware in the past. As much as I dog Sony, they are great manufacturers.

I think the CFO is really commenting on the state of the whole company. TV, Film, and Music are all draining the cash from the good divisions like PCs and gaming. If the PS4 is just a me too system when compared to Project Cafe and the next Xbox, it could fail. Which is pretty pathetic given the huge lead they had from PS2 momentum. To me, it sounds like Sony management is capitulating and this is why I couldn't upgrade the stock earlier this week when it hit a 52 week low (we currently rate SNE as "Don't Buy.") Management continues to lack any kind of vision. So yes, I think the risk of the next Xbox being better than PS4 is very high. Microsoft wants to win the next console war and it will most likely come down to them versus the Big N. XBL is a great platform and Microsoft is going to give it their all.

David Cole, DFC Intelligence

[Lower costs] has been his party line for quite some time and it makes a lot of sense for Sony investors but could be tough for the game industry. So it is not a change but just a more public declaration of what has been said for some period of time.

The thing is companies like Sony and Microsoft spend billions to R&D and market a new console. Then they price it near or even below cost to build an installed base. Who reaps the rewards: consumers and third party developers/publishers. It is not a good business model for the hardware manufacturer.

What I think it means is 1) they are not going to be in a hurry to launch a PS4; 2) when they do launch a new system they are going to make sure the hardware is profitable. Obviously this may mean a higher price for the hardware; however, if Nintendo and Microsoft launch new systems first they may be able to be pretty high powered comparatively for a reasonable price.

Also I think both Nintendo and Microsoft have pretty much the same thinking where it doesn't make sense to take a big initial launch on a new system.

Jesse Divnich, EEDAR

The consoles of the future will focus more on functionality and less on graphics. If we have learned anything from the onslaught of mobile and social games over the last three years, it is that consumers are beginning to prefer function, simplicity, and cross-entertainment integration.

The PlayStation 3 is already marketing itself as the platform with the highest standard in graphical entertainment, yet it continues to lose play-time share to devices like the Xbox 360, which offers a robust offering of cross-entertainment integration into its Xbox Live platform, and of course the mobile and social markets, which offers consumers the ability to launch and play games nearly instantaneously.

I believe the PlayStation 4 will focus more on integrating compelling online components and cross-entertainment offerings, over a "giant leap" in processing power.

If I had to sum up the goal of the next-generation consoles it would be to create a platform that is constantly in use regardless of the entertainment form.

There is a reason why the mobile market has grown so rapidly, and has nothing to do about its low prices, it's about visibility and accessibility.

I don't download PSN games and it is for two reasons, visibility and accessibility. I don't know about the releases due to lack of marketing, which is the same problem that exists in the mobile markets; however, the mobile markets overcome this through an increase in accessibility, something that is lacking on the consoles as the moment. I am already using my phone for email, web browsing, and communication, and it literally takes me seconds to see what the current game offerings are. For the consoles, however, I need to turn on my console, load the store, search the store, and wait up to an hour to download a game. There are simply too many hurdles.

The Xbox 360 offers slightly better accessibility, since many consumers use their consoles to watch Netflix, Hulu, or play online games--it removes at least one of the hurdles of turning on my consoles, and it certainly explains why the Xbox Live platform has been slightly more successful.

Accessibility and visibility, that are the keys to success next-generation.

Michael Pachter, Wedbush Securities

I think it's more than 3 years away, so pretty early to speculate. A lot can change. My view is that they started "development" on PS4 when the PS3 launched, and felt compelled to disclose now because of Wii 2. They won't settle on final specs for another two years, so impossible to know what they will do.



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Sony Won't Make Massive Investment in PS4
http://www.industrygamers.com/news/sony-wont-make-massive-investment-in-ps4/
Posted May 27, 2011 by James Brightman

Sony's PS3 was pretty slow out of the gate with its $599 price tag, but Sony had little choice in terms of pricing due to the heavy costs surrounding Blu-ray and the Cell processor. The R&D and manufacturing took its toll on the company's bottom line and only now is the PlayStation division finally reaping some profits.

Sony this week confirmed the obvious: PlayStation 4 is coming, and indeed work has already started on the new hardware. However, this time around, the company has vowed not to make the same mistake twice; Sony claims it will not invest as heavily in a PS4 the way it did with the PS3.

Sony CFO Masaru Kato commented, "It is no longer thinkable to have a huge initial financial investment like that of the PS3."

That's all well and good, but we have to wonder what the implications of such a statement will be. How will this affect the final hardware design of PS3? Will it be underpowered compared to the next Xbox? You can be sure that Microsoft will make the financial investment needed to create an absolute beast of a console.
 
May 4, 2002
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#16
if thats true about sony, thats a huge risk.

the huge question for the next xbox is, do you go bluray this time around or stay on the old format?
 

BUTCHER 206

FREE BUTCHER206
Aug 22, 2003
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#17
yea its risky, but it might just work. ps3 games havent hit their ceiling while you could argue that xbox360 has already maxed itself out, so if people continue to buy new games for the ps3 and developers max out the ps3s potential, and their ps3 move shit gets big, theyll be steadily sitting comfortable finally making profits on the ps3, and making nice profits off the vita in japan and possibly in the U.S.. xbox clearly came out the winner in terms of selling consoles and offering a more interactive experience for its users, i think sony just wants to nurse its wounds and not make the same mistakes twice, maybe wait for microsoft to possibly fuck up with their xbox720 or whatever its going to be called by spending too much on the consoles like sony did themselves

i think xbox has to move to blu-ray. blu-rays can just fit so much more on there, they fit 25gigs vs 9gigs dvd's hold, dual layer blu-rays are 50gigs
 
May 4, 2002
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#18
i think the ps move was a huge let down, they basically copyed the wii and the funny thing about that is, im about to go old school. ninteno 64 was never in their plans, they sold the "new nintendo katina idea" to sony, thus the birth of ps1, which was a major burn to nintendo bc at the time playstaion went to discs. ps became the leading gaming system and left nintendo in the dust with the 64,but loyal fans stayed with nintendo.

edit: it also killed the sega system, which lead them to only publish games.

i dont have a true opinion on move vs kinect bc ive only seen videos, but ps move using a controller is clearly a wii clone (but it has a round wand)

bluray being the new standard means bigger HDDs for installed games, thats also a factor in the next gen systems and they already know that. are were gonna get a ps4 xbox720 with 1TB HDDs? i really doubt that.

all in all, alot of factors are coming into play and i as a customer i am not willing to pay 500+ for a system.
 
Jan 11, 2006
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#20
Except for the Wii U. I see that coming out at $249.

MS and Nintendo is all I will fuck with from now on. Fuck buying a system with a resolution higher than any normal HDTV is even capable of. I garnette Sony will come out with some bullshit PS4 special TV for that shit too. All 3 of these new consoles are said to have touchscreen controllers, and the Wii U is supposed to be only a little less powerful than what the rumored specs of the Xbox 720 are.

I personally will never buy a Sony console again, I only ever bought 2 fucking games for the PS3, MLB the Show and Mortal Kombat. I never liked Uncharted or God of War.

I will be buying a Wii U day one, as well as the Xbox 720.