Official Fight Night Round 4 thread

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May 13, 2002
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#21
^^you will get used to it.

When the demo first dropped on pre-order, the EA forums were flooded with button pushers who kept saying the game sucked because they didn't like the sticks. Fast forward a week or two later and most everyone that was complaining changed their tunes and admit that this version of TPC is much more accurate and is better than the previous versions.
 
Mar 1, 2006
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#22
^^you will get used to it.

When the demo first dropped on pre-order, the EA forums were flooded with button pushers who kept saying the game sucked because they didn't like the sticks. Fast forward a week or two later and most everyone that was complaining changed their tunes and admit that this version of TPC is much more accurate and is better than the previous versions.
I'm complaining because they should of at least just added the option to have your controls how the fuck you want. But I am getting used to the stick format because it responds good and the movements with it aren't awkward and retarded like Round 3. Just got to get used to it, but if there was still controller 5 I would have the timing down already instead of having to learn to play like everyone else.

Overall the game is awesome in gameplay, I knew EA Vancouver would make it right and not too fake either, only thing is options are shit on the controller, your limited to 4 controller types.
 
May 1, 2009
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#23
My most anticipated game so far this year. I probably spent more hours on fight night 3 than any other 360 game.

Im glad they ditched the button option, we're not playing regular nintendo.
 
Mar 1, 2006
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#24
My most anticipated game so far this year. I probably spent more hours on fight night 3 than any other 360 game.

Im glad they ditched the button option, we're not playing regular nintendo.
LOL if you getting your ass knocked by precision button pushers of course you going to be happy its gone, I had that shit down to a science with Marciano.

You should be able to customize controls however the fuck you want like in any game, shit is stupid no one has advantage over the other its just preference. I will get this shit down though like I have any sports game. Sucks I gotta put in more work though.
 
May 13, 2002
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#25
^^I know there will be various configurations to choose from on the retail game. As far as I know there hasn't been too much information on exactly what those controls are. If I remember correctly there will be a button config, however buttons will not be able to be used in online play, but on two player or career mode you can use it.

And it's possible that is subject to change if enough people complain about it I imagine.

BTW, EA announced the game will be released a week early. june 25
 
May 13, 2002
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#27
Good to hear Sliders are finally in the game. Good info here, taken from ea forum

there's are a TON of sliders in this game. most importantly, there are GLOBAL sliders that effect the overall gameplay. so if you want to increase the speed of the game, it's in there as a slider. if you want the ref to be more sensitive to damage or illegal blows, it's in there as a global slider. if you want more power to the punches overall, it's in there as a slider. if you want damage to happen less, it's in there as a slider. also, there are sliders for increasing the AI's offensive and defensive awareness which should make for some challenging sparring offline. there's even a slider for the CPU's punch output.

after tweaking the speed, power, and damage sliders this game is teh FU**ING *!! being able to fight as heavyweight with speed was AWESOME! Tyson in his prime was a superb inside fighter and had speed with uppercuts/body shots, and by tweaking the sliders to the max speed I really feld this game did a fantastic job of representing that. I believe EA set the Pac-man vs. Hatton demo to the default (50% speed) to satisfy the masses, but for those of you that have been playing for a while, being able to tweak the speed settings will make for a really authentic experience. To, re-answer Countryboy's question, when the speed is turned up, you really feel a better sense of the jabs and crosses hitting with force. i really hope you are able to adjust sliders for online play (there was no online option available on the version i was playing, so I couldn't test it).

In create-a-boxer you have waaaay more options than in the previous versions of the game. When you begin, you have 78 different "heads" to choose between. you also have a TON of customization features for gloves, trunks, shoes, robes, ring entrance (dry ice/smoke, lasers, style of entrance - confident, serious, etc..). You can choose custom colors for gear too which was really nice.

Brizzo also said that they may be adding MORE sliders between now and when the game is released. Which ones, I don't know. But yeah, take a look at the pics on my flickr page to get an idea of what you can tweak. The create a boxer mode is quite impressive. there is so much more to tweak that i can seriously see the re-creation of pretty much anyone in this game with enough work.

as for fights, big george foreman is a monster in this game. he is really heavy handed and it shows. my james toney was no match for him today.

however, when I fought as james toney I got to see some new animations with a really short inside left hook followed by an overhand straight that had some nice power behind it and snapped his head back. again i was playing with the speed set to max and I was having a freaking ball.

almost forgot, CAMERA's. there are 4 to choose from. the default is "High" which is the one we've all seen in the demo. the other settings are "Close" which looks like FNR3, "Wide" which kind of looks like ESPN / HBO's side view angle, getting most of the ring in view, and "Referee" which is the ref cam from round 3. there is no "swing" camera this year, and I do not know how online will be for choosing sides.


Other items to note:

there is a 'download boxers' option in the main menu that I am assuming will allow you to download other people's boxers.

there are no unlockables in the game (at least no unlockables that they would tell me about)

unfortunately, fights that go to decision will be similar to the demo, with reactions by the fighters and the announcement of the winner only versus the announcer reading of the judges scorecards one by one.

again, i did not see a single ring entrance

totally forgot to fight as hatton or pac-man to compare the demo, but again the speed slider is great if you're worried about the proper snap on your jab

Lastly, i talked to a guy from the team and it sounds like there will be an official tournament this year (kind of like the madden challenge). not sure exactly how it will work (offline or online) but he told me that there would be a tournament of some sort by EA or Sony for fight night this year.​
 
Feb 14, 2006
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#28
Ive been using buttons ever since the first fight night came out.
Fight night 4 public demo came out, i spent about 6+ hours playing the fuck out of it, and i think the joystick is just so much better. At first i was pretty pissed.It def takes some practice...I think ive perfected the demo joystick. Not sure what the changes are for final release but I wont even be going back to the buttons if the option was added. It got to the point where my thumb was hurtin like a motherfucka though, lol, but after a while it just gets easier and easier. I was puttin too much pressure on the stick. I dont have to anymore.

Im pickin it up on release day.
 
Feb 14, 2006
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#32
man, last night i was knockin both the fighters out, 1st round KO, 2nd Round KO,consecutive wins by knockout.. i took a break and turned it off, came back and i couldnt come close except daze him a couple times. The opponent was more agressive the next time. Not sure wtf im doin here lol..
 
May 13, 2002
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#33

NAMO

Sicc OG
Apr 11, 2009
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#34
they need to make sure people cant cheat online, like lagging or disconnecting mid fight and the other person gets a penalty.

Otherwise you will never finish a fight online