Fallout: New Vegas

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R

Sicc OG
Dec 7, 2005
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#81
one new feature i have heard confirmed (in the recent gameplay video) is that they've added an aiming down sights feature to the gun so its not just a zoom in but proper aiming
 
Oct 19, 2008
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San Diego
#82
Obsidian answered some user-submitted questions today. Here is what the Project Director of New Vegas answered.

Will perks be available every level, every other level, every third level, etc.?
From OakTable via Bethesda Blog

Josh Sawyer: We have shifted the perk rate to a game setting within the GECK. We currently have it set to one perk every two levels. Internal feedback to it has been mixed, so it's too early to say if we will keep it at this setting.

Will we be able to level past 20? Or 30?
From Justin via Facebook

JS: Our level cap is 30.

Will the PC retail game be able to be activated via Steam?
From @litrock via Twitter

Jason Bergman, Senior Producer at Bethesda Softworks: Yes. Fallout: New Vegas will fully utilize the Steamworks SDK. This means that retail PC copies will activate via Steam. We are also using Steam for achievements and other features (but not multiplayer, of course. FNV remains a single player only game).

I’m assuming that you are reusing some of the animations from Fallout 3. Have you done anything to improve these or are they going to stay the same way that they did in Fallout 3?
From Zearox via Bethesda Blog

Josh Sawyer: We started our animation work by determining what new animations we needed, what existing animations we thought needed revision, and what else we could revise. We have already changed some of the core combat animations (for example, all first-person firearm aim animations have been revised) as well as creature animations (our "West Coast" Super Mutants have new idles, walk, and run cycles).

Can you confirm 'Dogmeat' will be a companion?
From Barry via Facebook

JS: The Mojave Wasteland is full of dogs. Who knows who will want to be your pal this time around?

You hinted at multiple ammo choices being available. How deep are you going with that? Will that only be regular and AP ammo?
From DanishMIKI via Bethesda Blog

JS: What ammunition sub-types are available to the player depends on the base type. Not all ammunition types have standard, hollow point, and armor piercing variants. For example, there is no armor piercing .22 ammunition. In addition to "standard" ammunition, hollow point and armor piercing are the two most common variants. 20 gauge and 12 gauge shotguns have slug variants in addition to the standard (buckshot). Some calibers also have +P (overpressure) rounds, military surplus rounds (bought in bulk, increased power, increased wear on the weapon), or hand loads. Hand loads are always built at reloading benches in the world and can take a number of different forms. For example, you can craft .308 Jacketed Soft Points or .45-70 Gov't Semi-Wadcutters with very "hot" loads.

Energy Weapons and Explosives can also use ammunition subtypes. Some energy ammunition has "over charge" or "bulk" variants, the former being high-powered but damaging to the weapon and the latter being cheap but under-powered. 25mm grenades (used in the grenade machinegun) have a high explosive variant and 40mm grenades have an incendiary variant.

Are the Super Mutants in the screen shots graphical stand ins? Will they eventually have the unique appearance of the Mariposa Super Mutants from FO1 & FO2 (as seen in talking head dialogues), or will they appear as they do in the screen shots, almost identical to FO3 Vault 87 mutants?
From Chadious Maximus via Bethesda Blog

JS: Our early Super Mutant and Nightkin models were placeholders. All of them have been re-textured, slightly remodeled, and re-animated to more closely resemble the Mariposa Super Mutants.

Will the ending slides for all of the settlements return in New Vegas?
From @B3nt0k via Twitter

JS: We may not hit every single group or location, but our ending is pretty comprehensive in what it covers.

What other creatures are in New Vegas, and is it possible to see concept art of a new creature?
From Richard via Facebook

JS: One of my favorites is the Cazador. Cazadores are mutated tarantula hawk wasps that have found their way north from the Sonoran Desert. They aren't very durable, but their poison is deadly and they are very creepy looking.
Cazador Concept Art
http://static.bethsoft.com/blog/cazador%20(2).jpg

Will each faction have a radio station?
From @hawker101 via Twitter

JS: Not every faction has a radio station, but I hope people are happy with the radio stations, DJs, and music selection we have.

Will there be any sort of party involved? A few companions to tag along?
From Rui via Facebook

JS: Yes. The player may have one humanoid and one non-humanoid companion at any given time.

Will you get to meet that badass from the teaser trailer?
From @Xenoliath via Twitter

JS: Eventually. :)
 

mrtonguetwista

$$ Deep Pockets $$
Feb 6, 2003
23,473
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#84
Fallout: New Vegas Achievements [Xbox360Achievements.org]

• New Kid (10)
Reach 10th level.

•Up and Comer (20)
Reach 20th level.

•The Boss (30)
Reach 30th level.

•Ol' Buddy Ol' Pal (10)
Recruit any companion.

•The Whole Gang's Here (25)
Recruit all companions.

•Crafty (15)
Craft 20 items.

•Mod Machine (15)
Install 20 weapon mods.

•Walker of the Mojave (10)
Discover 50 locations.

•Master of the Mojave (25)
Discover 125 locations.

•Globe Trotter (25)
Discover all snow globes.

•You Run Barter Town (15)
Sell 10,000 caps worth of goods.

•Blast Mastery (15)
Cause 10,000 damage with Energy Weapons.

•Love the Bomb (15)
Cause 10,000 damage with Explosives.

•Lead Dealer (15)
Cause 10,000 damage with Guns.

•No Tumbler Fumbler (15)
Pick 25 locks.

•Stim-ply Amazing (15)
Heal 10,000 points of damage with Stimpaks.

•New Vegas Samurai (15)
Cause 10,000 damage with Melee Weapons.

•Jury Rigger (15)
Repair 30 items.

•Hack the Mojave (15)
Hack 25 terminals.

•Artful Pocketer (15)
Pick 50 pockets.

•Outstanding Orator (15)
Make 50 Speech challenges.

•Desert Survivalist (15)
Heal 10,000 points of damage with food.

•Old-Tyme Brawler (15)
Cause 10,000 damage with Unarmed weapons.

•Know When to Fold Them (10)
Win 3 games of Caravan.

•One Armed Bandit (10)
Play 10 spins of Slots.

•Little Wheel (10)
Play 10 spins of Roulette.

•Double Down (10)
Play 10 hands of Blackjack.

•Caravan Master (30)
Win 30 games of Caravan.

•The Courier Who Broke the Bank (30)
Get banned from all the Strip's casinos.

•Hardcore (100)
Play the game from start to finish in Hardcore Mode.

•Ain't That a Kick in the Head (10)
Complete Ain't That a Kick in the Head.

•They Went That-a-Way (25)
Complete They Went That-a-Way.

•Ring-a-Ding-Ding (25)
Complete Ring-a-Ding-Ding.

•The House Always Wins (30)
Complete The House Always Wins.

•For the Republic (30)
Complete For the Republic.

•Render Unto Caesar (30)
Complete Render Unto Caesar.

•Wild Card (30)
Complete Wild Card.

•All or Nothing (15)
Complete All or Nothing.

•Veni, Vidi, Vici (15)
Complete Veni, Vidi, Vici.

•Eureka! (15)
Complete Eureka!

•No Gods, No Masters (15)
Complete No Gods, No Masters.

•Come Fly With Me (20)
Complete Come Fly With Me.

•Talent Pool (20)
Complete Talent Pool.

•Return to Sender (20)
Complete Return to Sender.

•Arizona Killer (20)
Complete Arizona Killer.

•You'll Know It When It Happens (20)
Complete You'll Know It When It Happens.

•G.I. Blues (20)
Complete G.I. Blues.

•That Lucky Old Sun (20)
Complete That Lucky Old Sun.

•Volare! (20)
Complete Volare!

•The Legend of the Star (20)
Complete The Legend of the Star
 

R

Sicc OG
Dec 7, 2005
7,629
1,807
113
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#97
i played through fallout 3 a couple of weeks ago and although it was good, i'm not so hyped for new vegas anymore
 
Jun 11, 2004
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#98
I agree with R. Fallout 3 was the shit two years ago, but this one looks to be just more of the same...which is definatly good, just not somethin to get crazy over. We'll see...
 
Jun 24, 2005
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I still haven't finished Fallout 3. It's been awhile since I even touched it and I wasn't even really that far into it, especially story-wise. I would just roam around and explore. I'd see a little x on the map, and I'd HAVE to go find the location. Fucking OCD is bad for games like this.