Call Of Duty: Modern Warfare 3 11/8/11

  • Wanna Join? New users you can now register lightning fast using your Facebook or Twitter accounts.
Status
Not open for further replies.
Oct 9, 2008
1,867
68
0
42



Curious as to what they are thinking of doing with COD4 and why when the game has been out for so long?
Hopefully patching the gawdamn hacking! I don't know if you played this lately but online is virtually unplayable now! Rainbow text popping up all over the screen, people flying through the air and de-rank lobby's were you get negative xp for kills! Hackers totally raped this game and it's a shame cuz it's probably the best COD to date!
 
Sep 10, 2009
391
12
18
35
^^yea, that's what i was thinking too. they took their time getting a patch up for the mw2 hacking too. bout time, i'm tryna hop on that beezy once moe ginn
 
Jun 3, 2002
1,977
195
0
www.aod-org.com
Hopefully patching the gawdamn hacking! I don't know if you played this lately but online is virtually unplayable now! Rainbow text popping up all over the screen, people flying through the air and de-rank lobby's were you get negative xp for kills! Hackers totally raped this game and it's a shame cuz it's probably the best COD to date!
I saw you posted the other day about how bad the hacking is on it, COD4 is still my favorite in the series to bad they fucked it off.
 

fillyacup

Rest In Free SoCo
Sep 27, 2004
31,995
11,252
113
24
Modern Warfare 3 URL Redirects to Battlefield 3 Site

But EA is apparently not to blame.

EA has made it all too clear that it wants to slit the throat of the Call of Duty franchise, as it readies its impressive looking Battlefield 3 to go head to head with Modern Warfare 3 later this year. But today the publisher resorted to some dirty tactics, or so it seemed at first.

Gaming news sites and Twitter feeds lit up over the past 24 hours when it was discovered that the URL www.modernwarfare3.com was automatically redirecting to www.battlefield.com/battlefield3, EA's official site for its upcoming shooter.

It was assumed by most that the forwarding URL had been set up by EA itself, as part of a cheap campaign to lure away unsuspecting Call of Duty fans, but website Net Media Now did some digging and discovered that the www.modernwarfare3.com site had previously been set up as some kind of "fishy beta sign up scheme" with no apparent ties to EA. Thanks to Google cache, an earlier version of the site was found complete with a video attacking one of the official Modern Warfare 3 trailers, and this caustic fine print:

"Modern Warfare is crap. On November 8, 2011, the most over-hyped first-person action series of all-time returns with the copy and paste sequel to the lackluster Call of Duty: Modern Warfare 2. Check out the E3 2011 gameplay demo featuring the Black Tuesday level for a look at the epic fail of the campaign. Pre-Order Call of Duty MW3 Today for Xbox 360, PS3, and PC to secure exclusive bonuses only available online for Modern Warfare 3 fanboys who don't know that Battlefield 3 is the better game."


Hardly the sort of messaging that EA would employ despite the apparent fierceness of the competition between the two publishers, and given the potential legal ramifications at stake it's likely just the work of a troublemaking fan.

Ultimately the most baffling part of the whole affair is this: games publishers typically register every possible domain name variation for each of their big game releases, so why on earth does Activision not own the www.modernwarfare3.com domain already?
 
Nov 18, 2010
4,793
50,935
113
33
everyone is so picky and complains so much

modern warfare 2 was sick
black ops was sick
this will be sick
battlefield will be sick.

they don't have multi-million dollar franchises, billion dollar publishers, the best programmers etc. etc. to make shitty games.

so many people just LOOK for shit to complain about, like honestly... most people love the game until they started running into losers being cheap quick scoping and other gay shit.


I haven't played zombos in months i feel like it now.
 
Jun 3, 2002
1,977
195
0
www.aod-org.com
Well this is a step in the right direction as far as map design goes ( I still take everything 402 says with a grain of salt ) but we shall see.

Also you will notice in the article they are going to down play kill streaks a bit in MW3 which is a good thing as well. 402 has stated that they have completely redone the way the kill streak system works in MW3 ( he wont mention how yet though ).

http://kotaku.com/5821230/modern-wa...all-of-duty-4-de+emphasize-verticality-of-mw2

Modern Warfare 3 Multiplayer Will Borrow Gun-on-Gun Feel of Call of Duty 4, De-Emphasize Verticality of MW2


A reduction of the number of so-called hotspots on the multiplayer maps of Modern Warfare 3 will alter and accelerate the flow of action in this fall's installment of the Call of Duty franchise juggernaut, one of the game's creators told Kotaku this week in New York City.

The makers of Modern Warfare 3's multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time.
"It simplifies it so that the less skilled player has less to think about," Robert Bowling, creative strategist at Modern Warfare development studio Infinity Ward told me yesterday. "What happens when you have more is that the professional guys are using that spot that is either difficult to get to. … There's fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2."

The multiplayer maps will also de-emphasize the verticality of combat that was introduced in Modern Warfare 2, Bowling said, offering that type of tiered conflict more selectively. A reliance on air support, also emphasized in the last Modern Warfare, will also be reduced, switching to something that will feel, Bowling believes, a little more like the first Modern Warfare, Call of Duty 4.

"Modern Warfare style is, for me, all about the high-speed, fast-paced—and I'm talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat," Bowling said. "And it's all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it's something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay."

Infinity Ward and its publisher/owner Activision haven't shown Modern Warfare 3's competitive multiplayer mode yet, holding that reveal for the Call of Duty XP fan festival in early September. The mode and its maps will likely be the most popular element of Modern Warfare 3, given the dominant performance of previous Modern Warfare and non-Modern Warfare Call of Duty games among console and PC multiplayer gamers. Though the maps haven't been shown, it is expected that the multiplayer won't be radically different than that of recent franchise installments , pitting players against each other in first-person shooter competition, with a series of weapon upgrades and gameplay perks unlocking the better a player performs over the course of hours, days and months.

While we're still short on details about Modern Warfare 3's competitive multiplayer modes and maps, Bowling had a lot to say about the philosophy driving the developers.

"There are core design philosophies in map design that stay the same [from one Modern Warfare to the next]," he said. "And what that is is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map. We're looking at things like: how many hot spots do you have when you're coming around the corner? How many angles and locations do you have to check that you need to worry about engaging an enemy from? It's allowing you to easily envision a map in your head as you're playing through it. So you're looking at, 'Ok, this map is going to be played in X amount of ways.'

"How you play team deathmatch is all about your sightlines, your viewpoints—like I said, the hotspots," Bowling added. "I'm coming around the corner. I don't want to have to worry about being shot from 50 different angles. I want to be able to know, 'OK, I cleared the top floor, I cleared the second floor, I cleared the base, I'm good in this area. OK, now I'm coming through this doorway, I have to watch this doorway, this alleyway and this spot.' And then, when you're playing objective [matches], you need to be able to know the routes and break them down in your head as you play the areas. Like Search and Destroy... I know I've cleared this area. There's no way this guy can get there. And then going in an adding the fun secret stuff that people find three months into playing, like 'Did you know if you run up the tail of the plane in Afghan you can leap to the top of the mountain instead of circling around to the route that everyone is covering?'"

That map philosophy is changing a tiny bit for this new game, Bowling explained. "Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into. There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it's much, much more on allowing you to focus on what's necessary; it's making vertical combat when it makes sense but it's not a blanket rule across every map. You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check.

Bowling knowns that these fine distinctions between Modern Warfare map philosophies won't register with a lot of the series' more casual players. "But for the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff." That stuff is for the most dedicated Modern Warfare fans. "I like to always make sure the hardcore players know we're building it up for them."
 

mrtonguetwista

$$ Deep Pockets $$
Feb 6, 2003
23,473
7,035
0
82
Infinity Ward creative strategist Robert Bowling says that if you want to chat privately with your friends while playing Call of Duty: Modern Warfare 3, you'll probably be able to do so. While the last entry in the series blocked Xbox Live's Party Chat in many of the game modes, Modern Warfare 3 will apparently be much more forgiving.

"The only place where Party Chat should be blocked is Search & Destroy," says Bowling, since that's the only mode where players are meant to have only one life per attack, and allowing dead players to chat with live ones might create an unfair advantage. For all of the other modes, "it's about giving options. We will have places where competitive guys go where you might have restrictive voice chat. And then you have an option to maybe play that same mode without the same restrictions if that's the type of player you are."
 
Oct 10, 2005
3,299
1,389
113
Infinity Ward creative strategist Robert Bowling says that if you want to chat privately with your friends while playing Call of Duty: Modern Warfare 3, you'll probably be able to do so. While the last entry in the series blocked Xbox Live's Party Chat in many of the game modes, Modern Warfare 3 will apparently be much more forgiving.

"The only place where Party Chat should be blocked is Search & Destroy," says Bowling, since that's the only mode where players are meant to have only one life per attack, and allowing dead players to chat with live ones might create an unfair advantage. For all of the other modes, "it's about giving options. We will have places where competitive guys go where you might have restrictive voice chat. And then you have an option to maybe play that same mode without the same restrictions if that's the type of player you are."
Sounds koo but is tha just for xbox? most likely will be ps3 stays getting left out smh
 
Status
Not open for further replies.