Call Of Duty: Modern Warfare 3 11/8/11

  • Wanna Join? New users you can now register lightning fast using your Facebook or Twitter accounts.
Status
Not open for further replies.
Jun 3, 2002
1,977
195
0
www.aod-org.com
Well that fake perk list is actually the true perk list.

Picking up the dog tags is a game mode, where you have to pick them up for the kills to count.

So IW claims it wants this game to be focused on gun on gun yet they brought back the fucking motion sensor!!!!!!!!!!! That right there makes me not want to buy this game, when well these stupid fucks learn already.
 
Jun 3, 2002
1,977
195
0
www.aod-org.com
All the info you wanted to know about MP

http://beta.digitalwarfare247.com/games/modernwarfare3/195-mw3-multiplayer-info-blowout

CoD XP: MW3 Multiplayer Information Blowout

We've got LOTS of Modern Warfare 3 multiplayer information right here, right now!

Call of Duty XP has begun! On Thursday evening we had the pleasure of attending a special press event alongside other members of the media and community. We received a presentation, news on Modern Warfare 3 and Call of Duty Elite, and went hands-on with the game's multiplayer, to name a few things. We were under an embargo since, meaning that we couldn't talk about what we saw or heard until now...

Multiplayer is easily the biggest attraction to the Call of Duty franchise, so you'd be delighted to know that this article is all about that. You'll find that right below here is lots of details about Modern Warfare 3's multiplayer, including long lists of unlockables.

This article is what we saw, heard about and played at the press event a day before it opened to the public. So still expect plenty more multiplayer articles to come once we dig our claws further into the game and more footage and information is released. This article only recounts what happened at the press event in regards to Modern Warfare 3 multiplayer, so b the time you're reading this there will most likely be more information, footage and images released.

First all all, what are the four principles of developing Call of Duty? Here's what Activision's Eric Hirshberg said:

Epic realism (real world combat with "blockbuster" action)
Adrenaline rush (want gamers to always have blood pumping and experiencing while knuckle moments)
Easy to play, but hard to master (fun for new players while remaining fun to the hardcore gamer)
60 FPS (Using the processing power of gaming platforms to provide optimum performance)

It's confirmed that the game will have complete customization of private matches just like in Call of Duty: Black Ops where you could adjust the settings and preferences with the ability to save and share. Rather than the ability to create your own emblem, Modern Warfare 2's player card returns where you'll be able to unlock and use pre-made emblems and titles. The game will launch with 16 maps and there are a total of 28 Killstreak Rewards.

There is at least one new game mode called "Kill Confirmed" where you have to kill an enemy and then collect the dog tag that they leave behind. If you don't collect the dog tag, then the kill can't be confirmed and you won't score any points for your team. The enemy has the ability to reclaim the dog tag, thus preventing you from scoring any points.

One of our crew members who attended the event is a big fan of "Metagame" and he has kindly gave is these first-impression notes:

The game feels and plays like Modern Warfare 2
Interrupting reloads is still possible
Dropshotting is slower than it used to be
Quickscoping feels to be the same speed as MW2
Quickscoping on console has a noticeable effect from Aim Assist
Gun damage is comparable to MW2
When being shot, the flinch will often lead you into a headshot (if shooting the enemy at the same time)
The maps are big with many paths, but very little environment is climbable
There are still quite a lot of places to hide and/or create choke points despite 402's original statement

All the guns, all the Killstreaks, all the Perks, it's all here for you to read. And that's just naming a few! Unlock levels are in brackets next to each unlockable item. There are 80 levels in each Prestige but nothing else is known about the Prestige system at this point.

Note: All the consoles were locked at Level 30 at the Press Event we attended, therefore the weapons that have no unlock level are unlocked on or before level 30.

Weapons

Assault Rifles

M4A1
M16A4 - 3 round burst
SCAR-L
CM901
Type 95 - 3 round burst [lvl 32]
G36c - [lvl 42]
ACR 6.8 - [lvl 50]
MK14 - Semi-automatic [lvl 60]
AK-47 - [lvl 68]
FAD - [lvl 78]

LMGs

L86 LSW
MG36
PKP Pecheneg
MK46 - [lvl 68]
M60E4 - [lvl 72]

Shotguns

USAS 12
KSG 12
SPAS 12
Striker - Semi-auto - [lvl 48]
Model 1887 - [lvl 62]

Machine pistols

FMG9
MP9
Scorpion - [lvl 36]
G18 - [lvl 70]

Pistols

USP .45
P99
MP412
.44 Magnum - [lvl 46]
Five Seven - [lvl 58]
Desert Eagle - [lvl 76]

Sub Machine Guns

MP5
UMP
PP90M1
P90 [Lv. 38]
PM-9 [Lv. 56]
MP7 [Lv. 74]

Sniper Rifles

Barrett .50 Cal
L118A (bolt action, looks similar to the L96 from Black Ops)
Dragunov
AS50
RSASS [Lv. 44]
MSR [Lv. 66]

Launchers

SMAW
Javelin
Stinger - [lvl 40]
XM25 - [lvl 52]
M320 GLM - [lvl 64]
RPG - [lvl 80]

Lethal

Frag
Semtex
Throwing Knife
Bouncing Betty - [lvl 37]
Claymore - [lvl 53]
C4 - [lvl 69]

Equipment

Flash
Concussion
Scrambler (like a Jammer)
EMP (hand held grenade version)
Smoke
Trophy System - [lvl 45] (basically a tripod sensor that deflects explosive sent in its direction)
Tactical Insert - [lvl 61]
Portable Radar - [lvl 77]

The Riot Shield also makes a return to Multiplayer.

Perks

Perks are once again in 3 Slots and will all be unlocked at different levels. Pro Variants are listed in the Brackets.

Slot One

Extreme Conditioning - Sprint Longer Distances (climb obstacles faster)
Sleight of Hand - Faster reloading (faster weapon swapping)
Scavenger - Locked until lvl 39 (unknown)
Blind Eye - Undetectable by air support and sentries (Launches lock on faster, extra damage to support and sentries)
Recon - Explosive damage shows targets on minimap. (Bullet damage shows targets)

Slot Two

Hardline - One less for killstreak (2 Assists count as one kill towards streak and 1 less death required for death streaks)
Assassin - Immune to UAV, Portable radar, thermal and heartbeat (Immune to Counter UAV and EMP and no red cross hairs)
Overkill - Locked until lvl 47 (unknown)
Quickdraw - Faster ADS (Faster recovery from equipment and nade usage)
Blast Shield - Increased explosive resistance (Immune to stuns and flashes)

Slot Three

Marksmen - ID targets from long range (longer breath holding)
Sitrep - Detect enemy explosives (Hear footsteps louder)
Dead Silence - Locked until lvl 55 (unknown)
Stalker - Faster movement while ADS (Delay enemy claymores)
Steady Aim - Improved hipfire accuracy (Faster ADS after sprinting)

Attachments & Sight Reticules

The following is a list of all the Attachments and Sight Reticules that will be in Modern Warfare 3. Not all Attachments will be on all weapons.

Attachments

Red Dot
Silencer
Grenade launcher
ACOG
Heartbeat sensor
Hybrid sight
Extended Mags
Thermal scope
Rapid Fire
HAMR scope
Holographic
Grip
Variable Zoom scope

Sight Reticules

Target Dot
Delta
U-dot
Mil-dot
Omega
Lamda

Proficiencies

New to MW3, each primary weapon can have an additional "perk" assigned to it. These are unlocked along side attachments for the guns as you level up your weapons:

Kick -Reduced recoil
Range -Increased range
Attachments -Equip 2 attachments to the weapon
Focus -Reduced flinch when shot
Melee -Faster melee
Stability -Reduced sway
Impact -Great bullet penetration through walls (like deep impact)
Speed -Faster movement w/ weapon equipped
Damage -Shells do more damage (Shotgun only)

Death Streaks ( stupid ass IW once again, lets award people for sucking )

Death Streaks are returning from Modern Warfare 2

4 Deaths - Juiced - Faster sprinting for a short period when respawned
5 Deaths - Revenge - Reveals the position of the enemy who killed you at all times
4 Deaths - Final Stand (Lv. 32)
4 Deaths - Martyrdom (Lv. 51)
5 Deaths - Deadman's Hand (Lv. 57)
5 Deaths - Hollow Points (Lv. 71)


Strike Packages

This is the new name for Killstreaks and they are divided up into two different categories - Assault and Support Packages.

Assault Package

3 - UAV
4 - Care Package
5 - IMS - Bouncing Bettys immune to disruption devices
5 - Predator Missile
5 - Sentry Gun
6 - Precision Airstrike
7 - Attack Helicopter
9 - Strafe Gun - Call in 5 helicopters to strafe and attack for a limited time
9 - Little Bird Guard - Control a mini chopper to attack and spot enemies
9 - Reaper - Air-controlled Predator Missile x5
10 - Assault Drone
12 - AC-130
12 - Pave Low
15 - Juggernaut - Gain advanced armor package for a limited time
17 - Osprey Gunner - Be a gunner of a helicopter that drops care packages for teammates.

Support Packages

4 - UAV
5 - Counter UAV
5 - Ballistic Vests - drop a crate of armored vests for teammates to pick up
5 - Airdrop Trap - A care package which will explode when picked up by the enemy team
8 - SAM Turret
10 - Recon Drone - Controllable UAV to detect enemy positions
12 - Remote Turret - Manually controlled Sentry Gun
14 - Stealth Bomber
18 - EMP
18 - Juggernaut Recon
18 - Escort Airdrop - An Osprey helicopter delivers and defends multiple care packages to teammates.

Specialist Package

Choose 3 extra Perks which will unlock in order every 2 kills. 2 kills - 4 kills - 6 kills. Once you reach 8 kills without dying, you will gain every perk. Once you die, you lose every extra perk and must restart from 2 kills once again. Multiple attachment and multiple primary Perks may not be selected for the Specialist Package

Gun Camouflage

These return from Modern Warfare 2 and are the same as before.

Desert
Arctic
Woodland
Digital
Urban
Blue Tiger
Red Tiger
Fall
 

STICK

Sicc OG
Jun 24, 2005
3,116
943
0
42
Death Streaks ( stupid ass IW once again, lets award people for sucking )

LOL, the Death Streaks suck anyway and hardly help at all. Meanwhile, the people that are already great at the game, are made even better by having shit that gets kills for them.

The people that suck at the game (like me) rarely have fun because I hardly ever use Kill Streaks that are good, and the Death Streaks are completely nerfed from CoD4 (I miss martyrdom after every death).
 

STICK

Sicc OG
Jun 24, 2005
3,116
943
0
42
Death Streaks ( stupid ass IW once again, lets award people for sucking )

LOL, the Death Streaks suck anyway and hardly help at all. Meanwhile, the people that are already great at the game, are made even better by having shit that gets kills for them.

The people that suck at the game (like me) rarely have fun because I hardly ever use Kill Streaks that are good, and the Death Streaks are completely nerfed from CoD4 (I miss martyrdom after every death).
 
Jun 3, 2002
1,977
195
0
www.aod-org.com
Death Streaks ( stupid ass IW once again, lets award people for sucking )

LOL, the Death Streaks suck anyway and hardly help at all. Meanwhile, the people that are already great at the game, are made even better by having shit that gets kills for them.

The people that suck at the game (like me) rarely have fun because I hardly ever use Kill Streaks that are good, and the Death Streaks are completely nerfed from CoD4 (I miss martyrdom after every death).
The problem I have with deathstreaks is the fact that it is rewarding people for being bad players. They now start at 4 deaths in a row which is better than 3, but still should not be in the game ( imo ).
 
Jun 3, 2002
1,977
195
0
www.aod-org.com
Other random shit...

Shotguns are primarys again ( like BO and Cod 4 )

Killstreaks stack like they did in MW2.

Still trying to find out if the 3 strike packages are class based or not ( hope so ) and if they use the D pad for the separate kills streaks?
 
Oct 9, 2008
1,867
68
0
42
Please tell me you have to get kills to unlock attachments and camo's for guns? The currency system in black ops was gay as fuck and sucked all the fun out of getting all that shit and emblems...
 

STICK

Sicc OG
Jun 24, 2005
3,116
943
0
42
The problem I have with deathstreaks is the fact that it is rewarding people for being bad players. They now start at 4 deaths in a row which is better than 3, but still should not be in the game ( imo ).
I have a problem with Kill Streaks being in the game because it makes good players that much better.

I rarely have fun playing Call of Duty because I can't compete with people who go on these long ass Kill Streaks. It isn't fun to be killed by dogs. It isn't fun to be killed by airstrikes. It isn't fun to be killed by helicopters.

I like the gameplay of Call of Duty, I just hate the balancing. You say people who aren't good are rewarded, but Death Streaks are so weak anyway that they don't make much of a difference for me.
 
Sep 25, 2005
1,148
1,075
0
44
LOL that video looks like graphics from Duke Nukem 3D.
Epic realism (real world combat with "blockbuster" action)
Adrenaline rush (want gamers to always have blood pumping and experiencing while knuckle moments)
Easy to play, but hard to master (fun for new players while remaining fun to the hardcore gamer)
AKA we want it to look and play like a shitty hollywood movie and make it as nub friendly as possible, appealing to the lowest common denominator.

60 FPS (Using the processing power of gaming platforms to provide optimum performance)
They are still hanging onto that bullshit 60 FPS argument?
Quickscoping on console has a noticeable effect from Aim Assist

When being shot, the flinch will often lead you into a headshot (if shooting the enemy at the same time)
Noobs!
The maps are big with many paths, but very little environment is climbable
...Or destructable.
There are still quite a lot of places to hide
or Camp like a quick scoping nub.

I'm not impressed. Full disclosure, I am a battlefield fan boy but I gave black ops a fair shake and I was not impressed with that either. This game will continue to sell but that says nothing about the quality.
 
Status
Not open for further replies.