Call Of Duty: Modern Warfare 3 11/8/11

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Nov 7, 2006
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#81
pride comes before the fall. thats all i can say about this game. they keep making the same exact game and banking on the name alone and shit will catch up to them. i wont be surprised if BF3 takes the cake this year.
 

MysticOracle

si vis pacem para bellum
May 4, 2006
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#82
pride comes before the fall. thats all i can say about this game. they keep making the same exact game and banking on the name alone and shit will catch up to them. i wont be surprised if BF3 takes the cake this year.
there really is so much you can do with the "war" fps shooter concept..you can make tweaks, adjustments, visuals...but in the end its all the same game
 
Oct 9, 2008
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#83
pride comes before the fall. thats all i can say about this game. they keep making the same exact game and banking on the name alone and shit will catch up to them. i wont be surprised if BF3 takes the cake this year.
Battlefield would be tight if they made the fuckin screen stop bouncing all over the fuckin place! I know they're trying to be realistic but it kinda ruins the game! And my vision doesn't look like that when i'm running in real life! COD has shit on other shooter for years for 1 reason, it is smooth and fluent!
 
May 6, 2009
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#84
Battlefield would be tight if they made the fuckin screen stop bouncing all over the fuckin place! I know they're trying to be realistic but it kinda ruins the game! And my vision doesn't look like that when i'm running in real life! COD has shit on other shooter for years for 1 reason, it is smooth and fluent!
Exactly, that's the main reason I can't stand BF. If people really want a "realistic" experience, join the army or something. I'd rather a video game be fun than realistic. COD is real enough for me.
 

ELPOLLITO

COUNTINCHINGADERA
Mar 15, 2010
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#85
What kills MW is the stupid ass kids tubing/ sniping/shotguns etc but I much rather play that then BF tho..I don't like the feel of BF at all not a bad game but I never could get into it.
 
Jun 3, 2002
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#87



So basically there will be features that you will have to pay for in MP but they seem to be premium features. Basic MP appears to be free as always. We shall see when the release more info soon.
 

phil

Sicc OG
Apr 25, 2002
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#89
What kills MW is the stupid ass kids tubing/ sniping/shotguns etc but I much rather play that then BF tho..I don't like the feel of BF at all not a bad game but I never could get into it.
tubing/sniping/shotguns dont bother me one bit. theres ways around that if you arent a level 4 sped
 
Jun 23, 2008
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#93
tubing is faggotry...only faggots that cant shoot use it...its a cop out weapon for the faggot elite


sniping does require some skill and precision

care less if someone bucks me down with the shotgun
if im versing a team full of camping faggots that i know are using ghost i will tube them out of hiding. it makes it even more satisfying when the 12 year olds cry about that shit in the lobby after the game
 

NAMO

Sicc OG
Apr 11, 2009
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#94
jake is right, tubing is the anti camper tool (or nades). that being said, if you use it at point blank range, that is the ultimate in faggotry lol.
 
Jun 3, 2002
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#95


From 402 twitter

Its the ability for you to have two scopes (close range optic & long range optic) that you can flip up and back on the fly in #MW3
*In reference to having two Optical Attachments on a Weapon
 
Jun 3, 2002
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#97
Taken from the Wall Street Journal.


"Consumers are used to paying $60 each for videogames that run on consoles like the PlayStation 3 and Xbox 360. Now the publisher behind the industry's biggest videogame franchise— "Call of Duty"—is about to find out whether it can get them to pay a monthly bill, too.

Activision Blizzard Inc. plans to launch an online service called Call of Duty Elite this fall that will work with the next major edition of the game, "Call of Duty: Modern Warfare 3," and future installments of the hyper-realistic combat-simulation game. In a move industry executives describe as a first, Activision plans to charge a monthly subscription fee for the service, which will provide extra content that isn't offered on game discs sold in stores, including downloadable map packs that give players new "Call of Duty" levels to play.

Activision executives said they haven't yet figured out how much to charge for the service, but they expect the cost to be less than fees for comparable online-entertainment services, such as a $7.99-a-month Netflix Inc. movie subscription. Portions of the service will be free, including features inspired by Facebook Inc. that will let "Call of Duty" players meet for online gun battles with others who share various affiliations and interests.

Another feature of the service will give "Call of Duty" players tools, modeled on those from stock-trading websites, to analyze their performance within the game, gauging factors such as which weapons have been most successful for them in killing enemies.

The plan—which comes a week ahead of the videogame industry's big E3 trade show in Los Angeles—is a potentially risky bet by Activision that it can further milk profits from consumers, who could feel the $60 they spend on "Call of Duty" in stores is enough. Charging a monthly subscription fee is more common for multiplayer games that run on personal computers. The most successful of those is "World of Warcraft," a fantasy game from Activision's Blizzard division that has over 11 million subscribers, who typically pay $15 a month for the service.

For players with a Microsoft Corp. Xbox 360 console, a Call of Duty Elite subscription will come on top of the $9.99 monthly fee they typically pay for Xbox Live, the online game service that provides players of all Xbox games to meet and compete against others online. Sony Corp.'s PlayStation 3 console owners don't pay a monthly fee to play against others online.
The PlayStation Network that provides those multiplayer capabilities recently suffered an outage of more than three weeks after a hacker intrusion on the service. Players of PC versions of "Call of Duty" don't pay to play others online.

In an interview, Activision Chief Executive Bobby Kotick said he isn't worried about pushback from gamers about the Call of Duty Elite fee because players will still be able to compete against each other online without subscribing to the service. While he is coy about many of the offerings that will be included in the service, Mr. Kotick said Call of Duty Elite, and the customer-service operation that will be needed to support it, wouldn't be possible if the service was free. "This is an enormous investment," he said.

"Call of Duty" is in a unique position to seek a monthly fee from customers. The game's previous installment, set during the Cold War and called "Call of Duty: Black Ops," was the best-selling game last year, with global retail sales of more than $1 billion during its first six weeks on shelves.
Since Activision first began publishing the series almost eight years ago, it has accounted for more than $3 billion in retail sales, according to the company. Unlike hit movies, new versions of "Call of Duty" come out every year, with "Modern Warfare 3" due to arrive in stores Nov. 8.
"It's probably the biggest entertainment franchise in the world," said Dennis Durkin, corporate vice president in Microsoft's interactive-entertainment business.

Just as important is the degree to which "Call of Duty" has become the biggest online-game hit on consoles. While many gamers still play the old-fashioned way—by themselves against enemies operated by the game itself—"Call of Duty" has been the most successful console game at getting players to battle other human-operated opponents over the Internet.
Jamie Berger, Activision's vice president of digital for "Call of Duty," said the company has about seven million daily players of the game who spend, on average, about seven full days a year playing the game against others online. Players often use headsets to communicate verbally with other online gamers.
Like other publishers, Activision has earned money selling "Call of Duty" map packs and other digital content for one-time charges, but subscriptions to its new service could give it a continuing way to capitalize on the online popularity of the game.

Rob Dyer, senior vice president of publisher relations at Sony's U.S. games division, said only a few games have the audience loyalty and size to support a subscription service like Call of Duty Elite. Mr. Dyer said he is "very confident" other publishers will follow Activision's lead. "There's money to be made there," he said. "


The multi player will be free as it has always been now they want to charge extra for map packs and a combat record but on a monthly basis if you chose to pay for it.

LMFAO at them saying its to expensive to do this for free when COD brings in BILLIONS of dollars every year, get the fuck out with that bullshit.
 
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