Street Fighter IV mega thread

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Dead Blue

Smokin Bud
Nov 14, 2008
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Back in my SFII tournament days. Cheating (we called it "cheesin") was totally unacceptable. There was an unwritten rule that if you cheated at all during that round you had to give up that round. If you cheated to win that round you had to let your opponent win the next round. If you cheated to win the game you would have to give up your spot. All of the American tournament players would abide by this. Some of the tournament japaneese players wouldn't.

The only form of cheesin from back in the days was when you'd hit or/kick or/knee and then immediately throw your opponent. Other than that it was fair game.
The correct term is tick throw, and that's a fucking stupid rule. If you can't see a tick throw coming then you deserve to get thrown. simple as that.
 

HERESY

THE HIDDEN HAND...
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The correct term is tick throw, and that's a fucking stupid rule. If you can't see a tick throw coming then you deserve to get thrown. simple as that.
No, when the SF2 came out no one called it a fuckin "tick throw". That was something people who thought they were rather important, or thought they were masters of Super SF started to call it. So to hell what you're talkin about and tryin to correct ole boy on what he is sayin. Now if you want to play the game by repeating the same damn moves over and over thats fine, I prefer to switch things up a bit. However, the reason why you have things such cheese moves, tick throws, whatever, all relates back to shoddy programming, animation frames and hit box detection (same with crossovers.) And I'm not saying there is no way out of it, but are you saying the player should compensate and adapt due for the companies fuck ups?

When a CPU controlled character hits you and dispappears 18 times in a row (thats the highest count I've experienced with Seth so far), that my friend is shoddy programming.

Fail.
 

Dead Blue

Smokin Bud
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lol seth is hardly as bad most fighting game bosses. besides he's meant to be cheap, not designed for competitive play in mind.

some cross ups are due to hitbox detection but not all are. it's all about knowing the game. you can blame fuzzy guards or whatever else you want on programming but it is what it is.
 

HERESY

THE HIDDEN HAND...
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lol seth is hardly as bad most fighting game bosses.
I'm not talking about most fighting game bosses, but in the SF series, he is ranked in the top 5 maybe top 3 cheapest bosses.

besides he's meant to be cheap, not designed for competitive play in mind.
So you talked to Capcom and read reports where they said Seth was meant to be cheap and not designed for competitive play in mind? You do realize cheap = frustrating don't you? You do realize frustrating = loss of profits due to word of mouth and no longer playing don't you?

some cross ups are due to hitbox detection but not all are. it's all about knowing the game. you can blame fuzzy guards or whatever else you want on programming but it is what it is.
It's shoddy programming. Give the shit and patch it later. Or give em the shit they'll love it anyway. These companies need to be held to a higher standard than this. I mean seriously, you can visually see the shoddy madness with Zangiefs priority.
 

Dead Blue

Smokin Bud
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I'm not talking about most fighting game bosses, but in the SF series, he is ranked in the top 5 maybe top 3 cheapest bosses.



So you talked to Capcom and read reports where they said Seth was meant to be cheap and not designed for competitive play in mind? You do realize cheap = frustrating don't you? You do realize frustrating = loss of profits due to word of mouth and no longer playing don't you?



It's shoddy programming. Give the shit and patch it later. Or give em the shit they'll love it anyway. These companies need to be held to a higher standard than this. I mean seriously, you can visually see the shoddy madness with Zangiefs priority.
Do you even play fighting games? What are they going to patch? These things you're complaining about are very standard among fighting games. In fact seeing as this game is 3D rendered and not sprite based I'm willing to bet they went out of their way to put these things in.

I'm sure seth wasn't designed for competitive play seeing as how they just gave him a pallet swap with a list of stolen moves. Plus he's already been banned from competitive play.

Personally Akuma in ST ----------WAY HARDER-----------> Seth


As for hardest last boss I think I would give my vote to Mildred of Arcana Heart. Not only does she have an insanely powerful command grab, an arcana which is like a hyper powered version of all the other individual arcanas, but a super with like 0 frames of reaction time. (plus if you're playing on the japan version of the game, doing your super against her at the wrong time will freeze the game!)
 

HERESY

THE HIDDEN HAND...
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Do you even play fighting games?
What the hell kinda question is that? Are you asking if I devote my waking hours to it, or if I'm some type of fanatic that knows all the jargon and can detect every frame of animation for each character while I'm blind folded? If that's what you're asking, no. If you're asking do I play fighting games to the point I'll spend $60, it depends on if I like the game or not.

What are they going to patch? These things you're complaining about are very standard among fighting games.
What are you going to patch? You're going to patch a character disappearing 18 times in a row. You're also going to patch the game so the priority of certain characters move sets are more balanced. Moreover, you're going to do it so the animation doesn't pause for a quick second while the priority registers.

These issues are "standard" among fighting games? Which fighting games? Seems like bad programming to me and everyone else who have been vocal about the problem.

In fact seeing as this game is 3D rendered and not sprite based I'm willing to bet they went out of their way to put these things in.
Why would they go out of their way to put these things in? What company goes out of there way to knowingly introduce fuck ups?

I'm sure seth wasn't designed for competitive play seeing as how they just gave him a pallet swap with a list of stolen moves. Plus he's already been banned from competitive play.
Listen, you did not sit on the Capcom board. You have read nothing about them saying why they designed Seth. Moreover, do you really think Capcom and other companies give strong consideration to competitive markets (people playing tournies) when they are designing these characters and games? No. Why? Because the majority of the people playing these games are NOT competitive players. Also, he has not been banned from all competitive play. In some circles/leagues he has, in others he hasn't. Moreover, he has NOT been banned from online play via live or PS3, and this is probably where the majority of playing will happen.

(And note, I'm not saying they don't consider the competitive market. I'm saying they are considering the larger target audience first.)

Logic dictates if they did not design him for competitive play, he would not have been a playable character. Moreover, he isn't simply a pallete as his moves and animations are different. Does Guile throw a one armed sonic boom? Does Zangief or any shoto characters uppercut you and give you a spinning piledriver?

Personally Akuma in ST ----------WAY HARDER-----------> Seth
And some would put Gil and the alternate version of Bison on the list.
 

Dead Blue

Smokin Bud
Nov 14, 2008
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Moreover, do you really think Capcom and other companies give strong consideration to competitive markets (people playing tournies) when they are designing these characters and games? No. Why? Because the majority of the people playing these games are NOT competitive players.
Have you ever heard of this small little place called Japan?
 

HERESY

THE HIDDEN HAND...
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Have you ever heard of this small little place called Japan?
Please read threads more carefully.

(And note, I'm not saying they don't consider the competitive market. I'm saying they are considering the larger target audience first.)
So why are you telling me about Japan? Did they ship 2 million copies to Japan? No, the bigger market is america with casual gamers, not japan with competitive gamers.
 

Dead Blue

Smokin Bud
Nov 14, 2008
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I think heresy and dead blue need to settle they differences in a sf4 match and youtube that shit!
Hell yea! That's a great idea.

I'm all for it but sadly I don't have live yet. Truthfully I don't even have a copy of the game anymore. Times are hard and I just got accepted into a cooking school so been doing whatever it takes to make things work.

Unless Heresy wants to meet up to play some matches, it probably won't be able to happen right away.
 

HERESY

THE HIDDEN HAND...
Apr 25, 2002
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Hell yea! That's a great idea.

I'm all for it but sadly I don't have live yet. Truthfully I don't even have a copy of the game anymore. Times are hard and I just got accepted into a cooking school so been doing whatever it takes to make things work.

Unless Heresy wants to meet up to play some matches, it probably won't be able to happen right away.
Are you in the bay? If so we can meet up and battle as long as it's in a pizza joint. I need my pizza.
 

Dead Blue

Smokin Bud
Nov 14, 2008
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Are you in the bay? If so we can meet up and battle as long as it's in a pizza joint. I need my pizza.
I'm in the central valley but theres a blazblue ranbat on the 24th at sunnyvale golfland arcade that I'm trying to make it to. maybe we could meet up for some matches then? Although, I'm not sure how we would record them because my method is TV based.