New Medal of Honor FPS

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Mar 1, 2006
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#22
The first MOHAA was dope as fuck on PC, I remember that shit came out on my birthday in 2002. Had a dope online multiplayer where u can be the Axis and Allies.That was the first time you could play in the D-day storyline and rush them nazi's in Normandy.


Before Medal of Honor Allied Assault came out you had Day of Defeat MOD the first WW2 online multiplayer ever made that was a Mod for Half Life and Counter-Strike.


PC gamers during late 90s and early 2000's had all the best games and online multiplayer. Console only gamers wouldn't know wtf im talking about but you guys got the shitty versions of this game on consoles at that time.
 
Mar 1, 2006
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#23
If they add the 2 player option on this game like Gears of War 2 and Halo3 it will have a big chance of competing with MW2 more players online is always good.

Also the physics in the game should be up to par with MW2's and maybe add a little more realism if possible while still keeping the game fun.
 
Jun 3, 2002
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#24
This is from EA community manager, basically EA's 402, so far it seems they are going after a little more realism.

"So let me get this right. Medal of Honor is copying MW2 because they both are modern-based? Logical and makes total sense. /sarcasm"
 
Jan 16, 2006
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#25
Im glad they are going for more realism. COD has kind of gotten away from that. The campaign was like a bad action movie lol, and not to mention the multiplayer with fucking throwing knives, fuckin double wielding shot guns, and people running around knifing people..lol

And yeah i wasnt much of a PC gamer but i did have Allied Assault. Shit was pretty dope..multiplayer on that OMaha beach map was pretty cool...used to snipe the fuck outa the allies comin up the beach in one of the pillboxes on the cliffs.

They should redo that map for this new Medal Of Honor, like how MW2 has an old original COD map
 
Jun 3, 2002
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#26
Greg Goodrich, the Executive Producer on Medal of Honor, has provided answers to community questions regarding the Medal of Honor trailer.

Q: Is that all gameplay footage throughout the trailer?
A: Yep, the trailer is 100% in-game footage.

Q: Where is the “bearded guy” that is on the box cover? I don’t believe I saw him in the trailer.
A: You are correct. The character on our box cover was not featured in our first trailer. But I can confirm that he is indeed a character in our game and will be revealed (along with his highly skilled and very specialized Tier 1 unit) in the near future.

Q: What exactly is a Tier 1 Operator? And what do they do?
A: Tier 1 is a category. It is not a unit designation or a name given to a specific task force. It is a term that is used to describe the level at which these operators perform and function. It also refers to their place within the national command structure. The term “Tier 1” can also be used to describe a specific unit’s ability to carry out missions that require the most highly skilled, proficient and disciplined group of warriors within the U.S. Special Operations Community. There are only a handful of units within the U.S. Government that are considered Tier 1. We have been given the rare opportunity to work closely with members of these units during the development of Medal of Honor.

Q: There was an ATV and a helicopter scene in the trailer. Can we expect to see some vehicular gameplay?
A: That is the plan. At minimum, you can expect the ones that you saw in the trailer ;-)

Q: The ending scene with the guy with a bomb attached to him gave me chills. Can we expect this darker feel/tone throughout the game?
A: This will be the very first (M) rated Medal of Honor. However, we will always be grounded by our core tenets of authenticity and respect for the soldier.

Q: There are some doors that get kicked in during the trailer. Can we expect breach and clear gameplay?
A: The player can do many cool things in the game, and kicking in doors is certainly one of them!

Q: Are you keeping the PC community in mind for this game? Please don’t do just a simple port!
A: We take the PC version of our game as seriously as we do any other version.

Q: How much of the game is based on real life, true events in Afghanistan?
A: Medal of Honor is “historical fiction” set against the backdrop of the current war in Afghanistan. Much like “Saving Private Ryan” is a fictional story told through the lens of a small band of characters during WWII.
 
Jun 3, 2002
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#27
This is just a little info from the new Xbox magazine coming out this week.

Tier 1 Ops soldiers brought in to help with authenticity - camo, military speak and so on.

Takes place in Afghanistan

You can shoot out lights and use night-vision

There will be multiple playable characters

Features sprinting and knife melee attack, similar to Call of Duty

If you want to know more, you're going to have to check out our preview in the new issue, on sale January 7th
 

MysticOracle

si vis pacem para bellum
May 4, 2006
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#28
from the clip it actually looks better than anything i've seen from the MW and COD series. hope it plays good, MW2 was fun but it fell way short for me.

will this be built for both consoles? (360,ps3)
 
Mar 1, 2006
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#29
from the clip it actually looks better than anything i've seen from the MW and COD series. hope it plays good, MW2 was fun but it fell way short for me.

will this be built for both consoles? (360,ps3)
more than likely it will be built for everything (360, PC, PS3) don't think Microsoft or Sony is gonna cough up some money to make it exclusive when it has to compete with MW2.
 
Jun 3, 2002
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#30
Medal of Honor to feature two single-player campaigns intertwined
January 6, 2010 by Alex Seedhouse

New details have emerged today regarding EA’s complete reboot of the Medal of Honor franchise. Abandoning its long established World War Two setting, Medal of Honor will now position players amongst the ranks of Tier 1 Operatives within Afghanistan.

Regarding whether such games should be made, the Tier 1 Operatives – who are unnamed due to obvious reasons – state “Not if they’re done respectfully, no. And after speaking with EA, we have full confidence that the product they’re making will do the subject justice. It’s a game about honour, above all. If you look at the font of the logo it’s the word that stands out above all others.” Each are concerned that life in the military isn’t being correctly portrayed within the games industry (Wait, you can’t respawn in real life?) so such a stand point is an admirable one as long as the final game delivers, which it certainly looks like it has the potential to do.

Such sentiment is echoed by the trust that EA place within the Operatives, who are continually acting as consultants regarding the content of the upcoming title.They have full power over EA to ammend anything they feel isn’t authentic enough – be it character behaviour, dialogue and obviously weapon handling. This amount of input will obviously set apart the title from its rivals, with first hand knowledge of combat situations players are set to be “surprised by how some of the enemies respond to you, both in terms of tactics and the weapons they use,” explains Executive Producer Greg Goodrich.

Footage shown provided a first glimpse at an in-game mission which is already looking particularly impressive apparently. For those that don’t want to learn about it, skip past this paragraph! Within the trailer that was shown, US Soldiers work together in an attempt to storm a hut and having succeeded they enter inside. As they scour for intel and any enemies, a mobile phone rings at which point the whole shack explodes. Such situations like this are realistic to modern combat apparently, so their honest and brutal nature will be a refreshing representation within the FPS genre.

The story itself will be told from the perspective of several different operatives, providing unique experiences across a range of missions set in Afghanistan. Further examples include the use of disguises whilst meeting up with local informants.

Most interesting, is that we learn that Medal of Honor is set to divide its single-player portion into two sections intertwined into each other throughout the campaign. The first is as previously described, formulating around a series of Elite Op missions that see you on more secretive and specific objective based tasks. Alongside this however, is a Sledgehammer campaign that takes you away from playing as the Tier 1 Elite Ops, and will change the focus of the gameplay of being part of the standard issue military. These are on a far bigger scale than the Elite Op missions, with the player becoming engulfed as a small part of the overall war machine – rather than the tight city/ town environments, you will be placed in wide open Battlefield areas and granted more access to vehicles, helicopters and such like – there’s even a Quad Bike!
The gameplay elements will differ between both Elite Op and Sledgehammer, though EA haven’t currently gone into much more detail. From early footage, there were glimpses at a possible cover mechanic yet such details were speculative observation rather than current fact.
It is authenticity that will set Medal of Honor apart from the Hollywood Blockbuster nature of its direct competitor Call of Duty: Modern Warfare 2, yet we wait intently to learn more.

Source: Gamesmaster, Issue 221 February 2010


This is from EA in regards to the above article to clarify the single player mode.

We want to clarify that Medal of Honor will have one seamless single player campaign, not two separate campaigns as was recently reported. You will, however, play as multiple characters that each partake in diverse and unique experiences from both the “Tier 1” and “Big Military” perspectives; hence the “Sledgehammer” and “Scalpel” motifs that were taken out of context.
 
Dec 7, 2005
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#34
MEH

EA HAS A HABBIT OF MAKING WACK GAMES THAT LOOK STUNNING, IT MIGHT BE KOO BUT IT WONT BE CLOSE TO MODERN WARFARE'S GREATNESS

AND LOL AT THE NARRATOR DESCRIBING THE CUTSCENE'S AS THEY WERE ACTUAL GAMEPLAY
 
Jun 3, 2002
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#36
Here is some insight about sniping in MOH, while it does not tell you what it is exactly it seems there well be bullet drop from BFBC2, and maybe something else as well.

It looks like they are trying to find a 50/50 blend of mass appeal and actual skill level, hopefully they get it right.

Is Math Fun?
by Greg Goodrich
April 13, 2010


By now, most people know we’ve been trumpeting “authenticity” as one of the core tenets of Medal of Honor. But how far is too far? Can a game feature or mechanic become too authentic and ruin the experience?

Absolutely.

We’ve spent a great deal of time working on the sniping mechanic in our game. At times during our development, we would reach a point where we took into account too many things and the experience quickly deteriorated. So we would take a step back and approach it from a different direction.
Here is an example. For one of our sniping encounters, focused on the art of sending a very personal message at an extreme range, we started by first selecting the optic. We then chose the rings, reticle and turret configuration for this particular optic. We ultimately decided upon a variable 5.5-22x50 with a Mil-Dot reticle and 1/10 Mil-Radian turrets.

The fine details of angular Mils can be confusing, but basically Mil-Dots serve two purposes, range estimation and trajectory correction. The horizontal and vertical marks (or dots) on the reticle are used for range estimation and the vertical marks are used for bullet drop compensation. A well trained shooter will also use the horizontal marks to compensate for bullet drift due to wind.
One Mil angle is approximately 3.6 inches at 100 yards. A 6 foot tall man is 72 inches. At 100 yards he would appear to be 20 Mils tall. At 1000 yards, he would be 2 Mils tall.

To determine the distance to a target of known size: (Distance in yards) = 1000 / 36 x (Object size in inches) / Mils
To determine the size of a target at a known distance: (Object size in inches) = 36 / 1000 x (Distance in yards) x Mils
Knowing these relationships, in conjunction with the external ballistics of a loaded projectile, a trained shooter can dial in his glass pretty quickly and make an effective shot.

But guess what, for most people, this isn’t very fun.

Yes, it is accurate and it is authentic, but when you place a controller in the hand of most gamers, they instinctively think one thing. If I place the crosshairs on a target and pull the trigger, I will destroy the target. Doing math, estimating holdovers or adjusting turrets for windage or elevation isn’t something they bargained for.

What if we asked the gamer to consider bullet weight, muzzle velocity and terminal ballistics? After that, we asked them to think about eye relief, respiratory pause, temperature, barometric pressure, spin drift and the Coriolis Effect?

Imagine this. You’ve finally figured it all out and you send the shot. But then you realize that you forgot to consider whether Afghanistan is in the Northern or Southern Hemisphere to determine if the bullet will move slightly to the left or the right because of where you are located in relation to the Equator. It can quickly become a rabbit hole of endless possibilities to define what is authentic and real versus what is fun.

So although we strive for authenticity and accuracy we must always account for the enjoyment of the largest number of gamers.

We ultimately ended up doing something very cool with our sniping mechanic. It’s accessible, fun and provides the sort of immediate feedback you would expect from filling the role of a well trained sniper… without having to do the math.
 
Oct 19, 2008
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#37
^ That reminds me of the game "Sniper Elite." You had to consider distance, wind direction and speed, position, heart rate, and gravity. Getting that headshot from over 1000 meters in the last level was an accomplishment.
 
Jun 3, 2002
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#38
Release date is October 12th 2010.

New trailer is up if you have an EA account, if you dont it well be released everywhere tomorrow.

http://www.medalofhonor.com/tier1central

It shows no real game play but sets the tone for how much realism they are trying to put into this game. It also seems like a movie trailer. I was hoping for some game play but we shall see that soon enough.
 
Jun 3, 2002
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#40
First pics of MP ( yeah they suck ) but it has a familiar layout, mini map in upper left corner ammo and everything else in bottom left and right corners.

The MP video should be out on the 17th at E3.

M4 with ACOG.



Dont know what gun this is.