The ever-vengeful Kratos returns to even the score against the Olympians in the final installment of the God of War trilogy. From the moment I first seized control of Kratos, I knew I was in for another fantastic adventure. The game begins as you climb about every known angle atop a skyscraper-sized Titan who is in turn scaling Mount Olympus. All the while the both of you are engaged in a blood-gushing battle against the enormous horse-tentacled Sea God, Poseidon. It’s stunning, it’s gruesome, it’s epic, and it’s a blast to play. Yup, it’s another tremendous God of War game and I’m willing to say that the trilogy’s culmination is the best one yet.
Let me be clear about this: God of War III doesn’t introduce many innovations to the proven formula, but it excels at executing the hallmarks that have distinguished the series in the past. The combat is fluid, allowing for seemingly endless combinations of launching enemies into the air, countering, dodging, seamlessly switching between weapons, casting magical spells, and utilizing action skills. Of course, being God of War, all of this is done in the most brutally stylistic manner imaginable. The gore is most evident in the gnarly quick-time finishing moves that strew about all manner of entrails, limbs, vital organs, and any other bits and pieces that living creatures prefer remaining intact. It’s wonderfully disgusting to watch, made even more so during the scenes in which Kratos’ wrath is viewed through the eyes of the individuals struggling dearly to keep said eyes from being ripped from their sockets. It’s intense.
That’s just one example of the game’s consistently great cinematic elements and expertly utilized camera angles. Besides some stylistic animated pieces (which are very well done), all the cinematics in God of War III are in-game and are stunningly incorporated. The sense of scale is fantastic. At times Kratos fills the screen slaying human-sized foes then seconds later is dwarfed down to almost a speck as he runs along the arms of Titans. Through it all, it’s extremely rare that the camera doesn’t frame the action perfectly and the manner in which the views nudge you towards your next objective shows off the intricacies buried in the massive levels. As new abilities are gained, Kratos will briefly revisit locales to reach previously unattainable areas. Rather than feeling repetitive, though, returning to these environments really hammers home the feeling of interconnectivity all the way from the depths of Hades to the peak of Mount Olympus.
In fact, nothing about God of War III feels the slightest bit repetitive thanks to excellent pacing and frequent but flawless transitions in gameplay. Seldom did I feel like I was just clearing a room full of enemies so that I could progress to the next room of enemies then rinse and repeat. Rather, the combat is just a portion of the game that flows nicely into the platforming and environmental puzzle solving elements that Kratos must traverse in his journey. While the majority of switch-pulling, crate-pushing brain teasers aren’t Mensa caliber, they’re the right level of depth to feel satisfying yet keep the game moving along briskly to the next visceral encounter. Even the bosses seem interwoven into the journey, rarely feeling like traditional caged-in arena battles, but still providing the level of thrill experienced the first time you eviscerated the Hydra in the original God of War.
Story-wise, God of War III really pulls everything together from the first two games into one comprehensive narrative. One of the aspects I’ve always appreciated about Kratos is that there’s no doubt about his character’s motivations. He’s an extremely pissed off dude with little regard to the wake of bodies he leaves in his vengeance towards the gods. Not surprisingly, that wake is more of a Tsunami of corpses in God of War III, as familiar faces from the earlier games all get their chance at disfigurement. It’s an extremely enjoyable ride and one I felt left me with a satisfying closure.
God of War III does have minor flaws, but only one I feel is substantial enough to mention. This may seem trivial to some and like user-error to others, but three-quarters of my deaths were due to ill-fated jumps. Not unlike its predecessors, gauging the distance of jumps is sometimes a tricky matter and the unconventional double-jump controls (hitting the button twice at the onset, rather than at the peak of the first jump) lead to some lame deaths that detract from Kratos’ overall bad-assery.
All in all, while God of War III plays awfully similarly to the previous iterations, there’s a reason: those games were excellent. Why mess with a good thing? The level of sophistication evident within the game is what you’d expect from the third component of an exceptional franchise. Thus, this is the most refined God of War to date, and fittingly ends the trilogy with a myriad of memorable moments that will delight the faithful who have followed Kratos along his journey of redemption.