4 rpg lovers here comes one on Xbox 360

  • Wanna Join? New users you can now register lightning fast using your Facebook or Twitter accounts.
Feb 9, 2003
8,398
58
48
50
#22
PC has over 20 years of video games. Of course they'll have countless of RPGs and some that shit on the only 3 titles the XBox has. Get a grip!

On a side note: I liked Oblivion. And I'm shocked the 12th lvl dungeon master over here didn't enjoy it.
 
Dec 25, 2003
12,356
218
0
69
#23
I was a huge fan of Bethesdas first 2 games in the series.

What I'm getting at is - most console RPGs and hybrids will be "anime" style and distinctly Japanese. I would be happy as fuck if more PC-style RPGs made it to the 360.
 
Feb 9, 2003
8,398
58
48
50
#24
Don't remind me. I hate the stories about the hardships and tribulations of a band of 14 year old orange/red/yellow spikey haired Japanese children who are chosen to save the world from a primodial evil whilst at the same time learning a very strong and emotional lesson about individuality, sacrifice, and love.
 
Apr 19, 2007
30
0
0
49
#26
the last final fantasy for ps2 was a great game . the next will be mind blowing. will xbox360 get the rights to it. so far no hopefully. but i got my ops3 just in case they dont. that was my main reason of buying a ps3 is tekken exclusive and final fantasy throw in killzone as well.

if xbox could grab tekken and final fantasy i would sell my ps3 xbox has way better online gaming and online gaming is the only reason to play anymore
 
Nov 7, 2002
1,155
111
0
#27
I dont think that xbox could get an exclusive from Final fantasy cuz sony owns a big part of square enix the developer. Thats why you will never see socom on xbox 360 cuz sony bought out zipper. That what they do they buy or get a large share of the developer that makes there top hits to keep there share of the market.
 
Apr 19, 2007
30
0
0
49
#28
yeah i dont think so either. metal gear final fantasy are there money. killzone is a big part too. ad in tekken and socom you got a good amount of people exclusive to sony just for them games
 
Dec 25, 2003
12,356
218
0
69
#32
IGN: We'd heard some rumblings that there might be some adventures that take place under the sea. If this is true, can you talk a bit more about the aquatic adventures of Two Worlds?

Seaman:
There will be swimming in underwater caves, the ability to find different objects and entrances to actual quests, but not actual adventures. We are saving that for the Aquaman expansion pack!


There is a reason I dont usually trust games from Eastern Europe.

lol
 

RB20

Sicc OG
Aug 22, 2003
291
0
0
#34
WHITE DEVIL said:
I was a huge fan of Bethesdas first 2 games in the series.

What I'm getting at is - most console RPGs and hybrids will be "anime" style and distinctly Japanese. I would be happy as fuck if more PC-style RPGs made it to the 360.

How is Oblivion NOT a PC style RPG? Prior to oblivion and Morrowind (I have not played Daggerfall and Arena), you had the same final fantasy crap with linear story lines and shit for character customization....the staples of PC RPG's....

My qualm with Oblivion is that they dumbed it down for all the people who sucked at Morrowind. I still play countless hours of it though
 
Nov 7, 2002
1,155
111
0
#35
Oblivion is cool rb20 have you downloaded the xpack from xbox marketplace was wonder if it was worth it heard it was like a hole new game had so much new stuff but havent looked into myself yet.
 
Dec 25, 2003
12,356
218
0
69
#36
RB20 said:
How is Oblivion NOT a PC style RPG? Prior to oblivion and Morrowind (I have not played Daggerfall and Arena)
Oh it definitely is.

What I meant was I wish there would be a greater selection.

Also, my beefs with Oblivion were a few:

1. Western RPGs run a very fine line between being less soap opera and emotional than console RPGs and being a dry, soulless game world made by an obvious group of D&D nerds. Morrowind was a major example of this. The game was not in any way dynamic or interactive. It was a wax museum in which the sun rose and fell with your char talking to people. Oblivion had some of the same imo...where you just dont care about the story whatsoever.

2. Level scaling is gay as fuck. I guess this goes to the dumbing down argument. Why should enemies level with you? There is almost no point to leveling when enemies level as well. Also, you know you can win the game hella fast at level 1 right...Just pick skills you will never use (i.e. spellcasting on a warrior) and become an uber character by using all other skills.

3. I had more but I havent played Oblivion for at least a year so I forget.
 
Nov 7, 2002
1,155
111
0
#38
Here is some more on the rpg Two Worlds : Two Worlds Multiplayer Details
Eight player support revealed.
by Micah Seff
May 16, 2007 - SouthPeak Games has at last supplied us with some details regarding the multiplayer functionality of its upcoming free-roaming RPG, Two Worlds, for the Xbox 360 and PC.

Apparently, the game's multiplayer mode is entirely separate from the single-player game. In the multiplayer game, players can customize their characters and team up with up to 8 players in a wide variety of team matches. Players will interact with each other in a hub-like lobby, where they can chat and trade with other Two Worlds players. It all sounds very reminiscent of Phantasy Star Online's multiplayer, which is definitely not a bad thing.

"We're thrilled with the progress that Two Worlds' multiplayer content is making, although the extensive play-balancing and testing that content requires has necessitated a shift of the release date to late July," commented Melanie Mroz of SouthPeak Games. "We want Two Worlds to truly live up to its potential and gamers can rest assured that it will be well worth the wait."

Two Worlds is expected to ship simultaneously for the PC and Xbox 360 this July.
 

RB20

Sicc OG
Aug 22, 2003
291
0
0
#39
WHITE DEVIL said:
Oh it definitely is.

What I meant was I wish there would be a greater selection.

Also, my beefs with Oblivion were a few:

1. Western RPGs run a very fine line between being less soap opera and emotional than console RPGs and being a dry, soulless game world made by an obvious group of D&D nerds. Morrowind was a major example of this. The game was not in any way dynamic or interactive. It was a wax museum in which the sun rose and fell with your char talking to people. Oblivion had some of the same imo...where you just dont care about the story whatsoever.

2. Level scaling is gay as fuck. I guess this goes to the dumbing down argument. Why should enemies level with you? There is almost no point to leveling when enemies level as well. Also, you know you can win the game hella fast at level 1 right...Just pick skills you will never use (i.e. spellcasting on a warrior) and become an uber character by using all other skills.

3. I had more but I havent played Oblivion for at least a year so I forget.

Yeah the leveling shit is crap. The enemies leveling with you wasnt as bad as having equipment level with you. GAAAAAAAAAAAAAAAAAAY. And loot being random. GAAAAAAAAAAAAAAAAAAAAAAAAAAY. i remember in Morrowind, you can start from level one and get this bad ass piece of armor. Was worth like 250,000 gold. In Oblivion, i power level to get th best equipment. i have a save in the sewers with like 7 skills mastered. Then I can come out the sewers an dbe level 50 OR do the leveling glitch and get to level 109...or higher. i havent gotten higher yet. But on level 109, I get my ass kicked. I have 1000 health and in shivering isles I barely survived a fight with a monster. 1000 health, 100 light armor skill and I barely survive. My damn armor has 355 reflect damage and I still get down to like 75 health.

I also feel you on the blandness of the main story. i havent been interested enough to finish it. ive had Oblivion since the day it came out and I have yet to finish it. I do side quest and goof off. Glitch my characters. I would LOVE to see a game that balances the in depthness of Oblivion as far as side quest and character customization go, yet have a Final Fantays element for the story. Something that captures your attention. I can only recall TWo final fantasies that didnt grab you from the outset with the story. Final Fantasy 1 and Final Fantasy Mystic Quest

Impalas said:
Oblivion is cool rb20 have you downloaded the xpack from xbox marketplace was wonder if it was worth it heard it was like a hole new game had so much new stuff but havent looked into myself yet.

Yeah they are worht it IMo except for a few. I have all of them except horse armour.

wizard tower - good for spellmaking and enchanting. also has a good garden of ingredients.

vile lair - good if you are evil. The armor in it is ridiculous if you are a high level. With 100 light armor and a high level, it gives plus 25 to a shitload of skills AND had reflect damage 35%. Also has a vampire that will go looting for you.

thieves den - good for training and buying thief related gear. You can train sneak, marksman, mercantile and security to 70 in one place which is convienient. Plus your pirated will go out looting for you

KOTN - kinda weak IMO for what it costs. you cant be evil (cant even commit one crime or every piece of equipment you have from the DLC becomes useless. Cant equip it.

Orrey - kinda gay. You can get some good equipment, but th ereward is weak

Shivering isles 0 REALLY exspensive, but it is FUN. Definately worth the money if you have it. you get GREAt euipment and the storyline is fun. In one part, you have to go around questioning peopel about an assassination and you can have your right hand man torture people on the spot....kinda funny
 
Nov 7, 2002
1,155
111
0
#40
Blue Dragon Hands-onWe get our feet wet with Sakaguchi's epic RPG.
by Erik Brudvig
May 24, 2007 - After only two hours of playing Blue Dragon, I've already searched through a pile of dung on the ground for money, fought a flamboyant dinoram, been healed by electro-wave hypnosis, talked to a sheep-person, and been attacked by a Poo Snake. Yep. We've got a bona fide Japanese RPG on our hands here.

That opening paragraph may not get you very excited about plunking down some cash to try out Blue Dragon, but there's a reason for all of the hype surrounding this role-playing game. Even if it were a run of the mill RPG, people would be talking about it just because there are so few games of the genre on Xbox 360. The legacy of Blue Dragon is what makes people so excited to try out the title, which hits the United States this August. Hironobu Sakaguchi, legendary creator of Final Fantasy, is responsible for the story and concept. Akira Toriyama of Dragonball Z fame headed up character and enemy design. This is no run of the mill RPG if the history of those at the helm is any indication.

We're only a small fraction into the three-disc-long epic, but we've already seen some cool (and weird) things. The game begins by introducing Shu, Jiro, and Kluke in the midst of a Land Shark attack on their small village. The three young heroes haven't yet obtained their shadow powers and can't offer up much offense in a fight. That doesn't Shu, who apparently is a bit of a stubborn hothead, from jumping into a battle that he can't possibly win. His two friends bring a little cunning to the fight and the trio manages to momentarily catch the villain in a huge net. Momentarily. The shark breaks free and drags the trio along with it over a cliff. This is where the adventure begins.





And where the goofiness begins. The first enemy you fight is a Poo Snake. It looks more like a coiled purple snake, but its name suggests things less savory. Bear in mind, this copy we're playing is not the final, localized US version of Blue Dragon so the names of enemies and all text is subject to change. The Poo Snakes don't offer up much of a challenge, which isn't too big of a surprise given the introductory nature of this first cavern. Aside from fighting these guys, which you can do at your leisure as there are no random battles, you can wander around the cave and search a surprising number of objects. Gold can be found in scraps of metal or splinters of wood. Those who explore everything by tapping the A Button are rewarded constantly in Blue Dragon. Later in the game we even found 50 experience points inside of a pipe. Somebody must have stashed it there for later.

This early combat doesn't provide much variety, but things quickly pick up in Blue Dragon. Shu and company are given their shadow warriors, reflections of their emotional make-ups, in short order and the fun begins. The shadows do the attacking here, though things are little more complex than simply telling them to strike your opponents. Each shadow is aligned with a class which can be changed in the menu in between battles. Shu's dragon starts off as a Sword Master. Jiro's minotaur begins as in the White Magic class and Kluke's phoenix kicks things off with Black Magic. More classes are unlocked as you gain skill points including Assassin, Monk, Support, and the incredibly well named Generalist. On top of leveling up your character, each individual class for each shadow can be leveled to 99. That will take a while. As the class level goes up, new skills are unlocked which can be equipped to give you more variety in how you approach each battle.

If that were as complex as it got, you'd already have a lot on your mind. But it isn't. Accessories can be obtained to improve stats (No armor or weapons here, though.), spells can be purchased, and a host of items for both offense and defense are thrown into the mix. Our favorite so far is a combo. Fresh garlic can restore some lost hit points, but it also gives you the Stink status effect. Stink draws in enemies making it tougher to get around on the world map. To counteract your odor, a liberal application of deodorant does the trick.

Though the battle system is turn-based and straightforward, there is ample room for mixing things up on the world map. The standard surprise attack, labeled as a Back Attack, can be performed by sneaking up on an enemy and dashing at it from behind. More fun can be had with the right trigger. By pressing it a ring will form around the party leader and motion will be suspended. Any enemies within the ring can be either singularly attacked or fought as a group. Fighting groups of enemies is a good way to get some experience and improve your shadow classes, but it also can make things easier. Certain enemies just don't get along and if they're brought into battle together will begin fighting with each other rather than focusing on you. If one of these Monster Battles doesn't happen, each party of enemies is fought in succession with a random bonus, such as improved agility or HP restoration, is given to your party in between fights. It's only fair since you can oftentimes be outnumbered 4 or 5 to 1.

Sometimes it is OK to hit a man in glasses. Nene is that time.Even at this early stage in the game, we're finding the enemy design enjoyable. While the trio of main characters look a bit generic as far as anime inspired designs go, many of the foes you face look quite appealing. Sure, some are a bit odd such as the aforementioned Poo Snake or the first big fight against a Flamboyant Dinoram (it looks just how it is named). The rest we've seen are quite appealing which is no big surprise given the overall look of this game.

Even if you don't appreciate the cartoon-ish style of the graphics in Blue Dragon, the eye candy is undeniable. Depth of field effects are everywhere you look, sparkling waterfalls add to attractive environments, and slick animations are the icing on the shadowy cake. The only downers are that screen tearing has been a bit of an issue, the shadows characters cast look a bit off, and the small load time into and out of battles breaks up the action. We have no complaints with the relaxing soundtrack (or the roaring guitar fused J-pop that blared during the first boss fight). If the English voice acting is as good as this version sounds, our ears will be in good shape.

We could go on, but we're only a couple of hours into the game and there's still so much more to see and do. We'll have much more on Blue Dragon including some in-depth features on specific features on various elements of the game in the near future: http://media.xbox360.ign.com/media/728/728023/vids_1.html