Blue Dragon Hands-onWe get our feet wet with Sakaguchi's epic RPG.
by Erik Brudvig
May 24, 2007 - After only two hours of playing Blue Dragon, I've already searched through a pile of dung on the ground for money, fought a flamboyant dinoram, been healed by electro-wave hypnosis, talked to a sheep-person, and been attacked by a Poo Snake. Yep. We've got a bona fide Japanese RPG on our hands here.
That opening paragraph may not get you very excited about plunking down some cash to try out Blue Dragon, but there's a reason for all of the hype surrounding this role-playing game. Even if it were a run of the mill RPG, people would be talking about it just because there are so few games of the genre on Xbox 360. The legacy of Blue Dragon is what makes people so excited to try out the title, which hits the United States this August. Hironobu Sakaguchi, legendary creator of Final Fantasy, is responsible for the story and concept. Akira Toriyama of Dragonball Z fame headed up character and enemy design. This is no run of the mill RPG if the history of those at the helm is any indication.
We're only a small fraction into the three-disc-long epic, but we've already seen some cool (and weird) things. The game begins by introducing Shu, Jiro, and Kluke in the midst of a Land Shark attack on their small village. The three young heroes haven't yet obtained their shadow powers and can't offer up much offense in a fight. That doesn't Shu, who apparently is a bit of a stubborn hothead, from jumping into a battle that he can't possibly win. His two friends bring a little cunning to the fight and the trio manages to momentarily catch the villain in a huge net. Momentarily. The shark breaks free and drags the trio along with it over a cliff. This is where the adventure begins.
And where the goofiness begins. The first enemy you fight is a Poo Snake. It looks more like a coiled purple snake, but its name suggests things less savory. Bear in mind, this copy we're playing is not the final, localized US version of Blue Dragon so the names of enemies and all text is subject to change. The Poo Snakes don't offer up much of a challenge, which isn't too big of a surprise given the introductory nature of this first cavern. Aside from fighting these guys, which you can do at your leisure as there are no random battles, you can wander around the cave and search a surprising number of objects. Gold can be found in scraps of metal or splinters of wood. Those who explore everything by tapping the A Button are rewarded constantly in Blue Dragon. Later in the game we even found 50 experience points inside of a pipe. Somebody must have stashed it there for later.
This early combat doesn't provide much variety, but things quickly pick up in Blue Dragon. Shu and company are given their shadow warriors, reflections of their emotional make-ups, in short order and the fun begins. The shadows do the attacking here, though things are little more complex than simply telling them to strike your opponents. Each shadow is aligned with a class which can be changed in the menu in between battles. Shu's dragon starts off as a Sword Master. Jiro's minotaur begins as in the White Magic class and Kluke's phoenix kicks things off with Black Magic. More classes are unlocked as you gain skill points including Assassin, Monk, Support, and the incredibly well named Generalist. On top of leveling up your character, each individual class for each shadow can be leveled to 99. That will take a while. As the class level goes up, new skills are unlocked which can be equipped to give you more variety in how you approach each battle.
If that were as complex as it got, you'd already have a lot on your mind. But it isn't. Accessories can be obtained to improve stats (No armor or weapons here, though.), spells can be purchased, and a host of items for both offense and defense are thrown into the mix. Our favorite so far is a combo. Fresh garlic can restore some lost hit points, but it also gives you the Stink status effect. Stink draws in enemies making it tougher to get around on the world map. To counteract your odor, a liberal application of deodorant does the trick.
Though the battle system is turn-based and straightforward, there is ample room for mixing things up on the world map. The standard surprise attack, labeled as a Back Attack, can be performed by sneaking up on an enemy and dashing at it from behind. More fun can be had with the right trigger. By pressing it a ring will form around the party leader and motion will be suspended. Any enemies within the ring can be either singularly attacked or fought as a group. Fighting groups of enemies is a good way to get some experience and improve your shadow classes, but it also can make things easier. Certain enemies just don't get along and if they're brought into battle together will begin fighting with each other rather than focusing on you. If one of these Monster Battles doesn't happen, each party of enemies is fought in succession with a random bonus, such as improved agility or HP restoration, is given to your party in between fights. It's only fair since you can oftentimes be outnumbered 4 or 5 to 1.
Sometimes it is OK to hit a man in glasses. Nene is that time.Even at this early stage in the game, we're finding the enemy design enjoyable. While the trio of main characters look a bit generic as far as anime inspired designs go, many of the foes you face look quite appealing. Sure, some are a bit odd such as the aforementioned Poo Snake or the first big fight against a Flamboyant Dinoram (it looks just how it is named). The rest we've seen are quite appealing which is no big surprise given the overall look of this game.
Even if you don't appreciate the cartoon-ish style of the graphics in Blue Dragon, the eye candy is undeniable. Depth of field effects are everywhere you look, sparkling waterfalls add to attractive environments, and slick animations are the icing on the shadowy cake. The only downers are that screen tearing has been a bit of an issue, the shadows characters cast look a bit off, and the small load time into and out of battles breaks up the action. We have no complaints with the relaxing soundtrack (or the roaring guitar fused J-pop that blared during the first boss fight). If the English voice acting is as good as this version sounds, our ears will be in good shape.
We could go on, but we're only a couple of hours into the game and there's still so much more to see and do. We'll have much more on Blue Dragon including some in-depth features on specific features on various elements of the game in the near future:
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