I'll give it a chance if I find it for a good price. Have you played Quantem Theory? What are your thoughts on that? The demo seemed just like another Gears clone.
IGN gave the game a 2.5, and I'm of the belief that Tecmo only sold 2.5 copies of the game. I say 2.5 because one of the copies probably broke or either the guy took it back and managed ot get his skrill. Avoid at all costs.
As far as your above post, I'm only speaking from my experience and didn't have those problems. I didn't find any of the puzzles ridiculous and the only time I bought the solution to one of them was after a break without playing it for a few weeks and didn't remember exactly where I left off.
I'm guessing the reason you have to reload each stage is to be reminiscent of how it was in Castlevania IV. The game most people last played.
What makes the levels so bad in your opinion?
And I'm not looking at it like a Castlevania fan because a lot of them are saying it doesn't do the series justice. I'm looking at it from a design point and how it stakes up to other games in the genre.
I think there is a gorgeous varitey of scenery, a good amount of challenge, a simple enough path to navigate, and enough hints a long the way to help you through in the event you get stuck.
But try Vanquish. You like Japanese titles and Vanquish is as Japanese as it gets. It's visuals were based on Casshern, the enemy mech design is good, and the boss battles take some time to beat and can be killed off in a multitude of ways. You can also change audio and text to the language of your choice. Unlike Gears, you score points in this game. The quicker you run through the level, the more enemies you kill, the type of kills you did, etc increase your score. Dying takes away from your total points, etc. I turned the points thing off because I didn't want to see it (wish I could have killed the hud also), but cop it if you can find it.