To me its hella funny Sony doesn't have to do much until release, Microsoft pretty much dug there own grave and this article all but confirms it
Microsoft's Shortsighted Approach Might Have Already Killed Xbox One
With
Microsoft MSFT +2.06% having made it official that the new Xbox One will have
draconian limitations on playing used games, sharing games and being played without an internet connection, the question now is whether the console is dead on arrival with gamers. Given that the Xbox division has been one of the bright lights at Microsoft in recent years (even though its profit contribution is fairly small), this is no small act of self-immolation by the software giant. Is it too soon to write the obituary of a console that hasn’t even been released to the public yet? Perhaps, but perhaps not.
Consider that Xbox One and Playstation 4 from Sony are going to launch at almost exactly the same time with almost exactly the same hardware inside. Sony has already staked out a marketing position targeting the hardcore gaming constituency. By contrast, Microsoft clearly downplayed that message at its
launch announcement, touting the console’s ability to act as a TV companion at least as much as a gaming machine. With the E3 gaming conference coming Monday, perhaps Microsoft hoped to gain gamers’ attention then, but today’s news is likely to be so off-putting, it’s not entirely clear Microsoft will ever be able to change the perception around Xbox One. That perception: It’s only a part-time gamer’s machine with things like Kinect that hardcore players don’t much care about and a lot of money-grabbing features and “Big Brother” surveillance built in. This is supposed to be the future of entertainment, it’s worth mentioning.
http://www.forbes.com/sites/markrogowsky/2013/05/21/xbox-reveal-one-console-to-rule-them-all/
The negatives have been detailed well in fellow Forbes’ contributor Dave Thier’s post that I linked above, but specifically, Microsoft is absolutely going to war with a couple of key features people have taken for granted since almost the days of Atari:
Your right to buy used games is no longer absolute. Publishers can simply make titles unavailable for resale or can possibly charge fees to allow you to “reactivate” a used game — even up to the original price of the game. There is a $2 billion used game market for a reason:
Games are expensive. Who wins here? The publishers have railed against the used-game market for years because they don’t like not receiving a cut on secondary sales. But realistically, someone buying the first Call of Duty for $15 in the used bin is a potential customer for the newest version at $60 this Christmas. There was a marketing benefit that publishers received for free even without a piece of the action. Who loses here? Pretty much everyone else: Gamers,
GameStop GME +6.15%, eBay, the friends you traded games with.
Game rentals as we know them are effectively dead. For the admitted minority of people who enjoyed services like Gamefly or borrowed a title for a day or two from Redbox, the restrictions on one’s ability to share games mean there will be no more of that. While there are some new sharing features built into Xbox One, they in no way replace the ability to just bring a disc over to a friend’s house and play the game whenever you want to. That behavior is more or less over. Perhaps new rental models will emerge, especially with all games having an option to download them. But make no mistake, this is war on discs and your rights of ownership. It hasn’t gone entirely well for music, movie and book lovers when it’s been declared in the past and it looks ugly here.
Offline play is over. If you enjoyed taking your Xbox up to the fishing cabin for a weekend, forget it — unless the cabin has broadband. There was a lot of piracy in the last generation of consoles and these always-on internet requirements are designed to put an end to that for good. They’ll probably work, but not without cost and a lot of unhappy people. While the expectation around certain games has been you need to be online — think
World of Warcraft – the idea you needed to connect just to play
Halo is a new and unwelcome change. Microsoft freaked people out at the Xbox One launch with the suggestion that the Kinect’s camera was always going to be watching you and thankfully confirmed today you’ll be able to shut that off. But effectively, your Xbox will always be watching — or else it will just cut you off.
There’s a lot of money at stake. All of these ideas are designed to make someone more money, whether it’s game publishers or Microsoft itself. Already the Xbox tended to push people in the direction of a paid subscription to Xbox Live in a way that Playstation didn’t. That’s been quite successful for Microsoft and is a moneymaker. But there’s a fine line between asking for money and pushing people over the edge. With the move away from used games and the need to be always on, it seems likely that the next shoe to drop will be that without a paid Xbox Live Gold subscription, Xbox One isn’t as good a console as otherwise. Given the already tenuous attitude toward Xbox One, the idea that it also
requires a subscription might be a bridge too far; but don’t doubt Microsoft will try to cross it.
Sony must be pretty delighted right now. It already had won round one of the PR war without really even trying. Its PS4 reveal was a strange show of a lot of half-completed demos and vague promises. Since then Microsoft has first-person shot itself in the foot. Over and again. I have been skeptical since
the PS4 launch about whether there was enough of a market for next-generation consoles to support these launches by Sony and Microsoft, who ran mostly neck-and-neck worldwide with PS3 and Xbox 360. Perhaps if one clearly dominates the other with their new models, there will be a clear winner after all. It’s early, but right now it’s shaping up that way.