**Official** Marvel vs Capcom 3 thread

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May 21, 2008
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At a recent press event, Capcom finally announced Marvel vs. Capcom 3: Fate of Two Worlds, the fifth game in the Marvel vs. Capcom series that places characters from Capcom's games against superheroes and supervillains from Marvel Entertainment.

For 10 years, fans have waited for a sequel to Marvel Vs. Capcom 2, a 3-on-3 fighter that continues to draw large crowds at fighting game tournaments. But because Capcom couldn't retain the Marvel license (due to legal conflicts over copyrights), the series was placed on hiatus. Capcom, though, managed to score back the license, and has been developing MvC3 for quite some time. "We started working on [MvsC3] midsummer 2008 -- it's been a while," says producer Ryota Niitsuma, whose recent work includes Tatsunoko vs. Capcom -- which happens to be a 2-on-2 fighter starring characters from Capcom and Tatsunoko (a Japanese animation house). "As for contract and legal issues, we started way before then."

The brief teaser trailer hints at a possible roster, with several silhouettes behind the two brand logos at the start of the trailer, followed by familiar faces battling in the city. Wolverine and Ryu, both in previous Versus games, slug it out across the roof of a skyscraper. In the following scene, Morrigan performs her signature move (the Izuna Drop) on Iron Man -- dropping him in a spiral above the city streets. And finally, Hulk tears the asphalt open and uses it as a projectile -- replicating his special move in past games as Resident Evil's Chris Redfield (a new character in MvsC3) dashes for cover on the ground. Capcom didn't confirm how many characters would be in MvsC3, but stated the roster will be around 30 characters, including new fighters from recently released games.

While the trailer hints at the roster line-up, it doesn't provide clues on how the game will play. Besides several recognizable special moves -- Hulk's asphalt projectiles, Morrigan's Izuna Drop, and Ryu's super fireball -- MvC3 is something of a mystery. We do know that the characters are rendered in 3D, though the gameplay is strictly 2D -- in the same direction as Street Fighter 4 and Tatsunoko vs. Capcom. Even the series' trait, the team battles, remains to be seen. "We're still looking if it'll be 2-versus-2 or 3-versus-3," says Niitsuma. However, he adds that fans will recognize the fighting system: a mix of Marvel vs. Capcom 2 and Tatsunoko vs. Capcom. "It'll be definitely be faster than what you saw in TvC, and for the mechanics, we wanted to make it easier for people to get off moves easier than, say, Marvel vs. Capcom 2." Niitsuma's words will likely please MvsC2 seasoned players, who thrive off the adrenaline rush provided by MvsC2's frenetic pacing.

Streamlining inputs, however, may start heated discussions within the community. "We're also looking at the possibility for some moves to be one button." MvsC3 isn't the first time Capcom has attempted to lower the execution barrier for neophytes. The GameCube port of Capcom vs. SNK 2, a crossover fighter starring Capcom and SNK properties, implemented a similar one-button command for special moves (which was aimed at beginners). "It would be exactly like that [Capcom vs. SNK 2], but the trade-off is that you'll lose something else. You can have the simple one-button command, but we have to decide if that means the amount of damage done to the opponent would be less than damage done with a full command move." Would this mean a damage handicap for beginners who can't perform even a Hadoken? And why is there a trade-off when previous fighters didn't penalize players for using an easier input system? Perhaps the handicaps are exploitable. With easier inputs, deft players could string together combos impossible on normal execution. For instance, many combo videos made by the fighting community are performed with help of a programmable pad, which eliminates the physical barrier needed to execute commands. A single press of a button is much faster than inputting the command's motion.

When asked about the online component, Niitsuma couldn't discuss the details, but did acknowledge that the dev team is exploring new possibilities. "We're trying a lot different things and improvements on old things," he says. "But whether that ends up in the final product, we'll have to wait and see." This could bring hope for fans asking for GGPO (a popular netcode most recently featured in Final Fight: Double Impact) in Capcom fighters.



Marvel vs. Capcom 3 is scheduled for a "Spring 2011" release date on PlayStation 3 and Xbox 360. There are no plans, however, for an arcade release. But things may change, as Capcom initially aimed Super Street Fighter 4 as a console-only release, but later added an arcade release to be released shortly after the console version's ship date -- perhaps due to popular demand from Japanese arcade operators and arcade players. In the meantime, we'll have to look for additional details at this year's E3.

Source: 1up: http://www.1up.com/do/previewPage?cId=3178896
 
May 21, 2008
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More Details From QJ.net

You've seen Chris Redfield in the Captivate trailer for Marvel vs. Capcom 3, but just in case you were looking for something along the gameplay side, Capcom sent out a press release to fill us all in on what to expect from the game.







* Innovative graphics and gameplay bring the Marvel and Capcom Universes to life: Powered by an advanced version of MT Framework, the engine used in Resident Evil 5 and Lost Planet 2, now comes to Marvel vs. Capcom 3, bringing beautiful backgrounds and character animations to the forefront.
* Evolved VS. Fighting System: Wild over-the-top gameplay complete with signature aerial combos, hyper combos and other original systems. The evolved battle system takes the exciting mind-reading game to a whole new level!
* 3-on-3 Tag Team Fighting: Players build their own perfect team and use Assist Attacks and each character’s special moves to create their own unique fighting style.
* Living Comic Book Art Style: See the most adored characters from the Capcom and Marvel universes brought to life in a “moving comic” style, blurring the boundaries between 2D and 3D graphics.



While the second and third items are pretty much expected, the other two should pique your interest. The "boundaries between 2D and 3D graphics" might look something like the 2.5D used in Super Street Fighter IV, although the game shares an engine with two non-fighting titles.



The game's official title is Marvel vs. Capcom 3: Fate of Two Worlds and is targeting a Spring 2011 release for the Xbox 360 and PS3.


Source: QJ.Net : http://www.qj.net/qjnet/news/more-marvel-vs-capcom-3-details.html
 
Apr 19, 2008
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#10
Mutha fuckas don't know how vital this shit is...me and the homies back in middle school would play tournaments for dough at one of our houses on mvc 2.
 

L.D.S.

The Bakersman
Aug 14, 2006
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Mizzourah
#12
I'm seriously about to plug in my Dreamcast and get some skill back in my fingertips.

All I gotta say is one of the Marvel silhouette's looks a lot like Deadpool...
 

L.D.S.

The Bakersman
Aug 14, 2006
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Mizzourah
#18
From IGN.com

Marvel vs. Capcom 3 First Details


The fighting series returns with a brand new look.


April 20, 2010 - Blizzard said it best when StarCraft II was announced, "Hell, it's about time."

Marvel vs. Capcom 2 may be 10 years old, but it's still popular in competitive fighting circles. Fans have been requesting a new game in the franchise for ages, and after the fighting genre got a swift kick in the pants in 2009, Capcom is all set to deliver. Marvel vs. Capcom 3 is finally officially announced.

The game is scheduled for a spring 2011 release date on Xbox 360 and PlayStation 3 platforms. Unlike the download-only Marvel vs. Capcom 2, this will be a disc-based title. In its current state of production there are around 30 combatants in the game including Wolverine, Iron Man, Hulk, Morrigan, Ryu, and newcomer Chris Redfield of Resident Evil fame. Based on the new trailer, it also seems like Dr. Doom, Deadpool, Magneto, Captain America and Chun-Li could also be in the game. Capcom is still hard at work trying to squeeze in as many characters as possible before the tentative ship date, so there's no word yet on what the final total might be and whether it'll rival the over 50 playable fighters in MvC2. Expect a number of characters to return along with others who have yet to appear in the franchise.



Capcom says the reason it takes a while to implement each character isn't strictly because of balancing, but also because this is an entirely new game being built from the ground up. The team is using Capcom's MT Framework tech from Lost Planet 2 and Resident Evil 5 to bring this game to life, and is going for an authentic comic-book style of look. All we have to go on at the moment is the trailer which doesn't show any gameplay, but we're hoping to see more in the coming months. Capcom is handling all art design, though Marvel is checking the work to make sure it's appropriate and fits with the fiction.

What Capcom and Marvel seem particularly excited about is the immense rise in popularity of some of Marvel's characters over the past decade. Thanks to flicks like the X-Men trilogy, Iron Man, and the Spider-Man movies, it seems like there's a greater level of public awareness than ever. As for Capcom, in the time between now and MvC2's release there have been plenty of new franchises, including Dead Rising and Lost Planet. Does that mean we'll see Okami or Monster Hunter characters in Marvel vs. Capcom 3? We'll have to wait and see. We might even hear about something on the same level of weirdness as Gears of War characters showing up in Lost Planet 2.

Since the game is still in development, there aren't yet many specifics on how it'll play. It'll include an online mode and the mechanics are going to be similar to Marvel vs. Capcom 2, but not much is yet set in stone. Hyper combos will be in the game, but it hasn't been determined yet if the game's fights will take place between teams of three or two, and the way assists work is still being tweaked. As reiterated by Capcom's Keiji Inafune who oversees global production, the company is dedicated to producing games that appeal to a worldwide audience. No real specifics were offered as to what this means for Marvel vs. Capcom 3.


Franchise fans may be either horrified or sublimely pleased to learn that all the music is being redone for this game. I think we can safely say that means there'll be no grating jazz tracks and we can all forget about getting taken for a ride. If you don't know what that last part means, don't worry about it. Another change will be how the story works if you're playing through solo. Players shouldn't expect any kind of epic tale, but there will be character specific endings here along with a greater emphasis on story, and a boss character that Marvel says fans will appreciate.

This game is all about fan service, and plenty of character specific quips and even in-match events are being implemented. More casual fans less dialed into each character's history and personality probably won't care as much, but these kinds of things will likely bring a smile to the faces of those who spend more time editing Wolverine's Wikipedia page than under direct sunlight. Again, this is just what we're being told at this point, we haven't yet been able to see the game in action.

Marvel vs. Capcom 3 is a game many fans have wanted for years, and now that it's official and we can all speculate about who'll be included and how it will play. The way this announcement was timed seems perfectly aligned with showing off more at this year's E3. We'll be at the show, running from June 15 – 17 at the Los Angeles Convention Center and if anything's shown off there, you can be sure we'll cover it.
I'd just like to say I called spotting Deadpool in the trailer first!