Shit this might just be a decent game....ill be waitin for it, scheduled to hit stores november
If ever there was a game with a built-in marketing catchphrase, The Godfather is it. I can almost see it already. "Electronic Arts is about to make you an offer you can't refuse." Oh, the humanity!
Possible crummy rip-off ad campaigns aside, I'd have to say EA might be cementing itself as the game-to-movie translator above all others -- as if the Lord of the Ring action games weren't enough. But here's the official evidence from EA:
Welcome to the Corleone family. After a life of small-time jobs and petty thefts you’ve been accepted into America’s most famous criminal organization. Now it’s up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own. Play your cards right and you could even be running everything as the next, and most powerful, Don.
A story about family, respect and loyalty, The Godfather book by Mario Puzo and film by Paramount Pictures serve as inspiration for the game as you join the Corleone family and earn respect through loyalty and fear as you rise through the ranks to become Don in a living, 1945-1955 New York. The Godfather™ video game will put you at the center of action in one of history’s most revered cinematic masterpieces, allowing you to create yourself in the game, and then choose your path as you rise from lowly outsider to envied and feared Don.
Featuring non-linear action-adventure gameplay, The Godfather will offer gamers countless choices for solving the family’s problems with brutal violence, skillful diplomacy, or a cunning mixture of both. From mob hits and bank heists to drive-bys and extortion, step deep inside the world of The Godfather where intimidation and negotiation are your tickets to the top. Players will use their
powers of loyalty and fear to earn respect through interactions with characters in the world. Decisions made by the player in the game will have lasting consequences, just as it was in the mob underworld featured in The Godfather fiction.
The Godfather film from Paramount Pictures featured some of Hollywood’s finest actors and several are contributing to the game’s development. Over 20 characters from the movie will be included and lending their voices to add a
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dramatic and cinematic touch to the game are the late Marlon Brando as Don Vito Corleone, James Caan as Sonny Corleone and Robert Duvall as consigliore Tom Hagen.
The world of The Godfather: Experience a decade of violence in New York City from 1945-55.
Classic Film Moments: Non-linear action adventure gameplay with missions direct from the film and original missions with characters from film provides an experience for all types of gamers.
Put yourself in the Godfather: Players will create their own mobster and put themselves in the action of the game and experience the fiction of The Godfather.
Respect and Consequences: Players will use their powers of loyalty and fear to earn respect throughout New York City. Decisions made by the player in the game will have lasting consequences.
Persistent world: Your character will interact freely with other characters in the world. Depending on your needs in the game and how you choose to play the game, by violent or intimidating means or respectful or negotiating means, the characters in the world will remember your interactions with them and your interactions will affect the outcome of the game.
Control New York: The control of New York will be challenged by the five families from the fiction including the Tattaglia, Cuneo, Sollozzo, Brazini, and Stracci families.
Mark Winegardner, author of the novel Godfather Returns, is providing story editing and fiction insight.
I'm curious how all this will play out on the PSP. Presumably Rockstar will have a Grand Theft Auto game out for the handheld pretty quick (if not a completely new game, then at least a re-hash), so The Godfather will have some competition.
Without sounding like too much of an EA ass-kisser, everything is in place to create an awesome crime-themed game: official Godfather license, use of source material (movie and book), wide-open environments, a professional writer, consequential gameplay, and "a decade of violence in New York City from 1945-55." (What game would be complete without a decade of violence?) Sotto tutti gli aspetti the groundwork is laid.
- Omni
(March 6, 2005)
If ever there was a game with a built-in marketing catchphrase, The Godfather is it. I can almost see it already. "Electronic Arts is about to make you an offer you can't refuse." Oh, the humanity!
Possible crummy rip-off ad campaigns aside, I'd have to say EA might be cementing itself as the game-to-movie translator above all others -- as if the Lord of the Ring action games weren't enough. But here's the official evidence from EA:
Welcome to the Corleone family. After a life of small-time jobs and petty thefts you’ve been accepted into America’s most famous criminal organization. Now it’s up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own. Play your cards right and you could even be running everything as the next, and most powerful, Don.
A story about family, respect and loyalty, The Godfather book by Mario Puzo and film by Paramount Pictures serve as inspiration for the game as you join the Corleone family and earn respect through loyalty and fear as you rise through the ranks to become Don in a living, 1945-1955 New York. The Godfather™ video game will put you at the center of action in one of history’s most revered cinematic masterpieces, allowing you to create yourself in the game, and then choose your path as you rise from lowly outsider to envied and feared Don.
Featuring non-linear action-adventure gameplay, The Godfather will offer gamers countless choices for solving the family’s problems with brutal violence, skillful diplomacy, or a cunning mixture of both. From mob hits and bank heists to drive-bys and extortion, step deep inside the world of The Godfather where intimidation and negotiation are your tickets to the top. Players will use their
powers of loyalty and fear to earn respect through interactions with characters in the world. Decisions made by the player in the game will have lasting consequences, just as it was in the mob underworld featured in The Godfather fiction.
The Godfather film from Paramount Pictures featured some of Hollywood’s finest actors and several are contributing to the game’s development. Over 20 characters from the movie will be included and lending their voices to add a
Advertisement
dramatic and cinematic touch to the game are the late Marlon Brando as Don Vito Corleone, James Caan as Sonny Corleone and Robert Duvall as consigliore Tom Hagen.
The world of The Godfather: Experience a decade of violence in New York City from 1945-55.
Classic Film Moments: Non-linear action adventure gameplay with missions direct from the film and original missions with characters from film provides an experience for all types of gamers.
Put yourself in the Godfather: Players will create their own mobster and put themselves in the action of the game and experience the fiction of The Godfather.
Respect and Consequences: Players will use their powers of loyalty and fear to earn respect throughout New York City. Decisions made by the player in the game will have lasting consequences.
Persistent world: Your character will interact freely with other characters in the world. Depending on your needs in the game and how you choose to play the game, by violent or intimidating means or respectful or negotiating means, the characters in the world will remember your interactions with them and your interactions will affect the outcome of the game.
Control New York: The control of New York will be challenged by the five families from the fiction including the Tattaglia, Cuneo, Sollozzo, Brazini, and Stracci families.
Mark Winegardner, author of the novel Godfather Returns, is providing story editing and fiction insight.
I'm curious how all this will play out on the PSP. Presumably Rockstar will have a Grand Theft Auto game out for the handheld pretty quick (if not a completely new game, then at least a re-hash), so The Godfather will have some competition.
Without sounding like too much of an EA ass-kisser, everything is in place to create an awesome crime-themed game: official Godfather license, use of source material (movie and book), wide-open environments, a professional writer, consequential gameplay, and "a decade of violence in New York City from 1945-55." (What game would be complete without a decade of violence?) Sotto tutti gli aspetti the groundwork is laid.
- Omni
(March 6, 2005)