1995 Illuminati Card Game Predicts 9/11

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Aug 5, 2004
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www.myspace.com
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http://web.mac.com/superparty/Site/NWO_Card_Game.html

On the morning of March 1, [1990] without warning, a force of armed Secret Service agents - accompanied by Austin police and at least one civilian 'expert' from the phone company - occupied the offices of Steve Jackson Games and began to search for computer equipment. The home ... the writer of GURPS Cyberpunk, was also raided. A large amount of equipment was seized, including four computers, two laser printers, some loose hard disks and a great deal of assorted hardware. One of the computers was the one running the “Illuminati BBS." The company, "S.J. Games" fought back in court and finally won, but nearly went under financially. The investigation zeroed in on "fraud" supposedly committed by the company regarding the hacker activity and the fact that the company promoted the hacker's newsletter, "Phrack". However, this is so flimsy that it makes no common sense; in fact, the affidavit made so little sense that a Judge threw the case out, awarding S.J. Games $50,000 plus $250,000 attorney's fees. That is a lot of taxpayer's money to pay for a stupid, nonsensical case! But, it does highlight the fact that our Illuminist government, the Secret Service then run by President George Bush (Sr.) was worried about something that S.J. Games was up to, and cooked up a reason to invade their offices and confiscate their materials. We think, after you review these materials, you will believe, as do I, that the real reason the Secret Service invaded S.J. Games was to shut them down so they could not produce the game "Illuminati -- New World Order (INWO), for it revealed too much of the plan that was still 11 years in the future. You be the judge. The game came out in 95, prepare to blow your fuckin mind.
The bottom of this playing card reads: At any time, at any place, our


snipers can drop you. Have a nice day.

The bottom of this playing card reads: "All the data ... it's lost! Lost! Pick one of


your rivals to suffer your wrath .. Play this card at any time. It requires an action


by your Illuminati, or by Computer group(s) with a total Power of 3 or more."

The bottom of this card reads: "Can be used to destroy any Resource belonging


to a rival. May be used at any time except during a prolonged attack ... 1. Target


is destroyed. Suicide Squad survives and may be used again; 2-5. Target and


Suicide Squad are both destroyed; 6. Suicide Squad fails and a destroyed target


survives.

The bottom of this playing card reads: "Disaster! This is an instant attack to


Destroy any Place ... Its Power is 14 against a Huge Place, 18 against any other


Place ... Nuclear Power Companies lose their action token when this card is


played on any Place."

The bottom of this playing card reads: "Their secret mind-altering messages are hidden everywhere. The number of Media groups you control is added to the


Power and Global Power of the Subliminals."

The bottom of this playing card reads: "Increase the Power of all Violent


Government Groups by 3. Increase the Power of all Criminal Groups by 1."

The bottom of this playing card reads: "Of course they read the mail. During


your turn, you may draw any two Group cards randomly from the hand of a rival ..."

The bottom of this playing card reads: "A shocking news story distracts


all media, and by the time it runs its course, the public has forgotten all


about ... what WAS that issue, anyway"?

The bottom of this playing card reads: "While you control this group, all straight


or Conservative groups will be so distracted that any attacks they make against


your other groups will be at -3 Power."

The bottom of this playing card reads: "It's a tax on stupidity and the money rolls in..."

The bottom of the "Dittohead" playing card reads: "This group can only be controlled by a Personality ... This card always has the same alignments as its Personality, plus "Fanatic". If the Personality is already Fanatic, the fanaticism of the Dittoheads is considered the same alignment for all purposes."

The bottom of the "Gordo Remora" playing card reads: "Next up on Gordo: People who


believe in conspiracy theories. Are they nuts or just too stupid to live?"

The bottom of the Supreme Court playing card reads: "By using its action, the Supreme Court can cancel one action of any other government group. Yes, this includes Government groups outside the U.S. Don't ask. You don't want to know."

"Weather Satellite" reads: "Real weather satellites don't just report the weather, they change it. You may increase by 10, or decrease by 4, the power of any Hurricane, Rain ... or Tornado. You may increase by 4, or decrease by 2, the power of any other Attack to Destroy ..."

The bottom portion of the


card, "International Weather" reads: "All Places you control, you get a +6 to defend against any Disaster ... but any Disaster you visit upon a rival, except in Space, has a +4 Power."

The bottom portion of this card reads: "This device can act once per turn. It can increase the Power of any attack or destroy a Place, or of any Disaster, by 2."

"This card may be played at any time, and counts as the action for the group it affects ... The Power for one Government group is inceased to +6. Link this card to your chosen Government group.'

"Increase the power of all Conservative groups by +2. Increase the power of all Straight groups by 2. Increase the power of all Straight Conservative groups by +3. This card replaces any Yellow NWO card in play."

The bottom of the "Death To All Fanatics" card reads: "If there's one


thing we can't stand, it's intolerance ... Requires Illuminati or Fanatic


Action(s)."
"... a man's foes shall be they of his own household." [Matt 10:36] (not on card, just a cool bible quote to explain)
The bottom of this card reads: "Good thoughts are now aquired. Increase the power of all Liberal groups by +3. All Conservative groups with a Power of only 1 become criminal as well."

The bottom of this card reads: "All Government groups in your Power Structure gain the ability to listen in on phone conversations worldwide ... Increase the Power of all your Government groups by +2.


You are also totally immune to the Phone Freaks. If you ever have no Government groups, you must discard this Resource."
Just read the news.
The bottom of "Market Manipulation" reads: "This card may be used at


any time. Remove the Action tokens from any one Corporate group (if


you choose) and any or all Bank groups. This does not count as an


action."

The bottom of this card reads: "Though England's power is reduced today, her influence is still felt everywhere. England


gets two action tokens every turn."
"The bottom of this card reads: "This group can interfere in any


privileged attack made by, or with the help of, any Straight or


Conservative group. If it does so, that attack is no longer privileged."
The bottom of the "Fraternal Orders" card reads: "You think they look silly with their hats and their motor scooters. If you knew what those hats really meant, you'd never laugh at anything, ever again."
The bottom part of the Templars card reads: "No, they weren't wiped out in 1312. They've


been growing in power and wealth and strange knowledge."

The bottom part of this card reads: "Your whole power structure is


immune to attacks from Peaceful groups."
The bottom of this card reads: "Any nation making a direct Attack to Destroy against another nation has tripled power. If it succeeds, the


attacking Nation gets a Plot card, and another Action token


immediately! It it fails, the attacker is destroyed and counts toward victory conditions of the defending player."
The bottom of the "Messiah"


card reads: "Play this card at


any time except during an


attack. Link it to any


Personality you control. That


person is hailed as the


Messiah by the millions


worldwide. The new


Messiah's Power and


Resistance are both increased


by +4, plus 2 more for every


Church you control at any


given time. Only one Messiah


can be in play at a time."

The bottom of this card reads: This artifact, both sacred and cursed, can be used as often as you wish. It can give +1 to any Attack to Destroy (by an player) or to any Disaster. Any attack aided by the Spear is considered Magic, and magical defenses may help against it."
"The bottom part of the End of the World card reads: "The end of the world is at hand! The millennium is coming. Real soon! Repent ... all Church or Fanatic groups get +2 Power; Fanatic Churches get +3 Power. All Corporate and Government groups lose credibility, and


their Power is reduced by 2."

http://www.cuttingedge.org/


 
May 10, 2002
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#3
lol the jesus kicker at the end......like icing on top of the cake also......that song has been done a billion times....cant take this seriously and if it is....who cares, and what does it prove really? You going to link ppl through a fucking game card? haha
 
Dec 25, 2003
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#4
Its a joke.

The Shadowrun role-playing game also had a similar type 'prediction'.

Whoopy doo.

CD covers had the twin towers blowing up.

Did they know about 9/11 as well?
 
Nov 21, 2005
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www.revver.com
#5
Yeah that game is crazy.

I think that it does show the exact plan of the Illumianti...

however I find it funny.. how they say give your life to Jesus...

when in that card game.. which they are using to try to prove a point..

they admit.. that Churches are controled...

That's why you can't look up to a priest.. or a group of people to guide you..

You need to THINK for yourself.. and question everything they tell you.

If you ever wanted to learn how to defeat the Illumianti and watch them fall...
you should check out the work or Michael Tsarian..

He's one of the smartest researchers and writers I've ever seen..

And everything he teaches makes sense.. although I don't agree with all of it..
A lot of it is very powerful stuff.