WTS: Homefront 10$ shipped (review inside)

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Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#1


Early in 2011 THQ released Homefront, a fictional first person shooter taken place 16 years into the future. New Korea is slowly taking over the world and has finally made it's way to American shores. You play the part of Jacobs, a resistance freedom fighter.

Homefront offers up some fresh ideas in the FPS genre. The biggest being the fashion in which the story is told. There are long breaks between section where you meet new people, talk and explore, these help tremendously to flesh the story out. Instead of fighting for a general cause, you meet the people you're fighting for. I find this way of story telling forces you to connect a lot more than finishing a level and simply viewing a cut scene which is the over done tradition of shooters the past 3 generations. That said, the story is involving and while you may not be into it immediately you do end up wanting to see where it goes by the end of the game. Which brings up my next point, the pacing in this game is perfect, you always feel like the next course of action is the right and logical one to take. You don't jump from a jungle level to an enemy base with the producers cheesing out saying "it's a flashback".

Graphics in Homefront are good, they're not ground breaking but they're not generic either. The environment was clearly designed by the story and fits. If you were to imagine this scenario playing out, this is exactly how you would envision it. During the last third of the game the story forces the scenery to change and when it does, it's like a breathe of fresh air from the trashy wasted urban.

Gameplay in Homefront is really a mixed bag, for every thing Homefront excels at, it is plagued by a problem. The first two thirds of the game are a direct Call of Duty rip off with the last third being a direct Medal of Honor rip off. One of the biggest issues I had was that your fellow resistance fighters constantly depend on you for everything "Jacobs do this, Jacobs do that, we'll stand here and do nothing". It often forces you to feel like you're a one man army, especially since your teammates AI is pretty worthless. The enemy AI however does shine, you'll get killed by peaking around corners and they'll try to flank you. When not confronted by smart bots it is usually because they are swarming you with numbers to make up for it. A brilliant aspect of the game is the variety in weapons and the utter lack of ammo. This forces you to constantly pick up weapons from KIA'd enemies and go through the entire arsenal instead of picking a favorite and sticking with it the whole game.

Homefront concludes in about 5 hours which personally I find to be a perfect length for this type of game. Overall it does have some issues such as enemies spawning behind you and a few of the guns are straight up inaccurate. It offers a fresh take on story telling and brings the visuals to match. Probably nobodies new favorite game but well worth playing through. 7.5/10​
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#6
No I would give Medal of Honor a 10/10. I love that game.

I also just read that Stick thinks Rage is mediocre, which I think it's totally awesome. Just different taste.

Though I have to admire him going out of his way to hate in my sale thread. Takes a real hater to do something like that :)

I liked this game a lot. In fact I bought a second copy after the beer accident because I like my games to be complete and in good condition.
 
Apr 2, 2010
3,249
490
0
38
#7
Though I have to admire him going out of his way to hate in my sale thread. Takes a real hater to do something like that :)
You went out of your way to hate on MTT after he flipped a 200+$ profit while your trying to push a ol busted up game in bad condition no one gives a fuck about.

Congratulations faggot.
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#8
Why do you continue to follow me around? Are you a lost puppy looking for a home or something?

...and nah I didn't hate. Hating would have been going to MTT's auction and saying "all these games suck, dont buy them".

I simply made a comment after the fact. BTW he didn't exactly make a profit of anything. Guess you ain't a hustler by any means, so you might not know that.
 
Jun 24, 2005
3,116
943
0
42
#9
No I would give Medal of Honor a 10/10. I love that game.

I also just read that Stick thinks Rage is mediocre, which I think it's totally awesome. Just different taste.

Though I have to admire him going out of his way to hate in my sale thread. Takes a real hater to do something like that :)

I liked this game a lot. In fact I bought a second copy after the beer accident because I like my games to be complete and in good condition.
I can't say that I've played RAGE, but from the videos I've seen I wasn't impressed.

If you consider what I did hating, then you're a hater yourself. In every thread for every big mainstream game, you say the game sucks or you don't like it. If it isn't Street Fighter or a JRPG, you don't like it. I'm surprised you like this game considering it doesn't fall into either of those categories.
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#10
Not liking something? Nah, that's not hating.

Coming into a thread when someone has something for sale (this aint a discussion thread) and saying "THAT SHIT SUCKS, I FELT RIPPED OFF BLAH BLAH BLAH" with the purpose of detouring any interest of a sale, is down right hating.

I might say I don't like a lot of stuff. ...but if you were trying to sell your shit, I wouldn't come in your thread to badmouth the games there. Guess I'm different than you.

Besides, you have this stereotype of me that is shared with my other groupies (MTT, Count, like 50 other people) That I'm some skinny little asian nerd and a Japanophile. You're wrong but I don't go out of my way to correct all these people because I honestly don't give a fuck. For the record though, it's not mainstream games, I just don't like WRPGs (though I've given them chance and chance again and am tempted to get skyrim right now) and Sandbox games (these games are boring as stale paint to me). I like action games, FPS, arcade games, JRPGs, stealth games, flight sims, and just about every other genre.

EDIT: It was DVS that said he thought RAGE was okay. My bad on the mixup.
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#15
yea it works, disc is in great shape. just beer got spilled on the case.

I like my games to be complete and in good condition.

I know some mufuckas buy used scratched up shit in a paper sleeve from gamestop and that's coo. ...but gaming to me is a hobby so it's okay to be all anal and fussy about game's condition.
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#16
Homefront Review (Campaign)

Early in 2011 THQ released Homefront, a fictional first person shooter taken place 16 years into the future. New Korea is slowly taking over the world and has finally made it's way to American shores. You play the part of Jacobs, a resistance freedom fighter.

Homefront offers up some fresh ideas in the FPS genre. The biggest being the fashion in which the story is told. There are long breaks between section where you meet new people, talk and explore, these help tremendously to flesh the story out. Instead of fighting for a general cause, you meet the people you're fighting for. I find this way of story telling forces you to connect a lot more than finishing a level and simply viewing a cut scene which is the over done tradition of shooters the past 3 generations. That said, the story is involving and while you may not be into it immediately you do end up wanting to see where it goes by the end of the game. Which brings up my next point, the pacing in this game is perfect, you always feel like the next course of action is the right and logical one to take. You don't jump from a jungle level to an enemy base with the producers cheesing out saying "it's a flashback".

Graphics in Homefront are good, they're not ground breaking but they're not generic either. The environment was clearly designed by the story and fits. If you were to imagine this scenario playing out, this is exactly how you would envision it. During the last third of the game the story forces the scenery to change and when it does, it's like a breathe of fresh air from the trashy wasted urban.

Gameplay in Homefront is really a mixed bag, for every thing Homefront excels at, it is plagued by a problem. The first two thirds of the game are a direct Call of Duty rip off with the last third being a direct Medal of Honor rip off. One of the biggest issues I had was that your fellow resistance fighters constantly depend on you for everything "Jacobs do this, Jacobs do that, we'll stand here and do nothing". It often forces you to feel like you're a one man army, especially since your teammates AI is pretty worthless. The enemy AI however does shine, you'll get killed by peaking around corners and they'll try to flank you. When not confronted by smart bots it is usually because they are swarming you with numbers to make up for it. A brilliant aspect of the game is the variety in weapons and the utter lack of ammo. This forces you to constantly pick up weapons from KIA'd enemies and go through the entire arsenal instead of picking a favorite and sticking with it the whole game.

Homefront concludes in about 5 hours which personally I find to be a perfect length for this type of game. Overall it does have some issues such as enemies spawning behind you and a few of the guns are straight up inaccurate. It offers a fresh take on story telling and brings the visuals to match. Probably nobodies new favorite game but well worth playing through. 7.5/10
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#17
Homefront Review (Campaign)

Early in 2011 THQ released Homefront, a fictional first person shooter taken place 16 years into the future. New Korea is slowly taking over the world and has finally made it's way to American shores. You play the part of Jacobs, a resistance freedom fighter.

Homefront offers up some fresh ideas in the FPS genre. The biggest being the fashion in which the story is told. There are long breaks between section where you meet new people, talk and explore, these help tremendously to flesh the story out. Instead of fighting for a general cause, you meet the people you're fighting for. I find this way of story telling forces you to connect a lot more than finishing a level and simply viewing a cut scene which is the over done tradition of shooters the past 3 generations. That said, the story is involving and while you may not be into it immediately you do end up wanting to see where it goes by the end of the game. Which brings up my next point, the pacing in this game is perfect, you always feel like the next course of action is the right and logical one to take. You don't jump from a jungle level to an enemy base with the producers cheesing out saying "it's a flashback".

Graphics in Homefront are good, they're not ground breaking but they're not generic either. The environment was clearly designed by the story and fits. If you were to imagine this scenario playing out, this is exactly how you would envision it. During the last third of the game the story forces the scenery to change and when it does, it's like a breathe of fresh air from the trashy wasted urban.

Gameplay in Homefront is really a mixed bag, for every thing Homefront excels at, it is plagued by a problem. The first two thirds of the game are a direct Call of Duty rip off with the last third being a direct Medal of Honor rip off. One of the biggest issues I had was that your fellow resistance fighters constantly depend on you for everything "Jacobs do this, Jacobs do that, we'll stand here and do nothing". It often forces you to feel like you're a one man army, especially since your teammates AI is pretty worthless. The enemy AI however does shine, you'll get killed by peaking around corners and they'll try to flank you. When not confronted by smart bots it is usually because they are swarming you with numbers to make up for it. A brilliant aspect of the game is the variety in weapons and the utter lack of ammo. This forces you to constantly pick up weapons from KIA'd enemies and go through the entire arsenal instead of picking a favorite and sticking with it the whole game.

Homefront concludes in about 5 hours which personally I find to be a perfect length for this type of game. Overall it does have some issues such as enemies spawning behind you and a few of the guns are straight up inaccurate. It offers a fresh take on story telling and brings the visuals to match. Probably nobodies new favorite game but well worth playing through. 7.5/10​
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#18
My Homefront Review (Campaign)



Early in 2011 THQ released Homefront, a fictional first person shooter taken place 16 years into the future. New Korea is slowly taking over the world and has finally made it's way to American shores. You play the part of Jacobs, a resistance freedom fighter.

Homefront offers up some fresh ideas in the FPS genre. The biggest being the fashion in which the story is told. There are long breaks between section where you meet new people, talk and explore, these help tremendously to flesh the story out. Instead of fighting for a general cause, you meet the people you're fighting for. I find this way of story telling forces you to connect a lot more than finishing a level and simply viewing a cut scene which is the over done tradition of shooters the past 3 generations. That said, the story is involving and while you may not be into it immediately you do end up wanting to see where it goes by the end of the game. Which brings up my next point, the pacing in this game is perfect, you always feel like the next course of action is the right and logical one to take. You don't jump from a jungle level to an enemy base with the producers cheesing out saying "it's a flashback".

Graphics in Homefront are good, they're not ground breaking but they're not generic either. The environment was clearly designed by the story and fits. If you were to imagine this scenario playing out, this is exactly how you would envision it. During the last third of the game the story forces the scenery to change and when it does, it's like a breathe of fresh air from the trashy wasted urban.

Gameplay in Homefront is really a mixed bag, for every thing Homefront excels at, it is plagued by a problem. The first two thirds of the game are a direct Call of Duty rip off with the last third being a direct Medal of Honor rip off. One of the biggest issues I had was that your fellow resistance fighters constantly depend on you for everything "Jacobs do this, Jacobs do that, we'll stand here and do nothing". It often forces you to feel like you're a one man army, especially since your teammates AI is pretty worthless. The enemy AI however does shine, you'll get killed by peaking around corners and they'll try to flank you. When not confronted by smart bots it is usually because they are swarming you with numbers to make up for it. A brilliant aspect of the game is the variety in weapons and the utter lack of ammo. This forces you to constantly pick up weapons from KIA'd enemies and go through the entire arsenal instead of picking a favorite and sticking with it the whole game.

Homefront concludes in about 5 hours which personally I find to be a perfect length for this type of game. Overall it does have some issues such as enemies spawning behind you and a few of the guns are straight up inaccurate. It offers a fresh take on story telling and brings the visuals to match. Probably nobodies new favorite game but well worth playing through. 7.5/10​
 

Dead Blue

Smokin Bud
Nov 14, 2008
4,697
1,254
113
40
CALIFORNIA
#19
My Homefront Review (Campaign)



Early in 2011 THQ released Homefront, a fictional first person shooter taken place 16 years into the future. New Korea is slowly taking over the world and has finally made it's way to American shores. You play the part of Jacobs, a resistance freedom fighter.

Homefront offers up some fresh ideas in the FPS genre. The biggest being the fashion in which the story is told. There are long breaks between section where you meet new people, talk and explore, these help tremendously to flesh the story out. Instead of fighting for a general cause, you meet the people you're fighting for. I find this way of story telling forces you to connect a lot more than finishing a level and simply viewing a cut scene which is the over done tradition of shooters the past 3 generations. That said, the story is involving and while you may not be into it immediately you do end up wanting to see where it goes by the end of the game. Which brings up my next point, the pacing in this game is perfect, you always feel like the next course of action is the right and logical one to take. You don't jump from a jungle level to an enemy base with the producers cheesing out saying "it's a flashback".

Graphics in Homefront are good, they're not ground breaking but they're not generic either. The environment was clearly designed by the story and fits. If you were to imagine this scenario playing out, this is exactly how you would envision it. During the last third of the game the story forces the scenery to change and when it does, it's like a breathe of fresh air from the trashy wasted urban.

Gameplay in Homefront is really a mixed bag, for every thing Homefront excels at, it is plagued by a problem. The first two thirds of the game are a direct Call of Duty rip off with the last third being a direct Medal of Honor rip off. One of the biggest issues I had was that your fellow resistance fighters constantly depend on you for everything "Jacobs do this, Jacobs do that, we'll stand here and do nothing". It often forces you to feel like you're a one man army, especially since your teammates AI is pretty worthless. The enemy AI however does shine, you'll get killed by peaking around corners and they'll try to flank you. When not confronted by smart bots it is usually because they are swarming you with numbers to make up for it. A brilliant aspect of the game is the variety in weapons and the utter lack of ammo. This forces you to constantly pick up weapons from KIA'd enemies and go through the entire arsenal instead of picking a favorite and sticking with it the whole game.

Homefront concludes in about 5 hours which personally I find to be a perfect length for this type of game. Overall it does have some issues such as enemies spawning behind you and a few of the guns are straight up inaccurate. It offers a fresh take on story telling and brings the visuals to match. Probably nobodies new favorite game but well worth playing through. 7.5/10​