Recently, I have noticed an anti-linear gameplay movement.
The view: If the core of the game is not an open world or a sandbox, then it must be lazy, second rate or designed for twelve year old kids.
I disagree with this idea. Linear games have the most polished gameplay and memorable experiences. Linear games can actually tell a cohesive story where you can become vested in the character(s). Sandbox games are limited to a "main quest" or a loose framework that does not amount to much.
Sure, sandbox games offer the opportunity for more "innovative" gameplay moments, but are they really better?
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Evening Bags
The view: If the core of the game is not an open world or a sandbox, then it must be lazy, second rate or designed for twelve year old kids.
I disagree with this idea. Linear games have the most polished gameplay and memorable experiences. Linear games can actually tell a cohesive story where you can become vested in the character(s). Sandbox games are limited to a "main quest" or a loose framework that does not amount to much.
Sure, sandbox games offer the opportunity for more "innovative" gameplay moments, but are they really better?
__________________________________________________________
Evening Bags