WATCH DOGS (DO NOT SLEEP ON THIS SHIT!!!!!!)

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Jun 24, 2005
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My homies company just came out with the Watch Dog clothing line. Fucker always spends long time at Ubisoft, Blizzard, etc.! Makes some good fuckin money too, even though they are still at the beginning.

He designs all the clothes, website, and so on.

Watch Dogs Collection by musterbrand
Man that Vigilante coat is on point. I'd probably get one if it was priced more in my range. $200 isn't a bad price, especially if it's high quality, but it's a bit more than I'd like to spend.
 

mrtonguetwista

$$ Deep Pockets $$
Feb 6, 2003
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This was at one point going to be a day one purchase, but now Im debating it since all Ubisoft titles drop rapidly. Even with 20% off new titles at Best Buy I still might hold off til the initial price drop since there's no MP.

Plus it looks like they're focusing more on weapons than hacking as their selling point. I rather hack than shoot.
 

mrtonguetwista

$$ Deep Pockets $$
Feb 6, 2003
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Earlier this week, Watch Dogs developer Ubisoft gave fans a more generous viewing of the game’s unique online experience. We also gathered a handful of new details yesterday that unraveled some of the mysteries surrounding player invasion and the different ways to play multiplayer.

Today, Ubisoft spills everything you need to know about Watch Dogs’ online experience in a multiplayer guide written by communications manager, Gary Steinman, on the Ubiblog.

He grabbed a few quotes from Watch Dogs lead gameplay designer Danny Belanger who says, “We don’t talk about it in terms of single-player and multiplayer. It’s all online. It’s seamless. You continue your game. That aspect, for me, is crucial because otherwise it’s a break in the experience. It all feels like one experience.”

In addition to free-roam, there are four different online modes players can participate in; Intrusion, Decryption, Tailing, and Racing. Here’s the description of each, according to the Ubiblog:

Intrusion

“Belanger describes this as a ‘techno high-and-seek where you need to steal data from your opponent and get away. He can actually stop you if he finds you with the profiler.’”

Decryption

“Those who want a highly competitive team-based throwdown will find it with this four-against-four PvP mode. It’s fast, it’s intense, and it’s fully integrated into the open-world Chicago.”

Tailing

“If you enter someone’s game, you can follow and observe him. The goal is to gain valuable information before escaping. As Belanger explains, both the tailing and intrusion gameplay are built to ‘create a neutral-positive dynamic between two players that’s in the universe of Watch Dogs. If someone comes into your game just to kill you, it’s not fun.’”

Racing

“As straightforward as it sounds. Players can use different cars and race on different tracks, all set within the game’s world.”

Steinman and Belanger assures readers that players won’t be bothered by multiplayer during story missions. “If you’re in a narrative experience, that’s your narrative experience you’re living in,” Belanger says. Therefore, the game will automatically turn multiplayer options off during those periods. “We try to make sure it’s when you’re available and during your free-roaming and you’re not doing something else that could be disrupted. That’s when we turn it on and allow players to come in and invade you.”

As we learned yesterday, player invasion and other multiplayer options can be turned off indefinitely if players don’t wish to be bothered by it.

Belanger also touched a little more upon Watch Dogs’ Notoriety system. “It’s your fame,” he explains. “It’s your rank as a hacker. If you are hacked you’ll lose a bit of notoriety.” He adds that there are specific skills players can acquire, or lose, in their Notoriety skill tree as they play, all which should be easily achievable. “We didn’t want it to be frustrating or a punishment,” he says. “The goal was just to create a cool dynamic with something at risk, but not something that will make you upset and angry.”

But there is some depth there that players can choose to explore. “The more you participate, the further you go – and then Notoriety becomes a leaderboard,” Belanger added. “You can remove some points from people and that will affect the leaderboard. People will be competing to be the best.”

As was demonstrated in the Watch Dogs multiplayer developer commentary earlier this week, players can also choose to engage in multiplayer activities via mobile devices and a companion app. The app puts players in control of a ctOS agent whose job is stop Aiden Pearce by deploying Police units and hacking objects. It has it’s own progression that is not tied to your in-game profile and can even be used by players who don’t even own a copy of Watch Dogs.
 

Gas One

Moderator
May 24, 2006
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Downtown, Pittsburg. Southeast Dago.
My homies company just came out with the Watch Dog clothing line. Fucker always spends long time at Ubisoft, Blizzard, etc.! Makes some good fuckin money too, even though they are still at the beginning.

He designs all the clothes, website, and so on.

Watch Dogs Collection by musterbrand
hook me up fool! for real!!
 
Jan 18, 2006
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FUCK THESE SEASON PASSES. WHAT HAPPENED TO GIVING GAMERS ALL OF THE CONTENT WHEN PURCHASING THE GAME?


Dive deeper into the world of Watch_Dogs with the Watch_Dogs Season Pass and get to experience the game through the looking glass of another notorious hacker. The Season Pass for Watch_Dogs gets you privileged access to a brand new single player campaign in which you’ll get to play as T-Bone Grady.

T-Bone’s not your run-of-the-mill, ordinary hacker. He grew up a tinkerer and basement hacker before the internet was barely a byte. T-Bone’s all about the intimate power he gets. It’s an addiction. He can’t help challenging his mind to unlock areas forbidden to him. And it hasn’t gone without punishment. Very soon, you’ll get to experience all of this hands-on.

Not only that, but you’ll also get a new game mode, Conspiracy, in which you’ll get swarmed by unfamiliar attackers, three additional single player missions and five additional single player packs. All of which you’ll get access to a full week before anyone else.

Buying the season pass when it becomes available will save you 25% over purchasing the individual DLC packs one at a time.
 
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