2K has officially announced The Bureau: XCOM Declassified. Due on August 20th, The Bureau will hit Xbox 360, PlayStation 3 and PC for $59.99 and is a tactical squad-based third-person shooter in development at 2K Marin.
The Bureau is set in 1962 against the backdrop of the Cold War. Players will take on the role of agent William Carter, an intelligence operative recruited into The Bureau who soon finds himself leading teams against aliens that have invaded the United States. Through Carter, players will see the cover up that takes place, as well as the “secret story” behind the XCOM initiative.
IGN had a chance to talk to creative director Morgan Gray and associate producer Andrew Dutra about The Bureau and how it fits into the XCOM universe.
“At a high level, what we were attempting to do was find a third-person tactical squad-based interpretation of the classic XCOM gameplay tenets,” Gray told IGN. Those include Team, which Gray explained as “no Rambos, no one-man army. It’s me leading my soldiers in battle to success against numerically superior and technologically superior forces.” The Bureau also focuses on tools and tech, allowing players to gain access to additional technology as the fight continues.
The Bureau is set in 1962 against the backdrop of the Cold War. Players will take on the role of agent William Carter, an intelligence operative recruited into The Bureau who soon finds himself leading teams against aliens that have invaded the United States. Through Carter, players will see the cover up that takes place, as well as the “secret story” behind the XCOM initiative.
IGN had a chance to talk to creative director Morgan Gray and associate producer Andrew Dutra about The Bureau and how it fits into the XCOM universe.
“At a high level, what we were attempting to do was find a third-person tactical squad-based interpretation of the classic XCOM gameplay tenets,” Gray told IGN. Those include Team, which Gray explained as “no Rambos, no one-man army. It’s me leading my soldiers in battle to success against numerically superior and technologically superior forces.” The Bureau also focuses on tools and tech, allowing players to gain access to additional technology as the fight continues.
In classic XCOM fashion, The Bureau will also feature permanent death for agents. “As agents rank up, you customize them. You’re going to get used to them,” Gray told us. “A couple hours into the game, you make a poor decision in the fight. In any other game, that’d be like ‘oh, something happened.’ In our game, he’s dead. He’s gone. You’re going to have to get a new recruit. He may not be as powerful, but the fight goes on.”