Guile
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Statue - Get within sweep range (technically it's upside down kick range) and
charge back for a sonic boom. While holding back hit roundhouse (which will
result in Guilde doing his upside down kick) and while the kick is hitting
push toward plus punch for a sonic boom. Guile will start to go back to his
normal pose but will get stuck in a certain frame of animation. He can not
be hit low while in this frame. You can not move either. The easiest way to
get out is to flash kick out. You can be hit out. This is rather fun to do
versus the cpu as vega will just keep trying to slide to hit you (which will
miss cause it's a low attack) and zangief will just stare at you like huh?
Free Sonic Boom - The easiest of Guile glitches. Throw the opponent with
strong, while holding toward (assuming you hit toward plus strong to throw)
keep tapping a punch button. As soon as Guile recovers he will throw a
sonic boom. This is a really easy way to set up the combo of sonic boom,
jump in fierce, fierce, sonic boom, backhand or any other combo you want to
start off with a sonic boom. This glitch, since it gives you a free sonic
boom charge, will also give you a free magic throw charge. Harder to time
though cause you have to space it so that the throw doesn't leave the opponent
in the corner.
Free Flash Kick - This is the glitch that allows you to amaze your friends
with combos like jump in fierce, standing fierce sonic boom, flash kick. First
you start off by throwing the opponent with strong. As soon as you throw
charge down for a flash kick. Before the opponent lands do the motion for
the flash kick (doesn't matter which button). If you actually flash kick you
did it too late. On version 3 you will reset the machine if you did it right.
On version 2 and below guile will recover from his throwing animation slightly
weird. You now have a free flash kick stored up. I do believe there is a
time you have to use it by, but the next time you hit kick Guile will do a
flash kick.
Handcuffs - Another glitch involving the strong throw (what was wrong with
this thing?). Charge down for a flash kick. While moving the joystick up,
I find it easiest to keep it held from down/away to away then to up, but at
the away part hit strong, then press up and kick. Guile should start throwing
the opponent then as soon as they leave his hands they should fly back toward
Guile and become stuck to him. Guile can not hit his opponent, and his
opponent can not hit Guile. Even if you jump the enemy is stuck to you. You
can not do any special moves either. The only way to end this glitch is to
magic throw the opponent out. If you don't once the timer reaches zero you
will be forever stuck in the win/loss animation until the machine is reset.
Since the only way out is to magic throw the enemy this makes for a nice way
to practice the magic throw.
Reset - This time instead of doing a strong throw before you flash kick you
do a fierce throw. I personally think that standing fierce into flash kick
has always worked but people do throw before and that is what caused the
machine to glitch. Shrug. Until I find a version 1 I guess this will all
be speculation. Anyways. Charge down for a flash kick, on the way up hit away
and fierce for the throw, immediately hit up plus roundhouse for the flash
kick and the machine will reset if done right.
Magic Throw - The glitch you have all been waiting for ^_^. This glitch still
causes arguments amongst everyone. I will first detail what I have had luck
with then describe what I have been told works as well.
As you know from above the only way out of the handcuffs is to magic throw,
you may find it easier to practice on a handcuffed opponent. Also, this
glitch involves some weird timing that requires you to tap toward for 1/2
a second then the fierce and roundhouse. So it may be better for you to
charge back then hit toward and see how long you can keep walking with Guile
before hitting the punch button and still get a sonic boom. Once you get
used to how far you can walk this will allow you to get a feel for when you
should magic throw.
Okay. With that all out of the way. Charge back (I should say that the
range for this throw is around low forward range even though you can throw
air borne opponents with it) then hit toward then slowly hit fierce and
roundhouse at the same time. If done right Guile will throw his enemy with
a strong throw (even though you never hit strong!). This throw will grab
EVERYTHING. If Ryu/Ken are hurricane kicking it will grab them. If Vega
is on the wall it will grab him. If Blanka is rolling towards you...it will
grab that too. If you do it on a dizzied opponent...it just leaves them even
dizzier. It is the ulimate in cheap. If your opponent is blocking too much,
walk up to them and simply low jab, low jab, standing short into magic throw!
That will teach them!
That is the technique I have had the most luck with. I have also been told
and read that you can charge back, then toward then pull back again and hit
fierce and roundhouse. I have not experminted with this at all even though
it should work. It more then likely just throws the opponent in the other
direction.
I have also heard that you don't even need to charge back! I was told by
someone that as long as you are charging in a direction that it doesn't matter
which direction. So you could walk towards the person (since you are walking
you are holding the joystick towards thus charging) then pull back then hit
fierce and roundhouse and still magic throw. CHEAP!! I haven't expreminted
with this either.
Finally I have been told that fierce is the real key to this. You can hit
any kick button. This does seem to be true. When I try to charge back then
hit fierce and forward for the throw Guile will do a standing strong?!!?
I have never pulled off a magic throw like this but I would not be surprised
to hear that it works.