Section 8 = Starsiege Tribes
Don't know if anybody ever play the old school PC game Starsiege Tribes back in 1999, but this game is supposed to be like it and its coming out on Consoles.
http://www.youtube.com/watch?v=AS76A8QM9oY&feature=related
If it can match the gameplay from the PC it should be one of the best FPS to come out. I was reading in OXM:
A war in the future. Big guys in bulky armor. Graphics powered by Unreal Engine 3. A heavy emphasis on multiplayer action. As Alex Corde, you're the newest recruit into Section 8, the nickname for the 8th Armored Infantry division of Earth's armed forces. Your crew is important, though, because in this "futuristic gold rush" the universe is like a new Old West frontier for humanity as it colonizes planets beyond the Milky Way. A rogue faction of humanity has splintered off and begun attacking Earth's colonies. Of course the single player campaign is merely a warm up for the robust 16-player multiplayer mode which is were we spent all our time and the reason why Section 8 seemed to channel the spirit of Tribes.
Sections hook is its "burn-in" spawning, which allows you drop from low orbit into the vast, mostly outdoors maps, landing anywhere you like. Some areas will be marked as dangerous, though because areas a team controls become equipped with anti air turrets to ward off aerial invaders. More interestingly the entire map starts off as neutral, meaning everything is up for grabs and you'd better coordinate with your teammates to figure out a winning strategy. Will you all dive to the same location, moving through the map like a pack of locusts consuming everything in your path? Or will you split into tow halves, burning in at opposite ends of the level and then pushing towards the center, where you can unite in the middle? Or will you simply scatter about, trying to be in as many places as possible as quickly as you can?
Regardless of your choices everyone's got jetpacks, and holding down RB ramps you up into a full sprint- both of which allow you to cover a lot of ground (vertical and horizontal) in a short amount of time. They also make battles very hectic as your might think you've got someone cornered, only for them to jump-jet up onto the roof of the building behind you. You can follow them, though, making a combat a constant mash up of frenzied surprise.
Even more compelling is the potential of TimeGate's Dynamic Combat Mission (DCM) feature. In discussing the game, Siwiak lamented how in other class-based shooters (yes,Section 8 will allow you to upgrade certain traits with Requisition Points, making custom classes like speedster jump-jetters possible), specialty characters such as snipers or engineers tend to not be rewarded for their efforts to role-play. Worse, he said is how those dedicated folks often see little action in a round.
To combat this, Section 8 will introduce DCM's, which will spawn random objectives on the map. For instance, and A.I. VIP might need escorting from one part of the map to another, rewarding you with Requisition Points. Or a supply convoy might call for an escort, netting your teammates in the area a shield bonus when the convoy's cargo is secured. It's all optional, of course, and the other team will have counters for these tasks (e.g,. kill said VIP or destroy said convoy), but we sure appreciate the developers encouraging role-playing and teamwork by adding dynamic missions in the middle of a multiplayer game.
Once we put down the controller and left TimeGate's offices, they could of have fooled us into thinking Section 8 was Tribes 4. And that's as high a compliment as we can pay it after an initial peek.
Don't know if anybody ever play the old school PC game Starsiege Tribes back in 1999, but this game is supposed to be like it and its coming out on Consoles.
http://www.youtube.com/watch?v=AS76A8QM9oY&feature=related
If it can match the gameplay from the PC it should be one of the best FPS to come out. I was reading in OXM:
A war in the future. Big guys in bulky armor. Graphics powered by Unreal Engine 3. A heavy emphasis on multiplayer action. As Alex Corde, you're the newest recruit into Section 8, the nickname for the 8th Armored Infantry division of Earth's armed forces. Your crew is important, though, because in this "futuristic gold rush" the universe is like a new Old West frontier for humanity as it colonizes planets beyond the Milky Way. A rogue faction of humanity has splintered off and begun attacking Earth's colonies. Of course the single player campaign is merely a warm up for the robust 16-player multiplayer mode which is were we spent all our time and the reason why Section 8 seemed to channel the spirit of Tribes.
Sections hook is its "burn-in" spawning, which allows you drop from low orbit into the vast, mostly outdoors maps, landing anywhere you like. Some areas will be marked as dangerous, though because areas a team controls become equipped with anti air turrets to ward off aerial invaders. More interestingly the entire map starts off as neutral, meaning everything is up for grabs and you'd better coordinate with your teammates to figure out a winning strategy. Will you all dive to the same location, moving through the map like a pack of locusts consuming everything in your path? Or will you split into tow halves, burning in at opposite ends of the level and then pushing towards the center, where you can unite in the middle? Or will you simply scatter about, trying to be in as many places as possible as quickly as you can?
Regardless of your choices everyone's got jetpacks, and holding down RB ramps you up into a full sprint- both of which allow you to cover a lot of ground (vertical and horizontal) in a short amount of time. They also make battles very hectic as your might think you've got someone cornered, only for them to jump-jet up onto the roof of the building behind you. You can follow them, though, making a combat a constant mash up of frenzied surprise.
Even more compelling is the potential of TimeGate's Dynamic Combat Mission (DCM) feature. In discussing the game, Siwiak lamented how in other class-based shooters (yes,Section 8 will allow you to upgrade certain traits with Requisition Points, making custom classes like speedster jump-jetters possible), specialty characters such as snipers or engineers tend to not be rewarded for their efforts to role-play. Worse, he said is how those dedicated folks often see little action in a round.
To combat this, Section 8 will introduce DCM's, which will spawn random objectives on the map. For instance, and A.I. VIP might need escorting from one part of the map to another, rewarding you with Requisition Points. Or a supply convoy might call for an escort, netting your teammates in the area a shield bonus when the convoy's cargo is secured. It's all optional, of course, and the other team will have counters for these tasks (e.g,. kill said VIP or destroy said convoy), but we sure appreciate the developers encouraging role-playing and teamwork by adding dynamic missions in the middle of a multiplayer game.
Once we put down the controller and left TimeGate's offices, they could of have fooled us into thinking Section 8 was Tribes 4. And that's as high a compliment as we can pay it after an initial peek.