Section 8

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Mar 1, 2006
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www.sendearnings.com
#1
Section 8 = Starsiege Tribes





Don't know if anybody ever play the old school PC game Starsiege Tribes back in 1999, but this game is supposed to be like it and its coming out on Consoles.

http://www.youtube.com/watch?v=AS76A8QM9oY&feature=related

If it can match the gameplay from the PC it should be one of the best FPS to come out. I was reading in OXM:

A war in the future. Big guys in bulky armor. Graphics powered by Unreal Engine 3. A heavy emphasis on multiplayer action. As Alex Corde, you're the newest recruit into Section 8, the nickname for the 8th Armored Infantry division of Earth's armed forces. Your crew is important, though, because in this "futuristic gold rush" the universe is like a new Old West frontier for humanity as it colonizes planets beyond the Milky Way. A rogue faction of humanity has splintered off and begun attacking Earth's colonies. Of course the single player campaign is merely a warm up for the robust 16-player multiplayer mode which is were we spent all our time and the reason why Section 8 seemed to channel the spirit of Tribes.



Sections hook is its "burn-in" spawning, which allows you drop from low orbit into the vast, mostly outdoors maps, landing anywhere you like. Some areas will be marked as dangerous, though because areas a team controls become equipped with anti air turrets to ward off aerial invaders. More interestingly the entire map starts off as neutral, meaning everything is up for grabs and you'd better coordinate with your teammates to figure out a winning strategy. Will you all dive to the same location, moving through the map like a pack of locusts consuming everything in your path? Or will you split into tow halves, burning in at opposite ends of the level and then pushing towards the center, where you can unite in the middle? Or will you simply scatter about, trying to be in as many places as possible as quickly as you can?

Regardless of your choices everyone's got jetpacks, and holding down RB ramps you up into a full sprint- both of which allow you to cover a lot of ground (vertical and horizontal) in a short amount of time. They also make battles very hectic as your might think you've got someone cornered, only for them to jump-jet up onto the roof of the building behind you. You can follow them, though, making a combat a constant mash up of frenzied surprise.



Even more compelling is the potential of TimeGate's Dynamic Combat Mission (DCM) feature. In discussing the game, Siwiak lamented how in other class-based shooters (yes,Section 8 will allow you to upgrade certain traits with Requisition Points, making custom classes like speedster jump-jetters possible), specialty characters such as snipers or engineers tend to not be rewarded for their efforts to role-play. Worse, he said is how those dedicated folks often see little action in a round.

To combat this, Section 8 will introduce DCM's, which will spawn random objectives on the map. For instance, and A.I. VIP might need escorting from one part of the map to another, rewarding you with Requisition Points. Or a supply convoy might call for an escort, netting your teammates in the area a shield bonus when the convoy's cargo is secured. It's all optional, of course, and the other team will have counters for these tasks (e.g,. kill said VIP or destroy said convoy), but we sure appreciate the developers encouraging role-playing and teamwork by adding dynamic missions in the middle of a multiplayer game.

Once we put down the controller and left TimeGate's offices, they could of have fooled us into thinking Section 8 was Tribes 4. And that's as high a compliment as we can pay it after an initial peek.
 

R

Sicc OG
Dec 7, 2005
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#2
it may be good but it wont be as good as COD
i know from experience now that no matter how good people say the online part of an fps is, it always comes second to COD

and with MW2 coming out this year, i cant see that changing
 
Mar 1, 2006
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#3
it may be good but it wont be as good as COD
i know from experience now that no matter how good people say the online part of an fps is, it always comes second to COD

and with MW2 coming out this year, i cant see that changing
This way different than a typical FPS like COD, its in its own class, don't think they will be competing 2 very different games, jet packs and big maps, you can be engineer and set up turrets in a base be a sniper, Jaggernaut, spy, Scout, nobody ever played Starsiege Tribes before? I used to be stuck on that back in 99 on PC. Where my PC playas at? Shazbot ring a bell?
 
Feb 12, 2003
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www.soundclick.com
#7
Wow, something new! Shit sounds raw as fuck, i'm actually excited for a game again, finnaly.. Havnt been juiced for shit since Gears 'n Fallout dropped.. Thanks Korps!

I like tha whole droppin from tha sky concept 'n havin tha map up for grabs.. I'm not so sure bout tha side-quest in tha middle of a online match, but whatever might be dope. I dont even see how you'd be able to compare this game to COD, or say its not as good as COD since it hasnt even dropped yet lol
 
Mar 1, 2006
4,276
1,154
0
39
www.sendearnings.com
#8
Wow, something new! Shit sounds raw as fuck, i'm actually excited for a game again, finnaly.. Havnt been juiced for shit since Gears 'n Fallout dropped.. Thanks Korps!

I like tha whole droppin from tha sky concept 'n havin tha map up for grabs.. I'm not so sure bout tha side-quest in tha middle of a online match, but whatever might be dope. I dont even see how you'd be able to compare this game to COD, or say its not as good as COD since it hasnt even dropped yet lol
It's going to be a big 16 player match so the side Quests is usually done in every game like in Tribes you won't even notice it until it pops up in team points im guessing, this time its going to give props to Engineers like me that usually do all the hard work or Scouts that infiltrate new bases. I used to be the guy to secure the base with turrets and lazers and mines n shit and hold it down. I'm looking forward to this.
 
Mar 1, 2006
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www.sendearnings.com
#10
Yeah im always tha engineer in TF lol i love games that have classes like that n shit
On PC It used to be 40/40 players playing 20 on 20 big huge matches. We used to split up 10 and 10 some would secure the base and the other half would rush the enemy. Shit was fun now its going to be 8 on 8 now with 16 players total. If they make it right, this what I'm gonna be playing for a while.
 

R

Sicc OG
Dec 7, 2005
7,629
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#13
damn I hope its dope...i mean it looks dope but i guess will see how the game play is like, when it comes out.
you hope its dope like soap on a rope but how can you cope if you have never met the pope?

someone post up scans from OXM please one of my homies?
 
Jan 12, 2006
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#19
i actually like this game, i mean it doesnt come close to halo3 or killzone2. but i would say this is better than COD4.

Edit: i know some people aint going to like the lock on feature because they think it makes killing someone to easy but i like it! i also like how you can chose where to respawn. Oh and its also sicc how you can hover for a bit.