PS3 CONTROLLER DEMO

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Jan 2, 2004
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#5
What an "innovation"..

But, watching that gameplay video almost made me motionsick.. Hopefully he was moving it around like that on purpose.. I mean, it could be cool, but how many PS3 games is it actually going to be useful for? I mean, flying games are the obvious choice. Tony Hawk, downhill jam, another. Racing games all together, probably, but besides that...?

Another thing I'm interested in, is what can the Wii controller do that the PS3 controller can't?
 
Apr 27, 2005
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#7
^^lol. youre right, the wii still has the rumble feature while the ps3 doesnt, but the difference is much more than that:

The technology inside Sony's controller is a basic tilting accelerometer device. In a sense, that's the same style of control as the left hand of the Wii combination. Think of the technology as true 3D movement vs. basic tilt. The Wiimote will sense all pointing, motion and a new dimension of control, while the PS3 controller will expand only on the specific tilt functions. To make this a bit simpler to wrap your heads around, we've put it all in FAQ form below.



Is this technology the same?
No. In fact, the best way to imagine it is to relate the Sony PS3 controller to the left-hand Wii controller; dubbed nunchuck. In short, you would not be able to play a game like Metroid Prime in the same way using the PS3 controller.

What is the difference for developers?
Simply put, it's tilt vs. motion sensing. Monkey Ball for Wii and PS3 would essentially be the same, since it's only using the tilt ability of the controller. On the other hand, a 3D tennis game or sword fighting game with swing control elements is impossible for the PS3 hardware, as it requires full motion sensing technology.

Why doesn't it need a sensor bar?
Since the technology is based solely off the tilt ability, it is self-contained. Keep in mind that the sensor bar is used for the point and click ability of the Wii functions. It doesn't need the bar, since it doesn't use that technology. The same applies to the Wii nunchuck. It can function without a sensor bar.

What type of gameplay styles will work on the PS3 controller?
Here are a few examples: Kirby's Tilt 'n Tumble (which featured tilt control on the Game Boy Color), Tony Hawk's Downhill Jam, racing games (using the tilt to rotate), flight sims, Monkey Ball, fishing (flick the tilt controller).

What type of things won't work on the PS3 controller?
The following actions can't be done on the PS3 controller with the same precision: Throwing/Catching a ball at a specific spot shown on screen, swinging a sword in 3D space and performing stabbing motions, aiming a weapon light-gun-style, swinging a racket, punching, general 3D item interaction, 3D drum simulator, swatting an "on-screen" fly, performing two separate tilt/motion functions at the same time.


and the wii controller has a speaker built in for added realism. you can hear the gunshots/the bow being pulled back and released when shooting an arrow.
 

Jake

Sicc OG
May 1, 2003
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#8
Robby2Slobby said:
I mean, it could be cool, but how many PS3 games is it actually going to be useful for? I mean, flying games are the obvious choice. Tony Hawk, downhill jam, another. Racing games all together, probably, but besides that...?
it doesnt necessarily have to be the main source of movement for a game...it can be used for more minute tasks here and there in certain games.doesnt need to be the main focus as in flying games...could be used to parry/sidestep in fighting games and things like that...i dont know that for sure but just thinking off the top of my head in areas it could be used that arent as obvious as racing and flying
 
Apr 25, 2002
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www.youtube.com
#9
lol this had me rollin not for the fact the duck and all that but for the fact my sisters and home girls always used too do that lift up the controller shit or stear too the left and right like it was gonna do shit lol and now it will!! lolol that is what had me rollin.