PROS AND CONS

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Nov 25, 2003
5,610
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SUNSHINE CITY,CA
#21
WACC MUSIC WAS AROUND BEFORE THE NET...BUT THE GAME HAS CHANGED IN A SENSE BECUZ NOW INSTEAD OF ALBUMS ARTISTS WHO I ENJOYED LEAN TOWARD MAKING MIXTAPES CUZ ITS COST EFFECTIVE AND EASY 2 SELL.I KNOW WHAT ITS LIKE 2 SPEND OVER $100,000 ON A PROJECT.HOW MANY ARTISTS OR LABELS DO U KNOW WHO SPEND THAT NOW??? NOT MANY.THATS WHY PRODUCTION SUCCS NOW. NOBODY EVEN HAS PRODUCTION BUDGETS ANYMORE.THEY JUST GET BEATS AND START RAPPIN INSTEAD OF COLLABING WITH THE PRODUCER AND ACTUALLY MAKIN A GOOD SONG. I DONT HAVE TIME TO LISTEN 2 A MILLION RAPPERS SO I JUST LISTEN 2 WHO I ALREADY LIKE AND PRETTY MUCH HAVE A BIAS AGAINST THE NEWER GENERATION ARTISTS.IT IS WHAT IT IS.
 
May 2, 2002
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#22
I think the digital aspect helps as far as sound quality, a promotional tool, and a way to receive feedback from fans.

Most ppl have stopped buying cds altogether with there being ITunes, MP3s, file-sharing programs, etc. I wouldn't consider those bad things though. Let's say an artist is gearing up to release a cd and you wanna peep a few tracks to get a feel for what the cd might/could sound like. NO PROBLEM. Money might be tight for some ppl and no one wants to spend it on subpar/garbage material (thats open to interpretation).

My thing is ppl downloadin' FULL ALBUMS. If after you've heard a few tracks or are familiar with the artists' past work and are pleased with what you've heard, you should want to buy their cd. I'm not sure how much artists make off digital sales, but they should at least be able to recoup from all the work that went into it putting the cd together. They prob make most of their bread doin' shows, but every little bit helps. Rappers gotta eat too.
 

SF TRAXX

Composer / Producer
#23
The ones who really got fcuked were the big record labels and their dependents. True, it has led to a flood of self proclaimed artists and producers but if you truly are good then this is your time to shine. IMO. (Not talking to anyone in particular just a generalization)

IMO To profit and bubble in the "current" climate it takes innovation, persistence, dedication and a focus on connecting with your target audience directly. These were all factors before but now one must be diligent to see a ROI. Indies, the ball is in your court, provide quality and you'll get fans....2 buy your T-Shirt.... Its no longer about selling music, its about selling your brand.

Get your hustle on.

$.02
 
Aug 15, 2006
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#24
I think the net helped with promo and connecting with artist from other areas...
But i also think it made it to were there aint enuff time in the day to peep every "new" artist..Video sites are great if your getting push but if you go on wshh you go to artist you know and feel might have a dope song..Your not gonna click on ever single video..And record deals are far and few..If your not r&b or on the team of a artist already with a deal..good luck on people taking time out of there day to see what you got going...

my 2 cents which aint alot lol
 
Oct 25, 2007
1,888
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www.antilabs.net
#25
the internet has made consumers very conscious and discerning of artist's images. if you can't make it past how they perceive your image you might as well give up hope on your career because nobody's gonna listen to someone they don't think is interesting rap.
 

0R0

Girbaud Shuttle Jeans
Dec 10, 2006
15,436
20,286
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BasedWorld
#27
As a consumer it's pretty great. For the artists tho, it's sink or swim time. Either adapt or get left behind basically.
 

Rossibreath

triple og from the sbp
Sep 1, 2005
12,968
15,464
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Menasha
#29
Dumbest thing about it is colabbos suck now. Back in the day you could tell the dudes were actually in the studio together. Now they just email them a verse and you can tell cuz it sucks. Also beats really sound cheap and shitty.
 

Rossibreath

triple og from the sbp
Sep 1, 2005
12,968
15,464
113
49
Menasha
#30
I've never downloaded a cd in my life. I tried it once and it said like RaR file or some shit and I didn't know what to do with it so I just gave up cuz I'm dumb and lazy. I suck at nerdy computer stuff.
 

WXS STOMP3R

SENIOR GANG MEMBER
Feb 27, 2006
6,313
1,454
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#33
Dumbest thing about it is colabbos suck now. Back in the day you could tell the dudes were actually in the studio together. Now they just email them a verse and you can tell cuz it sucks. Also beats really sound cheap and shitty.
YEAH WHAT IS THE DEAL WITH THE BEATS NOW AND DAYS...EVERYTHING SOUNDS LIKE TECHNO OR THAT DUBSTEP BULLSHIT...IS IT THE SOFTWARE OR LACK OF TALENT OR WHAT??? MUSIC SUCKS NOW AND DAYS.
 
Dec 4, 2006
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#35
I don't blame the internet for the decline of the rap game at all..

I blame the rap game for actually allowing certain people get on a mic.....

blame those rappers that sold wack verses to wack rappers ...

When MySpace was popular, a shit load of wannabe rappers popped out of nowhere..

but who sold the game to them? the rapper that had a big audience...

so at the end of the day, blame it on saturation...........
 

ThaG

Sicc OG
Jun 30, 2005
9,597
1,687
113
#36
id say the conversion from ipods to CD's killed music way more than the internet...that really had less to do with the internet than we think....bootlegging went on way before the internet...now of course the music became easier to get due to the internet but the tool was made before the internet became the engine

we would have went about getting free music some other way

i remember when everyone wasnt privy to where to find msuic....when it was more like some shit 'hackers' did...you used to get music for your mom and dad on a cd and theyd be all happy and shit cuz they didnt know how to do it...

my mom can sign on to itunes and buy a mariah carey cd. my dad can find a james brown album he had to look for at a record store for months.

steve jobs probably killed the music industry singlehandedly

but really maybe not, lets look at it like, gigabyte hard drives made it possible for people to store libraries of music, high speed internet made music downloadable in minutes (remember when it used to take hours on a 2400 baud modem?) and movies in an hour

so basically, people came together to make music easier to get, easier to find, easier to get a hold of. would we really want music to be hard to find? would we want to not be able to hear music from every city and state without driving to it or being part of a mail-order system? is it fair that DJ's and peopel who worked at record stores were the only ones to recieve 'promotional' copies of CD's in which they were nto allowed to duplicate? shit was getting leaked like that. i worked at virgin megastore, we got promos before it came out. i refuse to believe that only i should have had the right to find music early.

lets keep in mind of other generations when having this talk, because the intertnet is multi generational, its easy enough for older folks to use now.

the MAIN ISSUE is that musicians and music industries have not figured out a counter attack against their profiteering, for instance, you used to be able to download video games on the internet, and the video game industry found ways to counter attack that, and thats why modern warfare 3 has people lining up to buy it, sells millions of units and online play costs money, they figured ways to get your money, and the music industry hasnt. because they were never that smart to begin with

cd's are duplicatable but xbox and playstation figured out ways to stop you, basically people wanted free music and made it happen, in the same way that peopel wanted to buy weed at a store and made it happen
Video games can do that because the experience of playing a video game requires interaction with the software. Music is something you play and it is the same thing every time you play it, there is no change, so if you have a way to play it, then there will always also be a way to reproduce it. It is not that the music industry is not that smart, there just isn't a good way around that.

Regarding some of the other issues raised in the thread

1. Beats. It is 100% correct that beats have become more electronic and much weaker these days. The nature of making beats using computers is such that it predisposes to producing music that is shallow and weak. But it is not the internet that caused this, it was the crackdown on sampling after the Biz Markie case which was in the mid 90s. The internet was becoming big in the late 90s but it was nowhere what it is now, however rap music was well on its way to becoming electronic-sounding in the late 90s. The sampling restrictions did not really hurt independent artists, and in the Bay many had already moved away from sampling but for the major labels it meant higher expenses for sample clearance and it was music from the major labels that first started the trend. Then, because the major labels put out the trend-setting material, it became fashionable to have electronic-sounding beats, meanwhile the internet was really picking up and music-making software was becoming more and more popular and that's how we ended up in this situation. Also, this played a role in the rise of southern hip-hop at the time as it naturally fit the sample-free model

2. Regional sounds. I see some people say that it is a good thing that we live in the post-regional era of hip-hop history but this is not at all the case IMO. Around 1996-1998 there were probably 10-15 well differentiated regional styles, each of which had something to offer and provided artists with a way to express themselves, not to mention that everyone was free to invent a new style and because it only needed to become popular within the local area it was much easier for it to get established. Now there are basically two main styles - harder music with heavy southern trap influence and soft music with heavy techno-pop influence. There are enthusiasts who stick to styles established in the 90s here and there and a few truly unique artists but they do not constitute the bulk. And it is not really such a good thing that everyone can be popular everywhere because artists who really want to make it need to make their music appeal to people everywhere and this is a sure recipe for watering it down - very few are able to walk the thin line between between being original and being popular.

At least the internet gave us an opportunity to get to know those styles before they went extinct.

3. Sales. There is no dispute IMO that the internet contributed a lot to the drastic decline in quality in the last 10-15 years - releasing 5 albums a year, moving from albums to mixtapes, recycling tracks, spending less and less time on perfecting songs in favor of recording more and more of them, those are all trends that are essentially responses to the fact that people do not buy albums as they used to. But there is no way around that involving keeping the current system that is based on buying "a product", whether it is a CD or an mp3 file - if you can download something for free, you're much less likely to buy it, and when the quality has dropped to such abysmally low levels, then you definitely aren't going to buy it. If the system switches from paying for a product to paying for listening time, i.e. the listeners pay for the time they spend listening to music and the artists get paid according to how much their music is played, then a lot of the problems could get fixed as such a system would reward investment into quality over quantity (it is unfair towards to artist if people download their music for free but it is also unfair towards people if artists put out CDs with a grand total of 2 good tracks on them) and would quickly filter out the bullshitters. And in that case the internet would in the end be a savior of music, not its executioner. This may be a too drastic overhaul of the industry for it to agree on it though
 
Mar 1, 2006
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#37
HOW MANY PPL BELIEVE THE INTERNET FUCCED THE RAPGAME UP??? IT DEFINITELY HAS ITS PROS,SUCH AS: FREE PROMOTION AND CONTACTS ALL OVER THE WORLD BUT THE CONS DEFINITELY OUTWEIGH THE PROS IMO. THE QUALITY OF MUSIC HAS WENT 2 SHITS AND EVEN THE BEATS NOWDAYS SOUND 2 DIGITAL 2 ME. IVE ADJUSTED BUT I REMEMBER WHEN THE MUSIC BIZ WAS BASED ON QUALITY AND REALNESS NOT POPULARITY AND YOUTUBE VIEWS.
yeah thats why master p sunt his son to college to make no limit a digital label. Change with the times.. Im sure u read the book rich dad poor dad if not read it.
 
Nov 25, 2003
5,610
12,724
0
SUNSHINE CITY,CA
#38
LOL.IT WAS JUST A GENERAL STATEMENT.IVE MADE MY ADJUSTMENTS.AND I DONT COMPLAIN ABOUT WHAT I CANT CONTROL.IM BACC ON MY AWOL GANG HYPE.I JUST FEEL 4 SOME OF THE NEWER ARTISTS THAT PROBABLY WILL NEVER GET 2 ENJOY THE GAME LIKE WE ONCE DID.HAVIN A FAN BASE IS A BLESSING AS FAR AS SHOWS AND CONNECTIONS ARE CONCERNED.I ALREADY PUT MY "UPHILL" WORK IN AS AN ARTIST.THE WAY THE GAME IS MAKES IT HARDER ON THE UP AND COMING PPL ON MY LABEL THO.I CAN ONLY LACE THEM AND HELP OUT SO MUCH.IM KEEPIN IT FAM RELATED REGARDLESS.WCM
 
Oct 31, 2007
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#39
Video games can do that because the experience of playing a video game requires interaction with the software. Music is something you play and it is the same thing every time you play it, there is no change, so if you have a way to play it, then there will always also be a way to reproduce it. It is not that the music industry is not that smart, there just isn't a good way around that.

Regarding some of the other issues raised in the thread

1. Beats. It is 100% correct that beats have become more electronic and much weaker these days. The nature of making beats using computers is such that it predisposes to producing music that is shallow and weak. But it is not the internet that caused this, it was the crackdown on sampling after the Biz Markie case which was in the mid 90s. The internet was becoming big in the late 90s but it was nowhere what it is now, however rap music was well on its way to becoming electronic-sounding in the late 90s. The sampling restrictions did not really hurt independent artists, and in the Bay many had already moved away from sampling but for the major labels it meant higher expenses for sample clearance and it was music from the major labels that first started the trend. Then, because the major labels put out the trend-setting material, it became fashionable to have electronic-sounding beats, meanwhile the internet was really picking up and music-making software was becoming more and more popular and that's how we ended up in this situation. Also, this played a role in the rise of southern hip-hop at the time as it naturally fit the sample-free model

2. Regional sounds. I see some people say that it is a good thing that we live in the post-regional era of hip-hop history but this is not at all the case IMO. Around 1996-1998 there were probably 10-15 well differentiated regional styles, each of which had something to offer and provided artists with a way to express themselves, not to mention that everyone was free to invent a new style and because it only needed to become popular within the local area it was much easier for it to get established. Now there are basically two main styles - harder music with heavy southern trap influence and soft music with heavy techno-pop influence. There are enthusiasts who stick to styles established in the 90s here and there and a few truly unique artists but they do not constitute the bulk. And it is not really such a good thing that everyone can be popular everywhere because artists who really want to make it need to make their music appeal to people everywhere and this is a sure recipe for watering it down - very few are able to walk the thin line between between being original and being popular.

At least the internet gave us an opportunity to get to know those styles before they went extinct.

3. Sales. There is no dispute IMO that the internet contributed a lot to the drastic decline in quality in the last 10-15 years - releasing 5 albums a year, moving from albums to mixtapes, recycling tracks, spending less and less time on perfecting songs in favor of recording more and more of them, those are all trends that are essentially responses to the fact that people do not buy albums as they used to. But there is no way around that involving keeping the current system that is based on buying "a product", whether it is a CD or an mp3 file - if you can download something for free, you're much less likely to buy it, and when the quality has dropped to such abysmally low levels, then you definitely aren't going to buy it. If the system switches from paying for a product to paying for listening time, i.e. the listeners pay for the time they spend listening to music and the artists get paid according to how much their music is played, then a lot of the problems could get fixed as such a system would reward investment into quality over quantity (it is unfair towards to artist if people download their music for free but it is also unfair towards people if artists put out CDs with a grand total of 2 good tracks on them) and would quickly filter out the bullshitters. And in that case the internet would in the end be a savior of music, not its executioner. This may be a too drastic overhaul of the industry for it to agree on it though
Ay you really broke this industry down. Im Trippin right now. Good Shit
 
Feb 16, 2009
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#40
I think the problem isn't the Internet at all. Back in the day to record an album you either had to be rich or passionate about it. Studio time was expensive. Now because of technology ANYONE can make music. All you need is a computer and a mic. To get an album cover you had to go to a professional. Videos use to be tens of thousands of dollars minimum to make. Now the cost of everything has made it to where people can confuse a hobby with a profession. The Internet just gives these people an outlet for music.
real shit