PhysX
Physics is all about how objects in your game move and react. It's not just how things look, but how they behave. In many of today's games, objects just don't seem to act the way you'd want or expect. Most of the action is limited to pre-scripted or canned animations.
Even the most powerful weapons leave little more than a charred smudge on the thinnest of walls; and every opponent you take out falls in a strangely familiar way. Serious gamers are left with a fine game, but one with a missing sense of realism to make the experience truly immersive. Until now, only limited software physics has been integrated in games. That means physics computation has been handled by the general purpose CPU which is already burdened with the ever increasing demands of today's advanced games including game logic and AI.
Meanwhile, the highly specialized graphics processor is fully engaged with handling the rendering requirements of cinematic visuals at interactive framerates. As a result, physics in games has been limited to a few objects in a scene, one-off "effects" or visual trickery that just mimics real physics. Now for the first time, the AGEIA PhysX Processor delivers the computing horsepower necessary to enable true, advanced physics in games.
Looks clean. just watched the demo for cellfactor. Hope they make alot more game w/ this chip in mind.
Physics is all about how objects in your game move and react. It's not just how things look, but how they behave. In many of today's games, objects just don't seem to act the way you'd want or expect. Most of the action is limited to pre-scripted or canned animations.
Even the most powerful weapons leave little more than a charred smudge on the thinnest of walls; and every opponent you take out falls in a strangely familiar way. Serious gamers are left with a fine game, but one with a missing sense of realism to make the experience truly immersive. Until now, only limited software physics has been integrated in games. That means physics computation has been handled by the general purpose CPU which is already burdened with the ever increasing demands of today's advanced games including game logic and AI.
Meanwhile, the highly specialized graphics processor is fully engaged with handling the rendering requirements of cinematic visuals at interactive framerates. As a result, physics in games has been limited to a few objects in a scene, one-off "effects" or visual trickery that just mimics real physics. Now for the first time, the AGEIA PhysX Processor delivers the computing horsepower necessary to enable true, advanced physics in games.
Looks clean. just watched the demo for cellfactor. Hope they make alot more game w/ this chip in mind.