* Victor Vance will be the playable character in the game
* The game is set in 1984 - two years before Vice City
* Players will be able to take advantage of new Jetskis on the water around the city
* A new animations system has been created which improves on "previous games in the series".
* The game is said to be "much, much bigger than Vice City"
* The game will feature a multiplayer mode similar to LCS
* Vic can SWIM!
* The game will incorporate a multi-tiered mission structure which is much more in-depth than LCS
* All of Vice City's radio stations will return with new songs
* New weather effects will be included - possibly hurricanes
* Many of the new buildings in Vice City are only partially completed in Vice City Stories
* New loading system - only slight pauses before missions
* New handling system on bikes which makes them much more realistic
* Vastly improved draw distances - better than Vice City on PS2!
* Increased density of pedestrians, foliage, cars and objects
* Less "clumping" (where groups of the same model would appear together)
* There is a new theme park on Ocean Beach - the star attraction of which is "Chunder Wheel" - a giant wheel which you can ride in first person view!
* Trip Skips are back! (The little taxi that takes you back to the location of your last mission after you die)
The magazine also has a little feature on what will NOT be in Vice City Stories:
* Character Customization
* Vehicle Customization
* Wall Climbing
* Seamless integration of outside and inside from LCS will no longer be in VCS
Plus helicopters are now flyable. hey said how wonderfull Vice City looked from the air
• Philip Michael from Maimi Vice has been confimred to be playing as Lance Vance's voice (again)
• There is a Sea Plane
• Jet ski's handle completely differently to a boat
• Binoculars can be acquired in the game and used whenever
• There is a new rocket launcher
• More improved physics, colourful skylines, and dynamic lighting
• Time-contextual Peds. Different peds are out at different times
• Phil Cassidy is on a loading screen, assuming he's back in VCS
• games™ played the game for a bit, they were able to fly over Diaz's mansion, the shopping mall, and the round bit of the malibu
• Character models are sharper and more detailed then that in VC
• Pop up is minimal, although still apparent
• Water is more realistic, and animates like H2O should, its something that R* wants to take advantage of
• Missions will no longer be ''point-to-point A-to-B''