Marvel vs. Capcom 2 Lives
Your prayers have been answered. Plus news of a demo this week.
by Erik Brudvig
April 27, 2009 - The fact that Marvel vs. Capcom 2 would be re-released in some fashion has been one of the Internet's worst kept secrets. Well, now it is official. Marvel vs. Capcom 2, the beloved 2D fighting game, is coming to PlayStation Network and Xbox Live Arcade this summer. All of the same classic matchups are back -- just as you remember them -- only now they look better than ever. IGN recently had the opportunity to try out the updated game and have a look at the new features.
Before we get into the small changes, we have to address the biggest one. Marvel vs. Capcom 2 on Xbox Live and PSN will have online play. All of the same online features that are present in Super Street Fighter II Turbo HD Remix are there, since this game will be running on the same net code. That means you'll get the same amount of lag online (or lack of it), leaderboards, and ranked and unranked matches. The only feature missing will be the tournament mode.
Click the image to see Marvel vs. Capcom 2 in action.
The other main updates come in the graphics department. The same original assets have been used, though now you get to see them in an upscaled and widescreen look. Because the fighters are all 2D sprites, they'll wind up looking a bit pixilated when scaled up to run on an HD television. You can stick with this original look or choose from two other upscaling filters to smooth out the edges.
One nifty bit of trivia that we learned is that the original 3D backgrounds for Marvel vs. Capcom 2 were created at a higher resolution than the arcades or home consoles could handle at the time. Those assets were saved, which means this new version of the game will have the best looking backgrounds yet seen in Marvel vs. Capcom 2.
Though the visuals have gone through a few tweaks, the gameplay remains identical. Everything you remember about Marvel vs. Capcom 2 (or don't remember) that made it such a classic is just the same. Even though there is now a widescreen option, there isn't any extra room to move thanks to some constraints on how far away the player can move from the opponent. And, of course, if you're a purist you can switch back to the 4:3 aspect ratio for the original look.
If you choose to play in widescreen, you will notice a few visual artifacts caused by the shift in display ratio. A few of the super moves that can be performed involve large objects flying in from the left or right hand side of the screen to attack the opponent. These weren't made long enough to accommodate a widescreen ratio and will protrude too far. The result is a small gap between the end of the asset and the edge of the screen.
Everybody loves Wolverine.
Other than those new features, you'll find Marvel vs. Capcom 2 just as you remember. Nothing has been done to alter the formula or balance any of the fighters further. The game will play identically to how it has in the past.
The version we got our hands on is nearly complete. Though all of the net code has been implemented, we didn't get a chance to try it out online as the PS3's we played on weren't hooked up to a network. We did, however, get to run through a few matches that brought back dreams of the Dreamcast. If you haven't played this game before, be prepared for an onslaught of combos and super moves that is all too rare these days. With over 50 playable characters pulled from the Marvel comics and Capcom videogame worlds, and each match offering a three on three tag-team brawl, the possibilities for potential matchups is staggering.
Marvel vs. Capcom 2 will have a price tag of 1,200 Microsoft points or $14.99. Those looking to try it out can check out PSN this Thursday, April 30 for a playable demo.