inFAMOUS 2 megatron thread

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fillyacup

Rest In Free SoCo
Sep 27, 2004
31,995
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#12
I liked it. Original story, good gameplay as well. Im sure you can find it used for around low 30s. Only gripe was some missions seemed "why am i doing this" and there is no replay value once you beat it unless you want to see the slighty different ending
 

fillyacup

Rest In Free SoCo
Sep 27, 2004
31,995
11,252
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#15
Really? I been meaning to try prototype. They both came out around the same yime didnt they? Prices should be low now. I always here people comparing the two
 

STICK

Sicc OG
Jun 24, 2005
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#16
I thought Prototype was alright. It definitely had some cool ass moves that made you feel like a total badass, but it really felt like the dev tried to cram so many moves into the game. There were so many moves, that some of them you had to press two buttons that are opposite each other on the controller.

I definitely think inFamous is the better game. It feels a lot more polished and has a better story and better gameplay.
 
May 9, 2002
37,066
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#17
I thought Prototype was alright. It definitely had some cool ass moves that made you feel like a total badass, but it really felt like the dev tried to cram so many moves into the game. There were so many moves, that some of them you had to press two buttons that are opposite each other on the controller.

I definitely think inFamous is the better game. It feels a lot more polished and has a better story and better gameplay.
I disagree with everything you said. I thought the Prototype story was better. I only used a portion of the moves given, as I had no need for some of the real complicated ones. I couldnt even play ah hour of Infamous...shit was boring.
 

fillyacup

Rest In Free SoCo
Sep 27, 2004
31,995
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#18
I cant lie, infamous did have some dry moments. I still recomend it, story was good and the ending was ok if not a little wtf but overall at least a 7/10. I will try an find prototype for joog
 
Jun 24, 2005
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#19
inFamous 2 release date and pre-order bonuses revealed today...

Last Friday, an inFAMOUS 2 post broke down the power of choice in inFAMOUS 2 and spawned some very energetic comments on not just the Karma system, but another topic as well -

“Release date please!”- TomHoang

“Please give us a release date already! Geez!”- DeviantBoi

“PLEASE TELLS US THE RELEASE DATE SO I COULD MARK IT ON MY CALENDER AND SAVE MONEY FROM NOW !!”- MilaNumber14

Well to Tom, Deviant, Mila, and the rest of you amazing fans, we are happy to announce that inFAMOUS 2 will be launching in North America exclusively on the PlayStation 3 on June 7th, 2011!

In about 4 months, players will finally begin the next chapter in Cole’s adventures. (Packfront Alert!)


On top of this, we’d love to confirm that on that same day we are also launching the inFAMOUS 2 HERO Edition (aka the Best Kept Secret EVER) for $99.99 (msrp).



Short of actual electrical super powers, the HERO Edition delivers everything an inFamous fan could want including a highly detailed 8.5” Cole MacGrath statue, a sportable sling pack modeled after Cole’s own in-game gear, the inFAMOUS #1 mini comic from DC Comics, the official inFAMOUS 2 HERO Edition Soundtrack and a super voucher code for a collection of in-game content.

Starting today participating retailers kick off official pre-order programs letting you score one of the following bonus items listed below.

24K GOLD AMP


Cole’s nasty new weapon definitely delivers the pain, but when you pre-order at Amazon.com you can get a gold (in-game) version to dish it out in style.


KESSLER SKIN


Experience inFAMOUS 2 as Cole’s super-powered nemesis from the first inFAMOUS story if you pre-order from Best Buy.


LIGHTNING HOOK


GameStop fans can unlock this special power with their pre-order, an electro-kinetic tether that lets you snare and pull enemies and objects towards Cole.


ELECTROCUTION GRENADE


Visit Walmart and pre-order to get powerful grenade that ties enemies down with arcing electricity before going BOOM.

DIGITAL SOUNDTRACK


Music lovers can download the official musical soundtrack to Cole’s latest adventure if they pre-order from participating retailers.

Hope this is exciting news for everyone. Look out for more great updates to come, both on INFAMOUSTHEGAME.com or right here on the PS blogosphere!
That's lame that each place has its own exclusive pre-order bonus.

The easiest way to get them all is to buy the collector's edition, which looks somewhat cool I guess.
 

fillyacup

Rest In Free SoCo
Sep 27, 2004
31,995
11,252
113
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#20
If you thought the original Infamous ran out of missions too quickly, developer Sucker Punch has you covered. Infamous 2 is going to let you create your own missions.

Today at GDC, Sony unveiled a brand new system in the sequel that allows players to place enemies, objects and more to create your very own challenges that pop up in New Marais. You can come up with stories, limit it to races, and even assign XP to completing a quest. A trailer listed a variety of missions (Defense, Escort, Search and Destroy, Survival, Shooting Gallery, Platforming, and Obstacle Course), but Sucker Punch said that the possibilities are endless and users can create whatever they want.

Once the creation is whipped up and uploaded, it's shared with the world. Players can select the criteria they want in their game -- say, the best shooter missions or the newest puzzle missions -- and those events auto-populate that the map. From there, players just walk up to the green cone of light, scope the vital info, and start the event. If a player hasn't cleared a story mission and a created mission uses an enemy or something from it, the player won't be able to access that created mission until he or she has unlocked that part of the story.

How does all this work? Well, if you played LittleBigPlanet 2, it's a lot like setting up a circuit board except the circuit board is the world. You choose to create a mission and can then fly to any part of the map. You place enemies and then start placing nodes -- little blue circles that govern the action of a level -- on the ground. You can set a node that cues enemies, connect that to another node that makes a car explode, and then connect that to a node that kicks on the music for a fight. Connected nodes get strung together with wires so you can see the relationship. If it sounds complicated, it's because it is, but once I saw someone tinkering, I understood how it all came together and think I'll be OK when I get my hands on the creator.



I played a couple quick missions, and it's easy to see how this could be awesome. One was a race through rings around the city, and the other was a goofy shooting gallery where I levitated propane tanks and hurled them at dancing enemies for points. These creations can be as serious or as silly as you want. For me, that means I'm going to break out the keyboard and work on some Trish/Cole fan fiction.

Like most user-created content these days, the creations are rated by the player when beat. This influences how many people see the creations. The "Famous" ranking means people are playing and enjoying your content -- your stuff will appear in other people's games if they're filtering for criteria your content contains. The "Sucker Punch Featured Content" means so many people like your stuff that the developer of the actual game is recommending people play it -- these will be the first created missions you see when you turn the game on.

If you're eager to get in on the creating action, a beta is scheduled for early April. Sucker Punch said details for the testing phase will go live March 14th on the official site. Although most of the beta creations will get erased before the game launches, the cream of the crop will be the first wave of Sucker Punch Featured Content.

___________

ya, i dont fall into the creating hype and havent since tenchu 2 back on ps1 i think it was..still, i bet some can create some crazy ass levels