Anyone else picking this up? Reviews are great. It's probably the best looking console game I've seen so far, truly looks and feels 'next gen'. Gameplay/mechanics are smooth and fluid. It's challenging and not an easy gsme as well (although I'm sure if you select Easy mode it is). The universe is is really beautiful, makes you want to explore the huge map.
I've read one review that talks about how Guerrilla does a great job tackling certain RPG/open world games that have become boring, mundane and predictable. For example:
-Side Missions With Substance.
It doesn't have a ton of side missions compared to a lot of other games, bit they are all full of substance, long and add a lot to the story. You’re rarely doing the same thing twice
-Those Dreaded “Ubisoft Map Towers”.
Unlike Ubisoft games, instead of climb here to unlock map, over and over in the exact same way, Horizon has about 5 or 6, bit they are all unique, part of the story, and it’s always more complicated than simply finding the thing and scaling it. "The point being is that Guerrilla took one of the most mundane, overdone open world activities, tower-map unlocking, and turned it into something legitimately fun and interesting in most missions."
-The Story is Actually Great.
-Combat is Far From Repetitive.
"This is one of the only games I’ve ever seen where you will definitely have to use almost every tool at your disposal to take down enemies. Yes, you can sneak around and stealth kill weaker ones, but the further go you, and start running into robotic monsters 50 times your size, you have change up tactics. Even as a player who likes to stick with what works, meaning one or two weapons usually, Horizon demands you get yourself out of that mindset."
Forbes Welcome
Reviews:
'Horizon Zero Dawn': is an incredible, must-play game
Horizon Zero Dawn might be the most gorgeous console game ever created: EW review
Sony and The Witcher 3 had a baby, and it deserves to win your heart | Horizon Zero Dawn review: VG247
And what a stunning world it is to explore. Horizon is arguably the most gorgeous console game ever created — unseating last year’s graphical showpiece Uncharted 4 — and it’s all the more impressive because it’s such an enormous open world. The sheer size of the map is staggering, and it’s littered with things to do and secrets to uncover.
I've read one review that talks about how Guerrilla does a great job tackling certain RPG/open world games that have become boring, mundane and predictable. For example:
-Side Missions With Substance.
It doesn't have a ton of side missions compared to a lot of other games, bit they are all full of substance, long and add a lot to the story. You’re rarely doing the same thing twice
-Those Dreaded “Ubisoft Map Towers”.
Unlike Ubisoft games, instead of climb here to unlock map, over and over in the exact same way, Horizon has about 5 or 6, bit they are all unique, part of the story, and it’s always more complicated than simply finding the thing and scaling it. "The point being is that Guerrilla took one of the most mundane, overdone open world activities, tower-map unlocking, and turned it into something legitimately fun and interesting in most missions."
-The Story is Actually Great.
-Combat is Far From Repetitive.
"This is one of the only games I’ve ever seen where you will definitely have to use almost every tool at your disposal to take down enemies. Yes, you can sneak around and stealth kill weaker ones, but the further go you, and start running into robotic monsters 50 times your size, you have change up tactics. Even as a player who likes to stick with what works, meaning one or two weapons usually, Horizon demands you get yourself out of that mindset."
Forbes Welcome
Reviews:
'Horizon Zero Dawn': is an incredible, must-play game
Horizon Zero Dawn might be the most gorgeous console game ever created: EW review
Sony and The Witcher 3 had a baby, and it deserves to win your heart | Horizon Zero Dawn review: VG247
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