GTA4 630P on PS3 resolution explanation!

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May 1, 2003
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#1
Even though it's 630P on the PS3...and 720P on the 360. The PS3 version is much prettier than the 360...here's why!

Early test reports are finding that Grand Theft Auto IV is only running at 630P on the PlayStation 3—falling short of hi def—while the game runs at 720P on the Xbox 360. Clearly, the PlayStation version must look worse, right? It's not that simple. But the basic explanation is easy enough to understand. You know 720P (along with 1080P) as "high definition" content. What 720P really means is that 720 lines of resolution are displayed on your television in "progressive" format—meaning all at once.
So if GTA IV is running at only 630P on the PS3, that does mean PS3 gamers are seeing 90 less lines of resolution—or quite a bit from a relative standpoint. And it's fast-approaching the Wii's standard def, 480p output.
The bottom line is that resolution does matter, but the more lines of resolution you add will depreciate in value. There's an interesting stat that always sticks in my head: From only about 10 feet away, most people cannot tell a 720p image from a 1080p image on a 42" television.
I'm not sure how well I could differentiate a 630P signal from a 720P signal from 10 feet away. But I'm sure that, given large enough televisions and sharp enough eyes, some of us could. Especially in a game context.
But what we'd be overlooking is that eyes-on reports show that Rockstar has taken the processing power formerly spent on resolution and added it to filters (and maybe even lighting). If GTA IV feels warmer or softer on PS3, that's probably why. And that's where taste triumphs numbers.
(If you're having a tough time wrapping your head around the filter concept, mess with the settings in Mass Effect.)
At the end of the day, both versions look good. But the PS3 used methods other than raw resolution to get there. Of course sharpness and detail is an important—that will be the biggest bonus of 720P. But in an era when we're past merely counting polygons on the screen to measure graphical quality, we shouldn't blow small numbers out of proportion. In short, it's not just the size of your P, but how you use it that matters.
http://kotaku.com/385237/gta-iv-runs-at-630p-on-playstation-3-so-whats-that-mean
 
Aug 7, 2003
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#8
yeah, "pop ups" was the term I read on two different sites. WTF does that mean, exactly?
like your driving and some shit say a fire hydrauant isnt there until you hit it and it "pops up". i ran into my safehouse earlier and walked in there and the bed wasnt htere at first then i ran to where its at and it "popped up".
 
Feb 12, 2003
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www.soundclick.com
#9
I aint trippin anything looks good on my 36inch HD tv haha.. I got it runnin at 1080p, but i know since it only plays 720p its really runnin at 720.. I'd change it, but i been hooked on GTA too much to turn off my xbox and make it 720 haha
 
May 1, 2003
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#10
ohhhhh pop ups . Most big games wont render the graphics unless it's in the players line of sight or at a certain distance from the player. Saves on cpu. Kinda like the tree falling in the woods with no one to hear it! Why leave the mic on? Another thing they do...I see a Lot in Gears of War is LOD ...level of detail. The closer you get the more detail on the object...the further away....who cares type of graphics.