Someone posted this on UGHH.com thought yall might be interested.
GETTING THE INSIDE DOPE FROM THE HOTTEST MIXERS IN MANHATTAN
By Jimmy Douglass
Walking west on 54th Street in New York City, between Ninth and Tenth avenues, I see on the right the new Hit Factory while aiming for Sony Studios up ahead on the left. Just a block over is the once-famous Power Station, now revibed as Avatar Studios. It's the end of a record-breaking hot day in the city, around 8:30; the sun is setting, and it's still 85.
In an era where the home studio flourishes and many larger facilities have given way to one-room project studios, I realize that I am no more than five minutes' walking distance from at least ten of NYC's top, constantly booked, premier Big Rooms-Right Track, Sound On Sound, Quad, Daddy's House and more. These rooms have survived, and now thrive, even though the Music has died, that Music being traditional rock 'n' roll, which ruled the '80s and kept these Mega Flagship Studios afloat. It was that rock 'n' roll glamour that brought a lot of people into The Game in the first place.
The street is now lined on both sides with SUVs, with top-shelf, loaded, customized Navigators, Expeditions, Lexuses, Jeeps, etc. As I approach, I can hear one Jeep banging sound loud enough to shake the buildings, filling the whole block with sonic boom. There must be 15 to 20 people just hangin', chillin' outside Sony Studios and across the street.
Some are in session, and some are there to be a part of sessions. I suddenly recognize the song as I hear Missy Elliott singing a hook I recorded with her two nights earlier. The rapper on the track is Eve from Ruff Ryders, and the person playing the beat is none other than Swiss Beats, one of the hot, new hip hop producers on the scene. He's in the middle of mixing this Tune, and in the new tradition of hip hop recording, he's appealing to the Community for mix approval. It's as much about Vibe as EQ.
It seems that since the early '90s, when the big rooms began feeling the threat from the smaller rap studios, NYC became a rock 'n' roll ghost town, undergoing a major metamorphosis and emerging a hip hop Mecca.
During the same time, I came to notice that the craft of audio engineering in the hip hop world had changed, and I've had to alter my style of making these records and my role as an engineer.
I went to visit with some of my compatriots (those who were available at post time) and found an informative view of the changing role of engineering from New York's Finest, Class of the '90s, Millennium Closers, the Hip Hop Magnificent Seven, Engineers for Hire.
THE PLAYERS Jimmy Douglass, moderator: Aaliyah, Timbaland, Ginuwine, Missy Elliott
"Prince Charles" Alexander: Notorious B.I.G., Puff Daddy, Mary J. Blige, Mase
Ken "Duro" Ifill: Will Smith, Jay-Z, DMX, Ruff Ryders
Tony Maserati: Puff Daddy, Mariah Carey
Bob Power: Erykah Badu, D'Angelo, The Roots, Tribe/De La Soul
Tony Prendatt: Lauryn Hill, RZA, Wu-Tang Clan, Wyclef Jean, Public Enemy, Canibus, Mary J. Blige
Joe Quinde: KRS-One, Noreaga, Fat Joe, Jay-Z
Why New York? What's here?
Alexander: Here in New York, you walk out the door, and you can see anyone. New York, being a cultural melting pot, is a mirror image of what hip hop has become, a cultural melting pot.
Maserati: New York vs. L.A.? I don't feel as much of the sense of Community in L.A. There is no hang thing there. It wasn't the same because the session guys weren't the producers. They were the players, and that's one of the things that has changed a lot in New York hip hop.
In a genre of music generated mostly by samples, sequences and very few live musicians, do you really need these big rooms to mix in?
Power: All I want out of a room to mix in is enough inputs, a console that doesn't sound terrible, and a place where s- works and the quality is maintained.
Alexander: The producer's aural experience is heightened [in a big room] because there are large monitors in a large space, and he can hear it like he's in a club. I believe that aural experience is necessary for hip hop production. It's not necessarily what I need, but it's good for the producer. And then there's the psychological element of being in a successful environment and all that. So I don't think the big rooms are gonna disappear.
Prendatt: Hell, no...but the Community does. The clients in hip hop need to hype themselves, need to amp themselves, to charge themselves in a way they do not achieve being at home listening on an 80-watt or a 100-watt system and a set of little speakers.
Quinde: Probably not, 'cause sometimes you make the beat at home and, using a Finalizer or something, put up the raw stuff and it's got more of what you want than if you mixed and tweaked something in a big place for ten hours. But it's more enjoyable to mix in the big rooms. I think the listeners, and the producers and the artist, are finally liking good sound, whereas six years ago they would be like, "What are you doing to my mix? You're making it sound too nice."
The large room also holds the Community. I rely on it too sometimes, 'cause when I play the mix I want everybody to rock. It's a necessity to have the people in the room. You're kinda seekin' their opinion, and sometimes your best critic will be the passing-through visitor who will comment, "I don't like it."
Maserati: Do I really need all this gear and big rooms? No, but I have to have the best equipment I can get: I want a J9000, or a full-blown VR. I need the Edge.
Back in the day, doing rock sessions, we'd set a start of 11 a.m., all show up by 1, and work till 1 or maybe 2. How are the hip hop hours ?
GETTING THE INSIDE DOPE FROM THE HOTTEST MIXERS IN MANHATTAN
By Jimmy Douglass
Walking west on 54th Street in New York City, between Ninth and Tenth avenues, I see on the right the new Hit Factory while aiming for Sony Studios up ahead on the left. Just a block over is the once-famous Power Station, now revibed as Avatar Studios. It's the end of a record-breaking hot day in the city, around 8:30; the sun is setting, and it's still 85.
In an era where the home studio flourishes and many larger facilities have given way to one-room project studios, I realize that I am no more than five minutes' walking distance from at least ten of NYC's top, constantly booked, premier Big Rooms-Right Track, Sound On Sound, Quad, Daddy's House and more. These rooms have survived, and now thrive, even though the Music has died, that Music being traditional rock 'n' roll, which ruled the '80s and kept these Mega Flagship Studios afloat. It was that rock 'n' roll glamour that brought a lot of people into The Game in the first place.
The street is now lined on both sides with SUVs, with top-shelf, loaded, customized Navigators, Expeditions, Lexuses, Jeeps, etc. As I approach, I can hear one Jeep banging sound loud enough to shake the buildings, filling the whole block with sonic boom. There must be 15 to 20 people just hangin', chillin' outside Sony Studios and across the street.
Some are in session, and some are there to be a part of sessions. I suddenly recognize the song as I hear Missy Elliott singing a hook I recorded with her two nights earlier. The rapper on the track is Eve from Ruff Ryders, and the person playing the beat is none other than Swiss Beats, one of the hot, new hip hop producers on the scene. He's in the middle of mixing this Tune, and in the new tradition of hip hop recording, he's appealing to the Community for mix approval. It's as much about Vibe as EQ.
It seems that since the early '90s, when the big rooms began feeling the threat from the smaller rap studios, NYC became a rock 'n' roll ghost town, undergoing a major metamorphosis and emerging a hip hop Mecca.
During the same time, I came to notice that the craft of audio engineering in the hip hop world had changed, and I've had to alter my style of making these records and my role as an engineer.
I went to visit with some of my compatriots (those who were available at post time) and found an informative view of the changing role of engineering from New York's Finest, Class of the '90s, Millennium Closers, the Hip Hop Magnificent Seven, Engineers for Hire.
THE PLAYERS Jimmy Douglass, moderator: Aaliyah, Timbaland, Ginuwine, Missy Elliott
"Prince Charles" Alexander: Notorious B.I.G., Puff Daddy, Mary J. Blige, Mase
Ken "Duro" Ifill: Will Smith, Jay-Z, DMX, Ruff Ryders
Tony Maserati: Puff Daddy, Mariah Carey
Bob Power: Erykah Badu, D'Angelo, The Roots, Tribe/De La Soul
Tony Prendatt: Lauryn Hill, RZA, Wu-Tang Clan, Wyclef Jean, Public Enemy, Canibus, Mary J. Blige
Joe Quinde: KRS-One, Noreaga, Fat Joe, Jay-Z
Why New York? What's here?
Alexander: Here in New York, you walk out the door, and you can see anyone. New York, being a cultural melting pot, is a mirror image of what hip hop has become, a cultural melting pot.
Maserati: New York vs. L.A.? I don't feel as much of the sense of Community in L.A. There is no hang thing there. It wasn't the same because the session guys weren't the producers. They were the players, and that's one of the things that has changed a lot in New York hip hop.
In a genre of music generated mostly by samples, sequences and very few live musicians, do you really need these big rooms to mix in?
Power: All I want out of a room to mix in is enough inputs, a console that doesn't sound terrible, and a place where s- works and the quality is maintained.
Alexander: The producer's aural experience is heightened [in a big room] because there are large monitors in a large space, and he can hear it like he's in a club. I believe that aural experience is necessary for hip hop production. It's not necessarily what I need, but it's good for the producer. And then there's the psychological element of being in a successful environment and all that. So I don't think the big rooms are gonna disappear.
Prendatt: Hell, no...but the Community does. The clients in hip hop need to hype themselves, need to amp themselves, to charge themselves in a way they do not achieve being at home listening on an 80-watt or a 100-watt system and a set of little speakers.
Quinde: Probably not, 'cause sometimes you make the beat at home and, using a Finalizer or something, put up the raw stuff and it's got more of what you want than if you mixed and tweaked something in a big place for ten hours. But it's more enjoyable to mix in the big rooms. I think the listeners, and the producers and the artist, are finally liking good sound, whereas six years ago they would be like, "What are you doing to my mix? You're making it sound too nice."
The large room also holds the Community. I rely on it too sometimes, 'cause when I play the mix I want everybody to rock. It's a necessity to have the people in the room. You're kinda seekin' their opinion, and sometimes your best critic will be the passing-through visitor who will comment, "I don't like it."
Maserati: Do I really need all this gear and big rooms? No, but I have to have the best equipment I can get: I want a J9000, or a full-blown VR. I need the Edge.
Back in the day, doing rock sessions, we'd set a start of 11 a.m., all show up by 1, and work till 1 or maybe 2. How are the hip hop hours ?