For Honor [PS4, Xbox One, PC | Ubisoft]

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May 13, 2002
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#1
Reviews are pretty good. Beta went well. Mostly Positive stuff I hear. It was just released on Valentines day.

-For Honor is an action fighting game by Ubisoft. The game allows players to play the roles of historical soldiers, including knights, samurai, and vikings within a medieval fantasy setting, controlled using a third-person perspective. Each faction has four classes.




There is a single player campaign but this primarily received hype for the multiplayer game.

It's really interesting in the sense it's like a fighting game, with advanced fighting techniques and advanced combination attacks to learn and advanced fighting mechanics etc., but with the very unique vikings vs samurai vs knights multiplayer war/battle. Can't really think of anything like it and I like that Ubisoft took a chance with something totally new and fresh, a bit of a gamble really.




There are one-on-one battles against other humans and also against AI. Apparently quite good are the game mechanics:

it's easy for me to say that For Honor's combat system is the most tactically complete and flexible version of melee combat I’ve ever experienced. -IGN​



It is not without criticism though:

Outside of the fighting, however, For Honor is a needlessly bloated game. There's a lot of tediously granular customisation, a tacky free-to-play-style storefront selling in-game currency for real-world money, and a tangle of ugly, confusing menus to wrestle through before you can get into a battle. And as time goes on, and those stalwart, hardcore players continue to hone their skills, it'll be even more unwelcoming to newcomers. Stick with it, though, and you'll find a rich, tactical fighting game with wonderfully weighty combat and hidden depths to uncover. -PC gamer​

Trailer
www.yout ube.com/watch?v=U1Sbw6XEwD4 (remove the space)

Multiplayer Gameplay:
www.yout ube.com/watch?v=9OvJASf1FeU (remove the space)


Campaign gameplay:
www.yout ube.com/watch?v=uBnRsWLNuo4 (remove the space)
 
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May 13, 2002
49,944
47,801
113
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Seattle
www.socialistworld.net
#4
It was cool, played a few multiplayer matches on beta for PC. Seems like the type of game that would be fun to play for a week or two and then not touch again.
So like the Division?

If so it's too bad. Ubisoft can create these beautiful online worlds without much content. Seems like they always come up a bit short for multiplayer.
 

0R0

Girbaud Shuttle Jeans
Dec 10, 2006
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BasedWorld
#6
you can grind to get any dlc content with in game currency, thats how they set up rainbow six siege too

from what i hear the bread & butter is actually the 1v1 matches, thats where the real depth & strategy is. becomes like a cross between dark souls & fighting games
 
May 13, 2002
49,944
47,801
113
44
Seattle
www.socialistworld.net
#7
from what i hear the bread & butter is actually the 1v1 matches, thats where the real depth & strategy is. becomes like a cross between dark souls & fighting games
That's what I was reading and what I meant about advanced fighting and fighting mechanics. It's not just sent button smasher. In addition to using strategy it's almost like a traditional fighting game with advanced combo's, etc. That's what really intrigued me and like you said it's the bread and butter of the game whicj is why so many people are into it.

I just want to know how long the onljne community is going to be active and whether or not you'll get burned out of playing quickly. It's hard to tell with games like this so I'm still not sure of its wortj investing in. I guess I'll research more on what is in store for the future (DLC, expansions, etc). I don't want to get it and then it does after a month like The Division or whatever.
 
May 4, 2002
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#8
Just hit redbox for the game. Gonna install it ina bit.

LOL went to install the game................ BUT its just a piece of paper....

this is the second time that ive redboxed a game and someone just scanned the disc cover and returned it.
 
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troythemac

Deep Slumps
Feb 13, 2013
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#10
I've been having a lot of fun with this game. I thought it'd get old quickly, but as you improve, the fights get more tactical/nuanced, especially in modes like brawl and elimination. It's pretty unique as far as an online multiplayer fighting game like this. I went on an 8 kill streak in a game of skirmish and it was awesome, should have saved the replay. I am mostly using the orochi character so far, kinda cheap, but super good at dodging/counterattacking
 

troythemac

Deep Slumps
Feb 13, 2013
1,093
6,894
113
707
#11
That's what I was reading and what I meant about advanced fighting and fighting mechanics. It's not just sent button smasher. In addition to using strategy it's almost like a traditional fighting game with advanced combo's, etc. That's what really intrigued me and like you said it's the bread and butter of the game whicj is why so many people are into it.

I just want to know how long the onljne community is going to be active and whether or not you'll get burned out of playing quickly. It's hard to tell with games like this so I'm still not sure of its wortj investing in. I guess I'll research more on what is in store for the future (DLC, expansions, etc). I don't want to get it and then it does after a month like The Division or whatever.
The thing I like most about this game is that there are 15 different characters, and you pretty much have to come up with a different strategy fighting against for each one. Some you can block and do a light attack before dodging out, others you try to parry then hit with a heavy attack, others you surprise with a quick light attack to initiate a combo, others you let attack until they're exhausted, etc. and that's not even taking into account the character that you use. The more you play, the better you get, and the more important these mechanics become. Whereas in pretty much any multiplayer fps, your strategy is gonna be to shoot the bad guys asap, regardless of which class either of you choose. Even if I don't play it for years, it's totally a refreshing change from the online multiplayer games we're all used to.
 
May 13, 2002
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#12
The thing I like most about this game is that there are 15 different characters, and you pretty much have to come up with a different strategy fighting against for each one. Some you can block and do a light attack before dodging out, others you try to parry then hit with a heavy attack, others you surprise with a quick light attack to initiate a combo, others you let attack until they're exhausted, etc. and that's not even taking into account the character that you use. The more you play, the better you get, and the more important these mechanics become. Whereas in pretty much any multiplayer fps, your strategy is gonna be to shoot the bad guys asap, regardless of which class either of you choose. Even if I don't play it for years, it's totally a refreshing change from the online multiplayer games we're all used to.
Right, it is refreshing. That's why I was happy to see them take a gamble on a game like this and for it to be successful. That usually translates to other innovative or different types of games, rather than the same old FPS type gsmes like you mentioned (Battlefield I like because it does have four different classes, all with their unique skill sets and weapons, but at the end of the day it's still shoot the enemy before they shoot you).

What's the online community been like so far in your experience? Fun to play, bunch of cunts/cheaters, rage quitters, etc etc
 

troythemac

Deep Slumps
Feb 13, 2013
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#13
Right, it is refreshing. That's why I was happy to see them take a gamble on a game like this and for it to be successful. That usually translates to other innovative or different types of games, rather than the same old FPS type gsmes like you mentioned (Battlefield I like because it does have four different classes, all with their unique skill sets and weapons, but at the end of the day it's still shoot the enemy before they shoot you).

What's the online community been like so far in your experience? Fun to play, bunch of cunts/cheaters, rage quitters, etc etc
I'm on ps4, so I've only got maybe one or two rage messages, and I use one of the cheaper characters in the game. I don't have a concrete set of friends that I play with, but if you had 3 other people to coordinate with, I'd imagine the 4v4 modes would be even better. People will rarely quit out of 1v1 or 2v2s, some will leave the bigger games if their team is getting destroyed. There are level advantages(gear-based) in the 4v4 modes, but not in 1v1 or 2v2, which is interesting. My cousin and I team up sometimes, I'm trying to convince a couple friends to get it. The online experience isn't in-depth enough for me to want to play 4-hour marathon sessions, but there are public events and daily orders that will keep you playing and busting out some objectives. There are also killstreaks in 4v4, which adds another element
 
May 13, 2002
49,944
47,801
113
44
Seattle
www.socialistworld.net
#17
nah i mean in general ppl have been reporting the servers have stability issues all around
They don't even have dedicated servers for the actual games. For Honor is peer to peer. Sp what you're referring to may just be a result of p2p and not the servers.

It's a little bit unique from traditional p2p though, but that's essentially what it is and that explains some of the problems you can encounter. That's why I posted a video above last month, which shows how people can easily "hack" the connection, creating a lag which will fuck you up. I didn't know at the time how wide spread that is and still don't. It seems hit and miss for people. Some report constant problems others report little to none.

However, the game's P2P networking is set up in such a way that there is no host advantage, because there is no host. Instead, all players are connected to each other at all times.

The advantage of not having a host is clear: you avoid the issue of host advantage so many competitive online game suffer from. For Honor is a game in which up to eight players battle alongside hundreds of AI soldiers. There's a lot going on, and the last thing you'd want is to suffer from horrible lag caused by the host's connection.

But the disadvantages of For Honor's P2P system are being born out now For Honor is out in the wild and huge numbers of people are playing it. The networking system means if a player quits a match, the action pauses as the game attempts to reconfigure the session. This happens to me quite often, I'd say one in every couple of games. This is what it looks like:


Goes on in more detail here:
For Honor, online disconnects and the problem with peer-to-peer • Eurogamer.net


This Reddit post, which is an argument for P2P, goes into better details than the article I posted above including the comment section which a lot of people oppose p2p:
Why ForHonor's P2P is preferable over Dedicated Servers : forhonor

Bottom line is there are pluses and minuses for each. Whether or not p2p is good for this game in particular, I have no idea.
 
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