I'm not sure why you're saying "like these two games", they're nothing alike.
When I say these two games I'm talking about the style, certain gameplay elements, story and feel of FF 13 and FF 13-2 and I don't want Final Fantasy Versus XIII to be like them. And these two games, 13 and 13-2 aren't carbon copies of each other but they are alike. Three members in your party (monsters or dlc characters), paradigms, etc.
All those elements you're saying were missing are back in XIII-2.
I understand but it doesn't justify a day one purchase from me.
I think that's the biggest problem, people judge 13 by what it's not rather than what it is.
I judged it by what it is which is a linear, handholding jrpg with a convoluted story and gameplay elements that weren't fleshed out. I put 70+ hours in, so I enjoyed it for something, but it just didn't have that FF feel to it. Honestly, I prefer Tales of Vesperia over FF 13.
I have to say having the two side by side to compare, I much prefer XIII system compared to XIII-2's. I am enjoying XIII-2 a lot but I hate having to wonder around and figure out where to go or where to find things.
And the majority of people who played XIII feel the opposite.
What's your thoughts on BD? I'll wait to read what you have to say before I decide to or not to download the demo.
OK, here are my impressions.
Gameplay: This is just like any third person shooter. You take cover but cover gets destroyed quick so you have to constantly be aware of your surroundings, where you can go, etc. Ammo is plenty and I think I ran out of ammo once. Fans of Gears or any third person shooter will feel right at home with this. Now the voice thing, it's tricky because I don't know where in the hell my bluetooth is so I can't comment on that part. However, the game lets you use the R2 button instead of using your actual voice, so you can just press R2 and select the appropriate button for what you feel is the best answer. Enemy AI is rather intelligent, and they didn't feel like damage sponges to me. I like the sniper rifle in this game, the shotgun was useless but the pistol was ok. I also used a rocket launcher and two different types of machine guns. Also, there are stores in this game. The game has this vending machine and you can use it to buy health packs, upgrades for your weapons, upgrades for yourself and upgrades for your squadmates and their weapons (some of the upgrades are exclusive to certain characters.) I didn't notice any adverse side effects of directing the partners to do the wrong or right thing, but who knows how it will play out in the full game?
Graphics: They're hit and miss. Some of the enemies like the boss on the first stage and the gorilla boss you barely get to fight on the other stage look really good. The standard grunts (the green ones) look ok, but the others are so so. I didn't encounter any enemies that did things different except for some enemies with shields. The stages look very plain and flat and to me it doesn't compliment the premise of the game at all.
Sound: I was expecting Japanese voice dialog as well but it isn't present in the demo. However, the voice acting is reasonable and that french sounding robot did start to get on my nerves a bit. The guns sound ok, but I didn't see an option to turn the music off. It's like some dubstep fast paced shit which isn't my cup of tea. Then the music goes into some very MGS sounding shit which is ok, vut still I wanted to turn it off. Also, some of the enemies sound like car alarms (play it and you'll hear what I'm talking about.)
I'm trying to see if I left anything out, but I think that pretty much covers it.
PLAY or PASS? Play. However, I can't recommend a day 1 purchase.
...as for XIII-2, my thoughts so far...I like the game so far, it assumes you've already played XIII so the story really picks up right away instead of wasting a bunch of time introducing the gameplay and characters. I'm about 8 hours in and it's kept up a good pace, It's easy to get absorbed into the world. The battle system itself is just like XIII except prior to battle creatures are no longer displayed on map; (downside) Instead they randomly appear and you have a brief time to either strike and engage them or flee. If you attack them quickly enough you will get a preemptive strike giving you haste for the first minute of battle and a slight boost to the enemies chain gauge (not nearly as much as XIII). There is a ton of exploring to do and maps are huge, another cool aspect is you can visit the same location in different time periods (a la chrono trigger) and things appear differently.
See I have my eye on it, just not ready to dig in yet. You know they're coming with Sazh dlc right? Its hould drop soon and you can also use him as a party member once you complete his mission.