Brain chip reads man's thoughts

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May 13, 2002
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#1
Getting closer...

http://news.bbc.co.uk/2/hi/health/4396387.stm

A paralysed man in the US has become the first person to benefit from a brain chip that reads his mind.

Matthew Nagle, 25, was left paralysed from the neck down and confined to a wheelchair after a knife attack in 2001.



The pioneering surgery at New England Sinai Hospital, Massachusetts, last summer means he can now control everyday objects by thought alone.

The brain chip reads his mind and sends the thoughts to a computer to decipher.

Mind over matter

He can think his TV on and off, change channels and alter the volume thanks to the technology and software linked to devices in his home.

Scientists have been working for some time to devise a way to enable paralysed people to control devices with the brain.

Studies have shown that monkeys can control a computer with electrodes implanted into their brain.

Recently four people, two of them partly paralysed wheelchair users, were able to move a computer cursor while wearing a cap with 64 electrodes that pick up brain waves.

Mr Nagle's device, called BrainGate, consists of nearly 100 hair-thin electrodes implanted a millimetre deep into part of the motor cortex of his brain that controls movement.

Wires feed the information from the electrodes into a computer which analyses the brain signals.

The signals are interpreted and translated into cursor movements, offering the user an alternative way to control devices such as a computer with thought.

Motor control

Professor John Donoghue, an expert on neuroscience at Brown University, Rhode Island, is the scientist behind the device produced by Cyberkinetics.

He said: "The computer screen is basically a TV remote control panel, and in order to indicate a selection he merely has to pass the cursor over an icon, and that's equivalent to a click when he goes over that icon."

Mr Nagle has also been able to use thought to move a prosthetic hand and robotic arm to grab sweets from one person's hand and place them into another.

Professor Donoghue hopes that ultimately implants such as this will allow people with paralysis to regain the use of their limbs.

The long term aim is to design a package the size of a mobile phone that will run on batteries, and to electrically stimulate the patient's own muscles.

This will be difficult.

The simple movements we take for granted in fact involve complex electrical signals which will be hard to replicate, Dr Richard Apps, a neurophysiologist from Bristol University, the UK, told the BBC News website.

He said there were millions of neurones in the brain involved with movement. The brain chip taps into only a very small number of these.

But he said the work was extremely exciting.

"It's quite remarkable. They have taken research to the next stage to have a clear benefit for a patient that otherwise would not be able to move.

"It seems that they have cracked the crucial step and arguably the most challenging step to get hand movements.

"Just to be able to grasp an object is a major step forward."

He said it might be possible to hone this further to achieve finer movements of the hand.

Matthew Nagel's story is featured in a Frontiers programme on BBC Radio Four on Wednesday 13 April, 2005, at 2100 BST.

Thank god for science!
 
Jun 27, 2003
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#2
That's an interesting article, as this technology is perfected and able to tap into more areas of the brain I wonder what they're gonna be able to do next.
 

I AM

Some Random Asshole
Apr 25, 2002
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#4
They'll probably find some way to record everyone's thoughts after awhile...Ain't that a bitch? Its good that it helps people that are paralyzed, but there's gonna be some corrupt shit happening with that in the future, guaranteed.
 
Jun 27, 2003
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BaSICCally said:
now maybe science can develop technology to make these people walk again...

yea, but mastering the technology to this degree is still decades and decades away.

as far as the brain reading goes, hopefully I'm dead by the time that comes around.
 
May 13, 2002
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#13
Brain waves control video game
By Jo Twist
BBC News Online technology reporter

A video game in which the character is controlled directly from a player's brain without the need for wires has been developed by researchers.

Mind Balance was demonstrated for the first time using a new wireless headset, at the MIT Media Lab Europe in Dublin last month.




The game could help researchers develop brain-computer interfaces for those with limited body movement.

But, said the team, it could find its way into future video games.

"It is absolutely a possibility," Ed Lalor, research associate at the labs, told BBC News Online.

"If we can make this new wireless device that we have developed, the Cerebus, more aesthetically pleasing, a little bit smaller, that would make the device actually easier to put on and use."

Sci-fi vision

The idea of controlling electronic devices via plugs or implants in the brain has been a recurring theme in science fiction works, like William Gibson's novel Neuromancer and the Matrix films.

Using a cap with wires and electrodes
Usually, brain activity is measured with attractive caps and wires
Research laboratories around the world have been working on technologies which let people "jack in" to computers directly from their brains, including Cyberkinetics, whose BrainGate system is currently undergoing trials.

But the Mind Balance game demonstration showed how brain activity could be harnessed and used without the need for plugs, jacks or wires.

Instead of wires, it uses direct electroencephalography (EEG), cerebral data nodes and the wireless technology - Bluetooth - all fitted into the sophisticated Cerebus headset.

With six different types of nodes positioned over the occipital lobes at the back of the head - responsible for processing light, vision and hallucinations - Mr Lalor, as the player, focused on to two chequered boxes which flashed at different frequencies.

"Because they are flashing at different frequencies," he explained. "They evoke different responses in the visual cortex.



"We are able to pick up electrical activity on the scalp and take the brain activity into a C# signal-processing engine which analyses those signal in real-time and makes a decision which of the two boxes the player is looking at."

By "tuning" into the boxes on either side of a huge screen in turn, the frog-like virtual character, Mawg, was balanced and walked across a tight-rope.

If he started to fall to the left, the player had to tune in to the box on the right of the screen to correct the balance.

Smart communication

Developments like Microsoft's new object-oriented language C#, a variation of C++ but with Java-like functions, have made this signal-processing and translation easier.

In computing terms, C# makes it easier to create, manage and access objects.

Devices like the Cerebus are getting easier to use too which, according to Mr Lalor, means gamers could be attaching them to their own heads in a few years' time, in their own homes.

The research has some serious applications though.

Much of the focus of direct brain-computer interfaces has been on developing the technology for people who have limited body movement, and the Mind Games research is no different.



"This game was our first stab at creating a brain-computer interface controlled environment," explained Mr Lalor.

"One of the obvious applications is for someone who is locked in or paralysed completely, somebody who has an advanced case of ALS [Amyotrophic Lateral Sclerosis], where they literally cannot communicate at all, but their brain is operating fine. They can still see and hear but can't move or speak.

"If we had a direct link from their brain to their computer, they could communicate."

Mr Lalor and the rest of the team are keeping up with the plethora of research being done around the world on brain activity and hope to move the work on quickly.

"With the software tools that we have, we can develop stuff a lot quicker than most places.

"So as soon as we have a good idea for a nice communications interface to be used with our new brain device, we will have a communications tool for somebody who would otherwise not be able to communicate at all."