This is a review from IGN.com, sorry to be the berrer of bad news but the game aint lookin too good ya'll..
enjoy
--------------------------------------------------
25 to Life
This game belongs in jail. So do you if you play it.
by Charles Onyett
January 17, 2006 - For anyone looking for definitive cops vs. robbers style of action game, this isn't it. In fact, it's not even close, though that applies mostly to the single player campaign. Like Beat Down: Fists of Vengeance and Crime Life: Gang Wars, 25 to Life is another gritty, gory title with plenty of foul language and pointless killing. In it, you'll play as three different characters: the gangster Shaun Calderon, Detective Lester Williams and Andre Freeze Francis. The game starts out following Freeze as he comes to the decision that he no longer wants to be involved with the criminal world. As soon as he tries to leave, though, he's pulled right back in as his family is kidnapped and he's forced to fight to escape the life he strives to put behind him.
Somehow, escaping this life means Freeze has to kill about 300 police officers. By some sort of seemingly divine grace, you're able to pull this off without drawing any sort of attention. It's strange because don't most real-life police officers call for backup if they're being attacked? I'm pretty sure they don't sit back at the station playing darts and placing bets on televised car chases while the rest of their precinct is being fatally punctured by the firearms of one guy. Though it can be said that no backup arrives to make the game playable, it may be one of the first of many unanswerable questions you'll find yourself asking your television as you play through this game's single player campaign. For instance, why are there so many boomboxes scattered around Mexico?
Closing Comments
There's really no reason to buy this game. The single player is boring, arrestingly conventional and entirely forgettable. The multiplayer is slightly better, though mostly because of its options and not because of its gameplay. This game sorely needed some kind of unique movement, such as diving, rolling or a much more sophisticated duck and cover mechanic. As it is, the entire game consists of running up to foes and hoping you can shoot them more times than they shoot you. In the end, 25 to Life turns out to be a flimsy product that feels tacked together strictly for the purposes of producing a "gangster" game, which apparently sells copies. In the future, hopefully they can pair the theme with an interesting game design players can actually enjoy, or just stop making them altogether.
enjoy
--------------------------------------------------
25 to Life
This game belongs in jail. So do you if you play it.
by Charles Onyett
January 17, 2006 - For anyone looking for definitive cops vs. robbers style of action game, this isn't it. In fact, it's not even close, though that applies mostly to the single player campaign. Like Beat Down: Fists of Vengeance and Crime Life: Gang Wars, 25 to Life is another gritty, gory title with plenty of foul language and pointless killing. In it, you'll play as three different characters: the gangster Shaun Calderon, Detective Lester Williams and Andre Freeze Francis. The game starts out following Freeze as he comes to the decision that he no longer wants to be involved with the criminal world. As soon as he tries to leave, though, he's pulled right back in as his family is kidnapped and he's forced to fight to escape the life he strives to put behind him.
Somehow, escaping this life means Freeze has to kill about 300 police officers. By some sort of seemingly divine grace, you're able to pull this off without drawing any sort of attention. It's strange because don't most real-life police officers call for backup if they're being attacked? I'm pretty sure they don't sit back at the station playing darts and placing bets on televised car chases while the rest of their precinct is being fatally punctured by the firearms of one guy. Though it can be said that no backup arrives to make the game playable, it may be one of the first of many unanswerable questions you'll find yourself asking your television as you play through this game's single player campaign. For instance, why are there so many boomboxes scattered around Mexico?
Closing Comments
There's really no reason to buy this game. The single player is boring, arrestingly conventional and entirely forgettable. The multiplayer is slightly better, though mostly because of its options and not because of its gameplay. This game sorely needed some kind of unique movement, such as diving, rolling or a much more sophisticated duck and cover mechanic. As it is, the entire game consists of running up to foes and hoping you can shoot them more times than they shoot you. In the end, 25 to Life turns out to be a flimsy product that feels tacked together strictly for the purposes of producing a "gangster" game, which apparently sells copies. In the future, hopefully they can pair the theme with an interesting game design players can actually enjoy, or just stop making them altogether.