fallout 4

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May 13, 2002
49,944
47,801
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Seattle
www.socialistworld.net
#61
Looks like they've revamped and improved the SPECIAL and Perks system. One of the things I thought was Silly about 3 and NV was you could have Intelligence at level 2, but be maxed out 100/100 in Science. That just never made any sense! Now it looks like all perks are categorized under your special, so in order to get some high level perks, your special in that category has to also be high. Makes sense.

So here you can see SPECIAL at the top, and all perks go under each:

"The higher a particular SPECIAL stat is, the more the tree associated with it will unlock. So a strength of 10 will give you a lot of strength-related Perks to pick from. You get 28 SPECIAL points to start out with, if you want to start plotting out your character now."




Bethesda continues:

It was our goal that all the Perks be balanced amongst each other, regardless of if they required a 1 or a 10. The higher the SPECIAL requirement, the more focused or exotic the Perk was for that playstyle. Take for example the Agility 1 Perk Gunslinger (20% more damage with pistols), and the Agility 10 Perk Gun Fu (your 2nd target in V.A.T.S. takes 25% more damage regardless of weapon).

What’s important is that each of these Perks is actually a mini Perk tree*, with multiple ranks that also do new things. Gun Fu above allows even more damage the more targets you select, increasing to instant Critical Shots. Gunslinger has ranks that up the range of pistols, add a chance to disarm enemies, and even instant limb crippling shots.

These additional ranks do require your character to be a higher level. This allows us to make some powerful Perk ranks that reward your investment in a certain SPECIAL as well as that individual Perk. It also allows us to fold Perks we liked from previous games into Perk ranks in this new system. For example, the Fallout 3 perk Paralyzing Palm (paralyze enemies through hand-to-hand), now becomes the Rank 5 Perk for Iron Fist. But you need to have chosen the previous 4 ranks of Iron Fist and be level 46. We also pushed old Perks to do new things at higher ranks. Strong Back doesn’t just up the amount you can carry; higher ranks of it allow you to fast-travel while encumbered or even run while encumbered at the cost of Action Points.

With each SPECIAL having 10 Perks, there are 70 base Perks. With Perk ranks, it increases that number to over 270. That number also includes a top-level Training perk for each SPECIAL, so that you can essentially skip a regular Perk and raise a SPECIAL by 1. This gives you the benefit of the new SPECIAL value, and allows access to higher Perks in future levels.​

Not only that, but comics out in the wild will also grant you Perks—and there are 100 in all, waiting to be found:




 

BUTCHER 206

FREE BUTCHER206
Aug 22, 2003
12,316
109,201
113
Seattle, WA
#67
Wish i could be excited for the release date coming soon but tbh I'm going to hold off for at least a month or something. Bethesda just has a horrible track record of releasing games with poor memory leaks and game crippling bugs. I'll wait for the first 5-10 rounds of patches to go through lol. I was even going to take a week off from work to live like a teen during summer vacation but i figured the chance of raging out over bugs is too high
 

BUTCHER 206

FREE BUTCHER206
Aug 22, 2003
12,316
109,201
113
Seattle, WA
#68
Looks like they've revamped and improved the SPECIAL and Perks system. One of the things I thought was Silly about 3 and NV was you could have Intelligence at level 2, but be maxed out 100/100 in Science. That just never made any sense! Now it looks like all perks are categorized under your special, so in order to get some high level perks, your special in that category has to also be high. Makes sense.

So here you can see SPECIAL at the top, and all perks go under each:

"The higher a particular SPECIAL stat is, the more the tree associated with it will unlock. So a strength of 10 will give you a lot of strength-related Perks to pick from. You get 28 SPECIAL points to start out with, if you want to start plotting out your character now."




Bethesda continues:

It was our goal that all the Perks be balanced amongst each other, regardless of if they required a 1 or a 10. The higher the SPECIAL requirement, the more focused or exotic the Perk was for that playstyle. Take for example the Agility 1 Perk Gunslinger (20% more damage with pistols), and the Agility 10 Perk Gun Fu (your 2nd target in V.A.T.S. takes 25% more damage regardless of weapon).

What’s important is that each of these Perks is actually a mini Perk tree*, with multiple ranks that also do new things. Gun Fu above allows even more damage the more targets you select, increasing to instant Critical Shots. Gunslinger has ranks that up the range of pistols, add a chance to disarm enemies, and even instant limb crippling shots.

These additional ranks do require your character to be a higher level. This allows us to make some powerful Perk ranks that reward your investment in a certain SPECIAL as well as that individual Perk. It also allows us to fold Perks we liked from previous games into Perk ranks in this new system. For example, the Fallout 3 perk Paralyzing Palm (paralyze enemies through hand-to-hand), now becomes the Rank 5 Perk for Iron Fist. But you need to have chosen the previous 4 ranks of Iron Fist and be level 46. We also pushed old Perks to do new things at higher ranks. Strong Back doesn’t just up the amount you can carry; higher ranks of it allow you to fast-travel while encumbered or even run while encumbered at the cost of Action Points.

With each SPECIAL having 10 Perks, there are 70 base Perks. With Perk ranks, it increases that number to over 270. That number also includes a top-level Training perk for each SPECIAL, so that you can essentially skip a regular Perk and raise a SPECIAL by 1. This gives you the benefit of the new SPECIAL value, and allows access to higher Perks in future levels.​

Not only that, but comics out in the wild will also grant you Perks—and there are 100 in all, waiting to be found:




https://www.youtube.com/watch?v=vsFpH4jm-QI
Shit... Looks like it'll take a good amount of pre-planning to make sure i don't make a gimped character on accident and have to start over like a third of the way through or something
 

BUTCHER 206

FREE BUTCHER206
Aug 22, 2003
12,316
109,201
113
Seattle, WA
#72
Minimum
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent


Recommended
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
 
May 4, 2002
10,362
20,636
113
#74
Minimum
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent


Recommended
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

Naw bruh. This p4 with ht tech can run this game

P4HT,1.5gb ram, radion 9600. Thb fam this shit is better then a ps4.
 
Props: BUTCHER 206