The Official Xbox Reveal Thread

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mrtonguetwista

$$ Deep Pockets $$
Feb 6, 2003
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Mere days ahead of E3, Microsoft has finally revealed the details regarding the Xbox One and the issues surrounding DRM, used games, and online connectivity.

Sadly, it is mostly all bad news. Here we go:

Publishers will allow the sales of used games at 'participating retailers' and will be entitled to a larger cut of whatever second hand sales they allow to occur. Considering publishers were missing out on all of the cash from used games sales, they will now be the ones dictating where and how second hand games will be purchased.

Giving games and allowing friends to lend and borrow titles just got way more complicated. Instead of, I don't know, just handing you a game, games are now only able to be given 'once'. Further more, there will be NO lending of titles at the Xbox One launch. Titles will essentially be locked to a single console with Microsoft still "exploring the possibilities with our partners".

Remember that 'always on' hullabaloo? Turns out it was all completely worth getting pissed about. The Xbox One will need to 'check in' online once every 24 hours. Like an overbearing parent, Microsoft has made it nearly impossible for people living abroad, students, and anyone with a lousy Internet connection to fully enjoy the new console. Let's not even get started on what can happen if Microsoft's servers go down.

We've learned that the all-seeing Eye of Sauron that is the newly redesigned Kinect can be turned off. Privacy concerns made Microsoft do a 180 on this one and so we guess that can be considered 'good' news, comparatively speaking.
 

Th!zZ7-0-7

BayArea51 Sicc OG
Sep 9, 2006
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^ yep I see that stuff, here another source:


Microsoft Details Xbox One Used Games, Always Online

24-hour offline limit confirmed, games can be transferred to other players once.

Microsoft has explained its full policies on Xbox One’s internet requirements, used game policies, transfers to friends and much more.

Always Online
As explained by Microsoft, “while a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.”

“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies. “

Used Games and Giving Games to Friends
“We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.”

“Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.”

Developing…

Microsoft Details Xbox One Used Games, Always Online - IGN
 

0R0

Girbaud Shuttle Jeans
Dec 10, 2006
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BasedWorld

MysticOracle

si vis pacem para bellum
May 4, 2006
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the kinect can be turned off..who's to say MS cant over ride that

anyways...MS seems to be digging their own mass grave with all these horse shit ideas or laws they want to enforce onto people..telling me what i can and cant do with a product that i purchased is absurd...if the console at this point outsells a Wii U i will be fucking shocked

another thing...do they even realize that not every game is "must have" to every gamer...some people such as myself get furious when a game isnt what i thought it would be so i become cautious on certain purchases, and when i'm really not sure i wait for a price drop that seems justifiable to me just in case the game is a huge let down and i dont feel as bad wasting smaller amounts of money...if a game can only be traded in once, the used game market will disappear and quite possibly the actual console itself...you might one day see a game stop with only PS4 and Wii U games because the xbox done market dropped out

i wasnt planning on supporting the done, but MS trying to control what i do really pisses me off...i hope it all backfires on them and they realize after its too late..they already lost to sony by adding blu ray, this means sony gets paid from the playstation as well as their rival console
 
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May 13, 2002
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www.socialistworld.net
Let me take you back to the spring of 2011. A hacker breaks into the PlayStation Network servers and steals information. This security breach forces Sony to shut down its service. For a month. This was an inconvenient incident that proved very embarrassing to Sony, since it meant gamers couldn't use the PlayStation 3's online features. However, gamers could still use their PlayStation 3.

While the PlayStation Network was down, PlayStation 3 owners could still play single-player games on their system. Notable titles released around that time include Disgaea 4, Dead Space 2, Dragon Age 2, Mass Effect 2, and the Prince of Persia Trilogy. Every single one of these games are playable offline and offer little to no multiplayer experience to begin with.*

If Microsoft goes through a similar event with the Xbox One and Xbox Live, all games would be unplayable.

Sony lost a month of PlayStation Network service, but PlayStation 3 users lived on despite some extremely loud complaining (and particularly smug reactions from Xbox 360 owners). They kept playing games. They kept using their systems. If Microsoft deals with a similar thing, that's not Xbox One owners dealing with an inconvenience. That's Xbox One owners dealing with not being able to use their Xbox One. And if Xbox Live stays up but a user's own Internet connection goes down for any amount of time? No Xbox One, either.
 
Sep 20, 2005
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As explained by Microsoft, “Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates. While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.”

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies."

Microsoft added "because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing."

You can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console.


Used Games & giving games to friends

Microsoft also spelled out its policies on game lending, trade-ins and rentals. "In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends."

“We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.”

Microsoft says "your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you." The company added that “Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.”

It's worth noting that Microsoft allows you to gift games to friends but they can't borrow them. Microsoft added that "loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners."

However, anyone can play games using your console. "Your friends and family, your guests and acquaintances get unlimited access to all of your games," Microsoft says. "Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you."

Xbox One will also allow you to give up to 10 family members access to "log in and play from your shared games library on any Xbox One." Similar to Xbox 360, "a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time."

You can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.


Game Installations and Digital Downloads

Microsoft says "you’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly."

Players will be able to access their library from other consoles. "After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games."
 
Sep 20, 2005
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Kinect Requirements

According to Xbox's official site, "at Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data."

Microsoft stresses that "you are in control of what Kinect can see and hear. By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded."

At Microsoft, we prioritize your privacy. You are in control of what Kinect can see and hear.

Players will also control whether Kinect is on, off or paused. "If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say 'Xbox Off.' When the system is off, it’s only listening for the single voice command -- 'Xbox On,' and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences."

Your personal data will never be available to anyone outside of your console, Microsoft stressed. "You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission."



After explaining these policies, Microsoft explained that "as we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons."

"In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies," Microsoft concluded. "We are excited about this new generation of games and entertainment and look forward to sharing more news with our fans."