The Twitter campaign to highlight both the end user reaction to Microsoft’s restrictive used game DRM and a plea to Sony to not repeat the same mistakes appears to be gathering a fair amount of steam since it was started overnight.
What kicked off from a forum post has quickly gained traction, with most major outlets at least aware of the story, with many, like Kotaku and Destructoid, actively writing about it.
Since then, several Sony employees have Tweeted their acknowledgement of the campaign.
“Humbled by the outpouring of passionate PlayStation fans and their willingness to talk to us directly,” said Nick Accordino, SCEA ISD Producer. “Please know that we hear you. <3.”
“This is why I love PlayStation fans- the passion bucket overflows,” said John Koller, Head of Hardware Marketing.
“To all the fans, with a special mention to GAFfers, I *love* your passion,” added Shahid Kamal Ahmad. “It convinces me that the path I chose 31 years ago was right.”
It’s worth noting that the Twitter accounts are generally not the opinion of the employer in cases like these, but it’s good to see the comments coming forth anyway, especially when they’re so consistent in tone and language. Having a positive effect? Looks like it.
Let’s hope that this is all having an effect, and that the PlayStation 4 won’t feature a system-wide used game DRM method, something that has caused much discussion since the Xbox One’s reveal last week. Are we likely to hear about this before E3, though? We’ll see.
You can read more about why and how here.